Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

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Mastery suggestions for a dualwield axes build?
I'm looking for a good support mastery for a build that focuses on dual wielding axes. Any suggestions apart from dream?
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Showing 1-11 of 11 comments
sumosi Mar 15, 2017 @ 7:08am 
perhaps Spirit? :?
sarcastic_godot Mar 15, 2017 @ 10:05am 
Earth can up-tank you and provide a nice lightshow and awseome Damage, also some ranged AoE, as can Dream with that added pinch of mobility. Rogue's blade poison line isn't bad, either.
CantStopTheComf Mar 15, 2017 @ 10:42am 
I already have a vitality DMG diviner, so I skip spirit. Earth looks interesting, are the defensive abilities like Heat Shield and Ring of Flame worth the points?

Rogue was also my intial idea, but it seemed like it lacked too much mobility and protection. Nature looks promising.
Last edited by CantStopTheComf; Mar 15, 2017 @ 10:42am
kekkuli Mar 15, 2017 @ 11:19am 
Axes? Why does it have to be axes? Well, spirit, nature, rogue is ok but kinda waste if you don't use swords. Earth+warfare makes a weak character compared to others, but if you don't care about min maxing at all go for it.
sarcastic_godot Mar 15, 2017 @ 11:52am 
Rogues are a bit glass-cannon-y. Their defense relies somewhat on Nightshade & Mandrake, which is awesome - once it procs. But sometimes it doesn't, and that can occasionally lead to awkward situations... ...but running and watching them die from accumulated DoT then can be fun, too ;D

Earth: I went for Ring of Flame as one-pick-wonder, max Soften Metal. It'll be a bit meh in late game, but works nicely in those puddles of trashmobs one tends to attract. Same for Volcanic Orb, up to a certain point. Stome Form is a nice "Oooops?!"-button. Earth Enchantment is great. The Core Dweller is one of the better perma-pets.

But with your qualms re. Rogue "lack of mobility", it seems Dream would be your go-to: Trances can be switched at the drop of a hat between tanky/reflect/debuff, nice mid-range AoE (Distortion Wave), nice player-centered AoE (Distort Reality). Passives are great, too - extra total speed, OA+DA - nothing wrong there. And mobility (Phantom Strike). Pet's a wee on the meh side, though. But you don't have to pick it, ofc. Trance of Wrath is IMHO a strong contender for the game's best Aura.

[edit] Nature isn't bad either, but Plague needs some time to spread, so often enough you'll end up accidentially killing patient zero befor he infects others, which is somewhat anticlimactic. Don't get me wrong, I love my Soothsayer, but with your axe-dual-setup I don't see that it's the best choice.
Last edited by sarcastic_godot; Mar 15, 2017 @ 12:00pm
CantStopTheComf Mar 15, 2017 @ 12:15pm 
I specifically excluded Dream in my start post because I already have a dualwield Harbinger and know how stupidly strong he still is.

About defense and mobility: Most masteries seem to either have skills that improve their survivability so they don't die to ranged units while dealing with the frontline or have gapclosers to finish archers and mages first. Rogue has neither of those. I guess I'll pick it anyway

sarcastic_godot Mar 15, 2017 @ 12:43pm 
Sorry for my sloppy reading.

And re. mages/archers: Toss them a Trap, or a stinkbomb. Also throwing/fan of knives can help there. And as you'll be warfare, where War Wind is that gap closer, you'll have to make do with its 8 sec CD. Somewhat meh, but hey, so what.. Yeah, deceptive skill title - I initially thought "duh, D2 whirlwind", but it is just that leap attack gap closer.

Also, in all these games it's wise for solo melees to just bypass the frontline mashers and deal with the artillery first - the melees will come, and they can't hurt you while they're chasing you. With the ZoC-less combat model here, it's fairly easy.
Last edited by sarcastic_godot; Mar 15, 2017 @ 12:43pm
CantStopTheComf Mar 15, 2017 @ 1:15pm 
No hard feelings.

(Edit: Just realised War Wind is a gapcloser. Never knew because I never used it before.)

Originally posted by kekkuli:
Axes? Why does it have to be axes?
I thought after swords, mace, spear, bow, magic and pets it was time for axes.
Last edited by CantStopTheComf; Mar 15, 2017 @ 2:23pm
kekkuli Mar 15, 2017 @ 1:25pm 
Umm, i'd just use whatever is best for your build, don't really care about the style. But, whatever floats your boat :D
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Date Posted: Mar 15, 2017 @ 6:19am
Posts: 11