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Character is only lv12 at the moment so theres alot of developement room for the build.
Anything else is just a bonus, really. This leaves you plenty of opportunity to customize your character to a specific playstyle or improve it to your heart's content.
Good Spellbreakers have little trouble handling Legendary, though they can be squishy if you don't know your way around avoiding specific enemy attacks.
I suppose if there's a specific gear affix you really need to watch out for it would be -recharge, though that's right after resistances of course.
Question 2: Do you wnat to focus on melee (STR build) - or not?
Yes, it possible, Dualwield Spellbreaker can go well with xmax map, and even staff shooter Spellbreaker too, why do you scare to build a weapon+shield Spellbreaker?
- This is Dualwield Spellbreaker build of Tauceti: https://titanquestfans.net/index.php?topic=894.msg10158#msg10158
- My physical dmg staff Ternion Spellbreake: https://www.youtube.com/watch?v=IWKmSn5s9qA
I have a Spellbinder already I was looking at this combo as a more agressive option to to that.
If I go sword and shield I want to have a more physical focus for the character's primary damage.
Right now my spellbreaker just has deathchill aura for his enervating/necromancy type effects.
https://tq-db.net/en/equipment/figurehead-of-naglfar
https://tq-db.net/en/equipment/ritual-cleaver
OK, but do you have Ragnarök and Atlantis?
Ragnarök has throwing weapons, which can be quite the game changer, and Atlantis has the lvl40-mastery-skills, which also can be quite the game changer.
Also, I'd advise to go down the dual-wield road until you reach legendary - dual wield is a "kinda" AoE attack, hitting more than one target ever so often, so it makes for much faster map clearing and leveling because you don't have to ploink down your enemies one by one...
...once you hit legendary difficulty, though, you'll probably will want to use a shield, as there are many of them with quite the bunch of direly needed resistances. Having one switch as dual wield doesn't bar you from using a shield in the other weapon switch. That way it's a lot easier to progress there, too: take out the mages with the sword'n'board, then mop up the remaining melees and archers with dual wield.
About XMAX atleast for me Spellbreaker is heavy gear dependant.
If you want go for a shield/sword because of better survival i can suggest going for defence mastery. It gives you alot defence and alot damage from passives. Conqueror ( warfare + defence ) is best balance of damage/defence. Templar ( defence + dream ) is more tanky but have less damage. I never tried spirit + defence so can't say if it's good.
Dualwield is fun in gameplay and looks nice in terms of animations but alot players make mistake about defence that's it just defence mastery and don't give it a try to find out that defence mastery is pretty nice damage too.
For those that ask, yes I have both Ragnarok and Atlantis installed.
Dual makes for fast map clearing. The new Mastery Rank 40 skills with their high-%ReduceEnemyHealth (one for each mastery!), on top of the already good RedEnemyHealth from DoomHorn, and the ticking one from your Deathchill Aura make that even faster. And also make for faster bossfights - though those have some resistance against ReduceHealth. it's still more damage done than with standard hits.
The switch with thrown / shield makes you extra tanky if you use The Crow[www.tq-db.net] with +40-50% DA, or gives you another +1 Skill for Spirit with Finger of Charon[www.tq-db.net], and later Moros' Wish[www.tq-db.net](the latter drops super-frequently in late epic / early legendary). Or you can go for the Chakram of the Lawless[www.tq-db.net], which also can be easily acquired from Epic Typhon.
This[www.tqcalc.com] is where I'd go for with my skill points, not bothering with pets, and with the standard +4AllSkills gear. The 1 point in War Wind is to give you a chance to get out if you get surrounded by baddies or stuck in terrain...
You can easily liberate one skill point from each skill by relying on the +1AllSkills Battle Standard gives you (might require investing in +Refresh, Energy regen and/or pool for 100% uptime), and another one by going for +5AllSkills gear. Then you can pick one or two of the pet skills. I wouldn't advise using the Lich King, because he (or rather the PetAI) tends to look for new friends at inopportune moments, oftem making this a suicide mission... ...I'd rather pick Outsider (another ReduceEnemyHealth attack!) and / or Ancients, with an "all in or stay out"-approach. But that's mostly a matter of taste...
