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You can't go wrong with templar (defense + dream). He's able to buldoze through all acts on pretty much all difficulty levels (my current templar is on epic act 2, and so far it seems he is as powerful as this combination was in the original game). Not only can he vaporize any number of mobs, he's one of the mastery combos that has good survivability (one reason is that dream has, in my opinion, the best "panic button" in the game). The class isn't very item-dependent, so no need to rely on farming.
Key-point is to maximize dream mastery so that you can get trance of wrath early on. This will make normal difficulty a walk in the park (well, pre-Wusao anyway... Act 4 is always an exception...). Literally. Just run past enemies and they will die. Other must-have skills are the panic button (1 point in distort reality, more points in temporal rift) and the charge attack (1 point in phantom strike, more points in dream stealer). Initially one point is enough: only start to put more points into the synergies when you no longer can deal sufficient amount of damage. If I remember correctly I only put more points into these two skills in act 4.
Other dream skills: one point in psionic touch and possibly one in psionic burn. You want to max lucid dream and the 2 synergies eventually, but one point in all of them is sufficient at first. As you can see, dream mastery isn't very skill-point heavy.
Most skills in the defense tree are not needed. The shield passives (on the right side of the skill tree) are good. Quick recovery is okayish, but not really needed on normal pre-act 4. Put one point into it. Battle awareness is great skill with just one point in it. Initially put one point in focus and maximize iron will so that enemies can't mess with you. Put one point in adrenaline and the synergies. Later on you can put more points into defensive reaction, but only when you have spare points. One point in colossus form is usually enough. I'm not a fan of rally.
Long story short: one point in 3 skills is usually always better than 3 points in 1 skill.
If you explicitly meant warfare + spirit tips & tricks then my bad... :P
I will try this build until I'll see some results, and if you're right then you just made my life a lot easier. Also the catch that the build is not item-dependent is great since drop rates kinda suck in this game. (long story short => i farmed a deathweaver's legit 47 runs and on another character i just did the poisned spring quest for XP and got a lucky drop...)
I really appreciate the effort you've put into helping me, thanks ^^
While these videos were made for the original game, they are probably still quite up-to-date:
https://www.youtube.com/watch?v=6GEcYEmGRvo&list=PLlpmhqJE5XfqT6DeXjPXPhxha5alktVT3
there is no mastery combo that cant work in some way. there are some obvious things like hybrids (caster mastery plus melee mastery) tend to underperform most of the time unless built in specific ways.
basically, there are the melee masteries (warfare, defense, rogue and hunting), caster masteries (spirit, storm, earth) and the ones that work well with either (dream, nature).
dont mix melee with caster and you will probably get a decent class. or do and see if you can make it work nonetheless.
The downside is that Conjurers are pretty squish, My build doesn't rely as much on pets, so lots of kiting late game
Then go Dream T2, Lucid Dream 1P and Phantom Strike 1P.
Dream T3, Dream Stealer 1P, Psionic Burn 1P.
Dream T4, Trance of Convalescence, Distortion Field, Distort Reality.
Defense straight to T2, pick up Armor Handling on the way if you have trouble equipping the best you have found so far. I barely ever buy anything but amulets and rings, everything else is usually better taken from the road. Adrenaline 1P, Rally 1P, then keep maxing the Trance, at least 2P per level, the other one on skills you found most useful so far.
By this point you are pretty durable, I recommend going either for better adrenaline (before maxing that, grab the T3 Resilience) or better Damage output, dream stealer or if you have high AS -> Psionic burn, Procs pay off better the faster you hit. In my experience it pays off more to grab many weaker effects than maxing a lower one asap, but trance is a must. 12 Regen per second flat, Rally doesn't need more than 1P, just on basic level it already heals you for a total of ~600 without adrenaline which in total gives another massive boost when you stack it all.
When you pick your equipment, keep an eye on these effects: HealthRegen%>Armor>HealthRegen. Flat is always good, but the overwhelming part of that comes from your Trance. Another great boost comes with the plantoid monsters in China, their artifact gives another massive HealthRegen bonus.
UPDATE: started a new game, almost through the first act and primary weapon is Distort Reality... it onehits all the basic mobs. just pull and press to win, the rest is still stunned. lvl17, hRegen 51, armor 157, dps 117, 0 death. steamrolling everything so far, just the occasional hero monster that got me almost.
UPDATE2: Chang'an, still 0 death, and just so you know: this is literally walkthrough mode... borderline boring. Fighting bosses straight up, just standing there and chopping them up, it's really awkward.