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Does this only count per character or across all characters?
So if you only had one character you'd end up getting loot faster than someone who has 10, for example?
My second point was just an example case for the question, thanks for the answer, now I have no worries with all the characters I have.
I'm pretty sure it only drops from Deathweavers, a specific type of arachnos. They're the biggest and most powerful below minibosses. Though I wouldn't be able to confirm.
EDIT: Actually, never mind. Thought these quest-related arachnos were some other arachnos type.
Not all Majestic chests are equal. Different bosses have different drop chances and loot table. Nessus has a low drop chance. Two uniques in 10 runs is about normal. The bosses with the highest drop chances are Hades, Typhon, Telkines, Hydra, Talos, Manticore, and Dragon Lich. Ragnarok bosses are still uncertain.
And no, boss drop rates don't change the more you farm them. This TQ urban legend.
Btw if your looking for a Deathweaver Legtip, farm the quest Arachnos in the poison spring cave. Their names are in purple letters.
Do you mean after a certain number of runs, say 200 times, there will be no epic/legendary drops?
If yes, give me that number, and I will prove you wrong. Make it reasonable, not stuff like 10K.
If not, what are the diminishing rate? What is the estimated drop rate reduction after, say 10 runs/50 runs/100 runs? For example, you can assume for every 10 run on a boss, your drop rate wuold be lowered by 10%. Now that comes the next question, do you know how to test whether such claim is valid? You need to repeatedly start a new character, run the first boss, record every drop after the first run, and run that boss multiple times. According to your theory every character is mere one observation. So may I ask how many observations do you have? What do you mean by "each"? If the number is less than 3 digits, that is not even worth checking. "Each" is also statistically nothing if you never recorded every single drop on each character. They are mere vague memory and false reasoning. And since you never mentioned what is the diminishing rate, if the actual diminishing rate is fairly low, you may need several hundred maybe thousand times on each character to prove this.
Let me tell you how you get such naive conclusion. The drop rate is low on miner bossses. So the chance of not getting any good stuff, which means all yellow, is relatively high. That says, every once in a while if you farm this boss continuously, you will get a stream of low drops. And when you get like 10 or 20 continuous runs with all yellow drops, it'sfeels safe for you to claim: the drop rate is diminishing for minor bosses. No, sorry that's not a valid conclusion. If you think it is actually diminishing, you need to continue your farm for at least 100 more runs, and see if you can still get good stuff. Of course you don't do that, because you already made the conclusion and stop farming. Now you are here and spreading such false idea to the public, when someone see this and also encounter the 10 or 20 runs without good loot, he/she will think: oh, I'm not unlucky, that is what this game supposed to be. And stop farming, as you did. Now the idea even enhanced itself further. The more it spreads, the less chance anyone would test by farming more times on the same boss.
So why do such conclusion only happen on minor bosses not major ones? Simple, because major bosses have way better drop rates. That says, the chance of getting continuous bad drop is much lower, and the length of continuous bad drop will be much shorter. Different people have different "tolenrence of bad drop" to make such conclusion. You are not the only one who I met in the past 10 years to claim this game have diminishing returns, and the fact that you claim only minor bosses have diminishing returns only proved what I said. That means, your tolenrence of bad drop is, maybe 20 continuous runs, and those who claim all bosses have diminishing returns are 10 runs.
Again, if you still believe you are right, start a new character, record everything you get from Nessus, run 100 times; then create 99 more character. After that, we can actually check if there is any real diminishing returns, and if yes, what are the diminishing rate.