Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I swear, if game developers would actually play test their own game........
I specifically ended up building my storm mage to focus on spells that had at least some AOE, so I could just target the ground NEAR the target, and "close enough" works.
that speeds things up a bit, though I do know what you are talking about, and do see a delay if I swap spells a lot during a combat.
also, it means you miss with your spells sometimes, but rarely once you get used to targeting the ground instead of a monster.
1) I've played it for many years and 2) I'm not a dev, so don't go around blaming it on me.
The original slowcast bug was that your character's casting speed significantly dropped when your character was affected by different, changing visual effects (enemy auras, aoe, etc.). What you're complaining about seems to be a general low casting speed of your character. Try to either raise it or set the game speed to a higher setting.
That was one of what was commonly referred to that way, but not the only one. Still common even in the anniversary edition is the "stuttered cast" slow bug. Most easily seen with Ice Shard and a lot of +casting speed. You'll cast one, "stutter" for about half a second to a second, then cast the hail of them you should be doing according to your +speed. This one's still going strong, trust me here. I play high cast speed Elementalists pretty exclusively in Titan Quest so... yeah. It's annoying as hell.
(The usual problem with bugs I think - terminology head-scratching central - what exactly is the bad behaviour being described. Makes QA work suck, I'll tell ya that much.)