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For some examples:
Warfare will give you a good LMB + battle standard.
Hunting will give you a good debuff in Study Prey, spear skills
Dream is pretty much good all round.
Nature will give you pets, big hp pool, debuff in wrath
Rune lets you make an elemental damage tank (via transmutation to convert damage to elemental and str reduction skills to equip weapon / armour)
Defense + Warfare / Dream / Spirit / Rune all work fine, though Rune is ofc more throwing-weapon-bent.
Warfare ofc works, but it's somewhat wasteful to not Dual Wield then. You'd "only" benefit from the Weapon Training (OA!) , Onslaught, Battle Rage, Dodge, War Horn, Ancients, and Slam.
Defense has ofc high DA, STR requirement reduction for armor, Shield Rush for mobility, all that extra damage from the shield passives' procs, Rally for a boost with significant self-heal, and Adrenaline for extra damage under attack.
Dream is versatile (Trances) and gives you an acceptable attack, nice passives (es. Premonition for extra DA and some OA), a second mobility skill (Phantom Strike), and a choice of one of two nice magical attacks, either Distort Reality (nova) or Distortion Wave (cone) - albeit at a hefty Energy cost (makes you thirsty for the blue stuff)...
Spirit has an awesome melee-plus-range debuff aura, Life Drain for Dmg+Heal, and some of the best %reduceEnemyHealth bombs. Also some sweet pets, Spellbinder can be one of the nicer petmancers if you wish to go that way.
Rune has the hefty weapon STR-requirement reduction, with a lot of OA via Runeword: Feather, Stones, Rune of Life for a STR-boost, and a sweet enough basic attack tree with Rune Weapon and its children.
You can combine those (almost) freely with each other to get a robust and powerful melee sword'n'board char...
I then swap gear around to have one DPS-ey dual weapon switch that only covers the central resistances - and this doesn't necessarily mean 80%, often north of 50% does it as you have enough ways to recover your health with a bit of %AttackDamgeToHealth plus Life Drain.
Then I try to find a shield which covers the other resistances. And I keep rings boosting those "regional" resistances that are mostly needed in certain areas in my backpack - like vitality for undead and Typhon, or bleeding when in Tigristan, e.g. The other switch then features that shield and a decent fast weapon with high %AttDmg2HP. Drawback of Sword'n'Board without Defense is that you only attack a single enemy all the time, which makes map clearing pretty tedious. Alternatively, I use thrown + shield to quickly silence the casters and archers...
Spellbreaker IMHO hangs a bit on finding weapons that have some punch in the vitality / bleed / lifeleech department - it's where your Deathchill Aura lowers the enemy resistances. An example I really love would be the Ether Blade[www.tq-db.net], but any other fast weapon that dishes out some damage there does the trick. And against undead, you have Spirit Bane, which amps your physical damage nicely.
And in bossfights, knowing the telegraphs telling you when to break off for a moment, and what to avoid, are the core elements for success, anyway.
Lastly an added thing: In my post above, I sloppily forgot to mention Battle Standard in Warfare, which ofc is one of the best features a Warrior has...
so do u think that exist a better option than spellbreaker to run legendary/boss farming with dual wield? (idk if assassin is good due to low survivalbility and idk if harbinger can do it cause his high DA/OA)
...again, when you have the proper resistances for the boss, it's not that difficult to beat them. E.g. the Hydra requires fully maxxed Elemental resistances to withstand the breath (and a ready-to-pop self heal still is helpful, which some of the other combos lack), Or Typhon needs Elemental, Vitality and preferrably Lifeleech resistances at max, you have to cease attack for a bit when he gets thorny, and run around when when you hear the deep rumble - to avoid getting squished by meteors...
If you can't get the resistances maxxed with the dual wield, it's OK to have some on the shield in your off switch - as long as you learn / know /read the moment to switch from the telegraph). And with Conqueror you might even have higher DPS in the sword'n'board switch.
one more question : and how about assassin? i heard that assassin can be really tough in terms off boss killing and cleaning maps
...also the synergies between the two masteries aren't really that great. You'll have two DPS-heavy masteries combined, somewhat glass-cannon-y.
But I frankly admit I never played that combo up to Legendary...
Rogue doesn't have any passive defense skills, just active skills.
- Flash Powder, Poison Mayhem (Poison Gas Bomb) can use to distract enemies in panic case.
- Blade Barrier, Throwing Knives combine with any %Attack Damage converted to Health or Life Leech from gears (not from weapon or shield) can use to recover characters health from crowd very effecttive.
- Throwing Knives or Traps Assassin is can be very safe if you build right.
- Actually, Battle Standard from Warfare is enough safe for Assassin anytime if you go with full recharge to cast BS alltime.
This is dual wield slayer, it have aoe attack from dual wield and good with mob clearing, use with sword in both hand.
https://www.tqcalc.com/TitanCalc983e983e983e.html?mastery=Slayer&master1=7&master2=3&sa=30&m1=40-0-0-0-0-12-6-0-8-0-0-8-0-0-8-10-6-0-6-0-0-8-0-0-0&m2=40-6-12-8-6-8-6-10-6-12-10-8-6-6-0-6-8-0-6-6-0-0-0-0-0
This is spear and shield slayer, it is more defensive and more focused on single target.
https://www.tqcalc.com/TitanCalc983e983e983e.html?mastery=Slayer&master1=7&master2=3&sa=30&m1=40-0-12-6-0-12-6-0-8-0-0-8-0-6-8-10-6-0-6-0-6-8-12-0-0&m2=40-0-12-8-0-8-6-10-0-0-10-8-0-6-0-6-8-0-0-6-0-0-0-0-0