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- Poison dmg from weapon and any skils, relics/charms, gears which add bonus poison dmg for weapon attack stack.
+ E.g: poison dmg on weapon stacks with poison dmg from relic/charm you add into that weapon, stacks with bonus flat poison dmg from gears, artifacts, or items that have grant skill add bonus poison dmg (like Lindane sword).
- Weapon's Poison dmg doesn't stacks with poison dmg from skill that deal poison dmg (which doesn't add bonus flat poison dmg into weapon attacks).
+ E.g: Poison dmg on weapon attacks doesn't stack with poison dmg of Earthbind or Plague skill.
- Poison dmg on two weapon (when you dualwield or swap weapon while attacking enemies) don't stack; stronger Poison dmg will work at the moment.
- Other DoT types do the same as Poison Dot about stack or not stack.
there is difference between dealing dmg with a spell and weapon (casting vs. attack speed skills)
- all dmg,effect,debuff stack on your weapon [ all gear slots except shield and all skills either passive or active based on attack speed ] ... exeptions are 3 -> in-between dual weapons(can not stack) and primary weapon toward a shield attack(can stack) and throwing knives (spell) stack with all non-weapon ( including shield) gear slots.
Shield be counts as weapon, RR or %ADctH on shield doesn't stack with weapon or Thowing Knives, Blade Barrier skill.
well yes, i said that part the wrong way, yes absolutely shields are weapons by themselves. you just can´t take anything offensive from them to your primary weapon, that´s what i meant.
Other effect on shield still works (like add flat retaliation dmg, +%dmg type, % to procs .., +Flat & % OA,..).
- what you have mention are not what i was reffering, i was talking about everything offensive that actually require your weapon attack directly... those are your damage types (flat including adcth), effects (stun,freeze...) and debuffs(reductions oa-da, slow, resistences,armor) - all in a non-retaliation form