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Blocking with shield is the least interesting part of Defense. Note that your shield also does damage. With full shield charge, it hits up to 6 adjacent targets. And that's independent of the shield procs from the right-most Pulverize passives (which is essentially like dual-wielding).
There's also a great deal of synergy between Warfare+Defense. You can actively stack Colossus and Battle Standard. And passively, Battle Rage and Adrenaline also stack when they proc (on top of Onslaught).
There are also many gear options that boost +Defense in the game, so it's easy to maximize your skill point investment in Defense.
Given all this, I don't understand why the Conqueror is such a famous class and the Warden extremely unpopular.
See above.
I assume, you haven't played the game much yet and thus haven't experienced Act 4 and higher difficulties. Good defence becomes an integral part there. That doesn't mean you have to take the Defensive mastery or even be a good defensive char, if you have something else to protect your char with (like spells). But the Defensive mastery is definitely worth trying out. Your statement that the shield block it outdone by dodge is completely wrong. You can raise your shieldblock to an extend where you're barely getting hit anymore. This can't be done with dodge or at least is very hard to do and would sacrifice a lot other stuff (like offensive capability) to accomplish. The part about the damage is also not true. What amount of damage a defender deals depends on his second class. And even if you go full defensive with a Warden (Def+Hunt) you can raise your damage to levels that rival any Conqueror while having much less trouble at staying alive.