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I hope devs would tweak it somehow.
Might replay full game, tried at lvl 40 start. its just doesnt seem well.
Not sure maybe ice shards with rune mastery would work well? Im not good at creating builds.
In legendary difficulty, you get purple legendary items and your attack speed goes extremely fast so you don't even use attack skills like shield charge or thunder strike they do nothing but slowing you down. If you're planning to spend time on legendary and building an immortal character don't choose your mastery for attack skills, choose them for passives which increase your survivability and dps.
Hi, wie ist deine Skillung? Dein Beitrag hört sich gut an!
Rune:
- Truly important:
-> Rune Weapon and it's upgrades as high as possible; priority is Transmutation > Energy Drain > Rune Weapon > Energy Charge, but IMO you'll want to eventually max out everything; this is really powerful between the spell buffs, huge elemental damage, reducing enemy offensive skills and providing a bit of energy and health drain
-> Sacred Rage + Frightening Power (max); huge life-saver skill due to the rather massive bonuses and CC it provides when you need them most
-> Reckless Offence to open up dual-wielding (one point, max if you have points to spare)
-> Runeword:Explode + Runeword:Burn (max Explode, one point into Burn unlessyou have points to spare); AoE and burn damage every few attacks on a fast dual-wield build? Hell yeah!
-> Thunder Strike + Unleash (max out or 1 point each however you want): Guaranteed AoE, minor CC, great for closing in with archers and spellcasters, also gives you a bit of electrical damage, which can be useful sometimes
- Optional
-> Energy Armor (as high as you can afford with your energy budget); it's kinda meh and an energy hog, but you're starved for survivabiltiy options
-> Rune of Life (1 point); one point here is a big quality of life improvement for the extra movement speed alone
-> Seal of Fate (1 point only) + Aftershock (as high as possible); iffy to time right, but great for debuffing dangerous enemies
Notes: Runeword:Absorb would be great if it worked while dual wielding. As it is, it doesn't give you anything with this build unfortunately. The Menhirs and Runic Mines are pretty useless, too, and you should have enough strength (going 2int/1str on most level-ups) to make Runeword:Feather and buffed-up Rune of Life redundant.
Earth:
- Truly Important:
-> Earth Enchantment+Brimstone (max); another big damage boost and source of fire/burn damage
-> Volativity (max); huge passive boost to physical, fire and burn damage
-> Heat Shield (one point or max); one point for the significant amount of physical damage resistance, max out if you want to go cheap on fire resistance for your gear
-> Stone Form (one point); your last ditch life insurance
-> Ring of Flame + Soften Metal (one point into RoF, max Soften Metal); reducing enemy offensive ability is the main thing you're after here
- Optional:
-> Eruption (however many points you can afford); big AoE nuke spell, very useful against groups of ranged enemies and if Sacred Rage is triggered, you can damn near spam this
Notes: Found Stone Skin rather meh and not worth the points. Molten Rock isn't really worth it and doesn't mesh with Stone Form's role as an emergency-onlybutton. The Core Dweller isn't really going to work with requiring way too many points spent. Volcanic Orb or Flame Surge IMO require too manypoints invested to be a good alternative to Eruption.
@Laurelinad : Even with max speed, I find it useful, even for bosses in Legendary. It allows to instant return to the melee after avoiding an attack without losing any stacks of Onslaught. It can also clean trash mobs invoqued in the fight for example.
Rune:Explode (max) + Burn (1point) by doing this you'll add good aoe to Dual wield.
Reckless Offence (max)
Rune of Life (1point) for that movement speed + 5% str boost
Most enemies dies instantly except magical creatures (like the water nymphs-I don't remember their name), so explode is clearly something I'll invest in.
I have "Reckless Offense" at maximum level, and "Rune of Life" the same, it gives 10%+ STR and good resistance to vitality dmgs, a good reason to max it I think (Typhon agrees !).
I'll give my build at the end of normal difficulty btw !