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I think a good choice is a conqueror (defense/warfare), because it gives you quite a bit of versatility. You can focus on dual-wield (I wouldn't) or 1H/shield, decide how offensively or defensively you want to play/build the character (and you can adjust it depending on gear and area), have very powerful cooldowns for bosses, and you have a wide choice of weapons that will work. It's also one of the most powerful classes, so it will scale with your gear.
Pet builds seem item-independent, but for boss farming they do need gear, and often very specialized stuff.
casters are good for normal, but afterwards melee tends to outperform them.
so I would take from dream, warfare, defense, hunting and rogue.
I finished normal as a solo Nature champ and then I added Dream.
Would mages do good? I usually prefer to play as mages. I've looked around and EBD prophet seems fun.
I haven't really played caster characters in TQ:AE yet, but when the game came out I extensively played an Oracle. It was nerfed a few times, but I believe it is still a strong caster.
Oracle is fine, dmg is really high, but imo it is a boring champ - basically you use 2 skills: Ternion Attack and Squall. Also combination of Spirit and Storm makes you quite fragile and you can die easily. I remember those charging dragons who killed me in a blink of an eye at the end of act 3.
With Templar (Dream + Defense) managing survivability is easier, at the expense of mid-game DPS. Early-game Templar's focus on a single heavier weapon means Phantom Strike can take care of almost everything. Mid-game though Templar lacks Onslaught's attack speed bonus and suffers. Late-game Templar's skills are more in balance again.
As J0ker suggested, a petmancer is also an interesting choice, as long as you don't mind grinding your way through Normal. Especially Act IV Normal has had a terrifying reputation, ever since Immortal Throne was originally released, and it affects petmancers the most.
One way around it, is to go for a Ritualist (Dream + Nature) like J0ker, but rather pick Dream first. Go for melee, then start developping your pets only when yo u're approaching Epic (and they actually become usefull). A good sample build, with Str.2:Dex.1 would be:
https://www.kirmiziperfect.com/titancalc-anniversary-edition/TitanCalcd6f4.html?mastery=Ritualist&master1=4&master2=9&sa=21&m1=32-0-16-1-0-1-0-0-1-0-1-0-0-16-6-12-1-0-1-0-1-0&m2=32-0-12-0-0-8-12-6-1-8-8-0-12-1-1-1-6-0-0-8-1-0
Also it's a great idea to respec later and finish normal with Dream. The only reason I was playing as a petmancer from the beginning is the achievement "I have minions for that".
It's not my experience with pet builds. Yes, Epic is easier than Normal, at least in some parts, but Legendary is not. Most builds sail through Epic (except act 4, which is also horrible for pet builds, even more so). Pet builds are very item dependent in legendary, more so than some other builds.