You'll want at least 1k in both Offensive and Defensive Ability for Legendary, better some more. Side note: 1k Plus the bonus from The Crow makes you uncrittable, and nigh unhittable by melee attackers - so you can hurl ranged attackers and casters out, then swap to dual and slice and dice the melee types.
Gear:
- Hallowed green helmet (can be found with Lvl 15 Requirement!) for the +1 AllSkill and plenty of Vitality Resistance, with either Crystal of Erebus (esp. if you got the +1 or +2 AllSkills completion bonus) or Demon's Blood for more VitResist.
- Stonebinder Cuffs with Boar Hide Charm (with Bleed or Pierce resist completion bonus) for +1 to +3 AllSkills, +10% EleResist, and they frequently drop with +PierceResist.
- Use the rest of the armor slots to up your main resistances, I like e.g. the Murk Crawlers and the Mantle of Sa'Jun. But there are also some sweet MI greens and don't neglect your armor rating, especially on the torso armor (40% of hits land there...)
- Melee Weapons should give you some %DmgToHealth and Attack Speed. Bonus points for Vitality or Bleed damage, as those two are the debuffs from your Deathchill Aura/Necrosis.
- Jewelry to add extra +AllSkills in midgame, and to top off resistances, raise your stats, or amp your damage, depending on availability and demands.
TL;DR: Go out there and kick the monsters' rear ends...
HTH + HF!
P.S:: If you insist on sword'n'board, I'd rather advise you'd do that with Spellbinder (Defense + Spirit), makes way better use of the shield...
However, for crushing multiple bosses in Xmax, a pet-specced spellbreaker will be the most effective spellbreaker build in that scenario. Ancestral warriors + outsider + lich king buffed by a battle standard + enemies debuffed by deathchill aura, w/pet damage rings/amulet will be really strong. Pet builds can roll over mobs like Dactyls like they're just regular trash mobs. You won't even notice a Dactyl in a pack of Gigantes. They'll get gibbed at the same time as the rest. Ancestral warriors will help you clear undead as well. I recommend physical damage rings for the pet damage.
With lich and death nova while alternating usage of ancestral warriors and outsider shouldn't have too many issues clearing packs in Xmax.
For just clearing legendary? A pet spellbreaker, even a not very well geared one can do it no problem. You'll need to focus on kiting packs with deathchill, while your pets keep the archers occupied. Stay on the move so you can dodge stray arrows. Using vision of death on archers can also screw them up. For a squishy/poorly geared spellbreaker, I'd definitely use vision of death on archers, or dangerous melee mobs. Don't forget dark covenant, either. +10% total speed for your pets is good. Use a staff with pet bonuses on it, and grab ternion attack. Slot some leech on your staff, it'll help with dark covenant as well. Also, grab war horn + doom horn from warfare, it's a very good CC. Once you get better gear, you can drop vision of death, it won't be necessary. But war horn + doom horn you should keep.
Ideally, you want 80% cooldown reduction on a pet focused spellbreaker. +4 all skills, + x2 physical damage pet rings. That's the essentials for this to work. You can manage without 80% CDR, just get as much as you can.
You also have the option of swapping from a staff to a 1h + shield (stat sticks), if you really need the extra DA and resists in certain scenarios. Optimal gear wise, the build is weighted heavily in favor of pumping STR and INT. Lots of great CDR gear that's INT base, like Archmage's clasps. That competes with stonebinder's cuffs, but you can get +4 skills without using stonebinder easier than you can get 80% CDR without using Archmage's claps. There are some great armor pieces, including pieces with CDR on them that are STR req, and also STR allows you to use a great shield as well, something like an Aionios, should you need to swap to stat-sticks for extra defenses and resists. I think ternion attack is optional once you get 80% CDR, running high resists + high DA with a 1h + shield stat stick setup is just more comfy and consistent, you won't need to worry about kiting anymore, and your pets will actually be more efficient at clearing packs, because the mobs will pile on you instead. To be super tanky + ternion attack, +4 all skills, and 80% CDR would require insane gear, it might be possible, but we're talking close to BiS equipment here, probably requires ragnarok & atlantis gear I'm not familiar with.