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but if you max ternion plus arcane lore, it turns into an AoE death shotgun. at +4, the projectiles deal full damage each with a 2.4 meter splash radius.
I dont know what bug is making you lack projectiles, but for me it has always fired three.
also, a small tip, you can somewhat control the spread. if you fire it close to you, the spread is large, if you fire it further away, the shots are grouped closer. so always aim behind whatever you ar trying to hit. or just press your face into whatever the enemy has that counts as a torso and fire away so everything hits anyways.
...but basically, don't expect it to be overly powerful until you're Level 30-ish. From then on it's like using a high pressure cleaner where others use a brush or a rubber gardening hose.
Ternion + Arcane Lore = Supreme critterbroom of TQ.
dream and earth also work well.
Sure they work well but i just love prophet, one of the best synergized classes in the game imo.
if you need more mana, two pieces of oracle gear or jewelery socketed with hecates crescent fixes that easily.
or just buy mana potions and assign them to right click, because ♥♥♥♥ everything in your path, you got places to be and no time to waste.
+1
Dream is best IMHO - especially with the melee-range style to go: Deathchill + Wrath = Resistances? So what? Also Reality Distortion swings nicely and in harmony with these two. And when the baddies start to make an impression on your healthbar, switch to Convalescence Trance. And Psionic touch works with Staff base attack and can be used to "park" the skillpoints until you get to the point where you can max Tern + Arcane Lore and put them to good use all the while. But the latter is only the way I chose to do that.
Another one where Spirit (and ofc also Tern) is a highly synergistic later-game thing: Nature.
TL;DR: All staff-wielding masteries can profit from Ternion.