Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

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Entropy Jul 2, 2017 @ 10:26am
Slow cast bug still exists
Year 2017 and you have all the core dlls of the engine?
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Showing 1-6 of 6 comments
Malgardian Jul 2, 2017 @ 11:55am 
No, it was fixed a few patches ago. What are you experiencing? Maybe post a video or something.
D1rtyS04p Aug 2, 2017 @ 9:16pm 
Originally posted by Malgardian:
No, it was fixed a few patches ago. What are you experiencing? Maybe post a video or something.
It's not a "bug" but its a poor implementation of queuing up spells. If you played it, you'd know what were talking about. I see you've commented on a few other threads related to slow casting. After coming from a game like Diablo 3, it's pathetically slow.... which gets you killed..... A LOT. Makes playing a caster without a mod extremely difficult because you have to run around much more trying to stay alive until you can line up your aim and cast a spell properly.
I swear, if game developers would actually play test their own game........
Ichthyic Aug 2, 2017 @ 10:38pm 
if you are using spells that don't require you to target an individual monster, things get a lot easier.

I specifically ended up building my storm mage to focus on spells that had at least some AOE, so I could just target the ground NEAR the target, and "close enough" works.

that speeds things up a bit, though I do know what you are talking about, and do see a delay if I swap spells a lot during a combat.

also, it means you miss with your spells sometimes, but rarely once you get used to targeting the ground instead of a monster.




Last edited by Ichthyic; Aug 2, 2017 @ 10:39pm
joj0.st4r Aug 3, 2017 @ 1:35am 
ppl like IG4wD just makes me smile
Malgardian Aug 3, 2017 @ 2:29pm 
Originally posted by IGameIn4wheelDrive:
Originally posted by Malgardian:
No, it was fixed a few patches ago. What are you experiencing? Maybe post a video or something.
It's not a "bug" but its a poor implementation of queuing up spells. If you played it, you'd know what were talking about. I see you've commented on a few other threads related to slow casting. After coming from a game like Diablo 3, it's pathetically slow.... which gets you killed..... A LOT. Makes playing a caster without a mod extremely difficult because you have to run around much more trying to stay alive until you can line up your aim and cast a spell properly.
I swear, if game developers would actually play test their own game........

1) I've played it for many years and 2) I'm not a dev, so don't go around blaming it on me.

The original slowcast bug was that your character's casting speed significantly dropped when your character was affected by different, changing visual effects (enemy auras, aoe, etc.). What you're complaining about seems to be a general low casting speed of your character. Try to either raise it or set the game speed to a higher setting.
Hraefn Dec 2, 2017 @ 11:53pm 
Originally posted by Malgardian:
The original slowcast bug was that your character's casting speed significantly dropped when your character was affected by different, changing visual effects (enemy auras, aoe, etc.). What you're complaining about seems to be a general low casting speed of your character. Try to either raise it or set the game speed to a higher setting.

That was one of what was commonly referred to that way, but not the only one. Still common even in the anniversary edition is the "stuttered cast" slow bug. Most easily seen with Ice Shard and a lot of +casting speed. You'll cast one, "stutter" for about half a second to a second, then cast the hail of them you should be doing according to your +speed. This one's still going strong, trust me here. I play high cast speed Elementalists pretty exclusively in Titan Quest so... yeah. It's annoying as hell.

(The usual problem with bugs I think - terminology head-scratching central - what exactly is the bad behaviour being described. Makes QA work suck, I'll tell ya that much.)
Last edited by Hraefn; Dec 2, 2017 @ 11:56pm
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Date Posted: Jul 2, 2017 @ 10:26am
Posts: 6