Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
depending on how much you farm you will finish the game with level in the range of 60-65.
To reach level 75 is a completely new objective... usually by achieving this you can clear also other objectives: do successful legendary secret passage runs, farm for the best end gear for your current char, farm for collectionist's desire or for twinking on other characters... and so on
best idea to gain experience is to use the 6 players mod (mind to reach level 75 outside the mod - in regular gameplay - because mods deactivate achievements accounting) or to join players online to increase the monster spawn rates.
Thanks for the suggestion.
How many times you need to die? Hundreds? Thousands?
i started doing the method this guy showed in egypt but after some kills my fps get so low its unplayable
I was getting 234k EXP per death at level 74. That's 419 deaths to get to level 75. It would be fewer deaths at lower levels because the EXP curve is steeper for leveling than it is for dying. If you're wearing different +% EXP gear, these numbers would vary.
It should restore exactly all the XP lost once you reclaim the greavestone.
Anyway:
- you can reclaim only a single gravestone at a time: if you die without reclaiming the gravestone a new one will be generated and the old one will be lost along with its XP refund
- XP recovered from gravestones is affected by +% exp increase, so you could get more XP back than the amount you originally lost.
Did you only let AI kill you? As in you went out died, without killing anything, resurected rinse repeat until you leveled up? I don't think so, its easy to think you leveled up that way, killing just one AI will make it seem like you are gaining when in fact if you had not died you would of leveled faster.
to boost your gain, you need items with xp modifiers. for that, there is a helmet suffix (of glory/renown/legends, do almost the same) with +3%, a helmet prefix (ceremonial) with +8%, the crystal of erebus (any difficulty) with +8% and an amulet prefix (sacrifical, also useful to kill yourself) with +30%.
I dont know how much these stats are affected by item seeds, but if you ignore that, the highest xp bonus is +49%. checking TQ defiler with one of my current characters, it seems as if you get 85% of your lost xp back when you reclaim your tombstone.
multiply 85% by 149% and you get... 126.65%. that means you can gain up to 26.65% extra xp from claiming tombstones than what you lose. even just a acrifical amulet still gets you 10.5% extra.
so yeah, it should work. cant say how eficient it is though.
thank you for the numerical demonstration, so yes it is in fact possible to gain xp by reclaiming a gravestone.
As for the efficience, well I personally prefer the standard way of gaining XP as most of you guys I guess.
I am surprised about the only 85% XP refund... but if you checked then it must be so. In the help boxes displayed upon the first death the game tells me about full XP regain, but maybe it's just a problem with the translation to my game language...