Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

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Hellborn Feb 21, 2017 @ 7:52am
Suggested Mastery combos?
So I've played tq for sometime and got hyped and back into the game after the release of tq ae, and i guessed i should start a new character, just because.
i created 3 other characters and only in one of them i've gotten the most further, to act 3.
my class is a spellbreaker and it seems warfare and spirit dont work the same way, and i dont want to just rely on random mastery combos i take, as it's pretty time-consuming.
if anyone can be kind and post good class builds, espesically with act 1 & 2 farm included ( as i dont want to rely only on skills or spells, but weapons and armor, too.) Thanks for any help! :steamhappy:
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Showing 1-10 of 10 comments
Gekkibi Feb 21, 2017 @ 10:10am 
Did you mean other class builds than just warfare + spirit? I hope you did because here's my wall of text:

You can't go wrong with templar (defense + dream). He's able to buldoze through all acts on pretty much all difficulty levels (my current templar is on epic act 2, and so far it seems he is as powerful as this combination was in the original game). Not only can he vaporize any number of mobs, he's one of the mastery combos that has good survivability (one reason is that dream has, in my opinion, the best "panic button" in the game). The class isn't very item-dependent, so no need to rely on farming.

Key-point is to maximize dream mastery so that you can get trance of wrath early on. This will make normal difficulty a walk in the park (well, pre-Wusao anyway... Act 4 is always an exception...). Literally. Just run past enemies and they will die. Other must-have skills are the panic button (1 point in distort reality, more points in temporal rift) and the charge attack (1 point in phantom strike, more points in dream stealer). Initially one point is enough: only start to put more points into the synergies when you no longer can deal sufficient amount of damage. If I remember correctly I only put more points into these two skills in act 4.

Other dream skills: one point in psionic touch and possibly one in psionic burn. You want to max lucid dream and the 2 synergies eventually, but one point in all of them is sufficient at first. As you can see, dream mastery isn't very skill-point heavy.

Most skills in the defense tree are not needed. The shield passives (on the right side of the skill tree) are good. Quick recovery is okayish, but not really needed on normal pre-act 4. Put one point into it. Battle awareness is great skill with just one point in it. Initially put one point in focus and maximize iron will so that enemies can't mess with you. Put one point in adrenaline and the synergies. Later on you can put more points into defensive reaction, but only when you have spare points. One point in colossus form is usually enough. I'm not a fan of rally.

Long story short: one point in 3 skills is usually always better than 3 points in 1 skill.

If you explicitly meant warfare + spirit tips & tricks then my bad... :P
Hellborn Feb 21, 2017 @ 11:59am 
Originally posted by Gekkibi:
Did you mean other class builds than just warfare + spirit? I hope you did because here's my wall of text:

You can't go wrong with templar (defense + dream). He's able to buldoze through all acts on pretty much all difficulty levels (my current templar is on epic act 2, and so far it seems he is as powerful as this combination was in the original game). Not only can he vaporize any number of mobs, he's one of the mastery combos that has good survivability (one reason is that dream has, in my opinion, the best "panic button" in the game). The class isn't very item-dependent, so no need to rely on farming.

Key-point is to maximize dream mastery so that you can get trance of wrath early on. This will make normal difficulty a walk in the park (well, pre-Wusao anyway... Act 4 is always an exception...). Literally. Just run past enemies and they will die. Other must-have skills are the panic button (1 point in distort reality, more points in temporal rift) and the charge attack (1 point in phantom strike, more points in dream stealer). Initially one point is enough: only start to put more points into the synergies when you no longer can deal sufficient amount of damage. If I remember correctly I only put more points into these two skills in act 4.

Other dream skills: one point in psionic touch and possibly one in psionic burn. You want to max lucid dream and the 2 synergies eventually, but one point in all of them is sufficient at first. As you can see, dream mastery isn't very skill-point heavy.

Most skills in the defense tree are not needed. The shield passives (on the right side of the skill tree) are good. Quick recovery is okayish, but not really needed on normal pre-act 4. Put one point into it. Battle awareness is great skill with just one point in it. Initially put one point in focus and maximize iron will so that enemies can't mess with you. Put one point in adrenaline and the synergies. Later on you can put more points into defensive reaction, but only when you have spare points. One point in colossus form is usually enough. I'm not a fan of rally.

Long story short: one point in 3 skills is usually always better than 3 points in 1 skill.

If you explicitly meant warfare + spirit tips & tricks then my bad... :P
That's exactly what I meant, thank you for the effort put into this! :)
I will try this build until I'll see some results, and if you're right then you just made my life a lot easier. Also the catch that the build is not item-dependent is great since drop rates kinda suck in this game. (long story short => i farmed a deathweaver's legit 47 runs and on another character i just did the poisned spring quest for XP and got a lucky drop...)
I really appreciate the effort you've put into helping me, thanks ^^:2016trophy:
Gekkibi Feb 21, 2017 @ 12:09pm 
No problems. I could give some other "builds" as well, but I would more or less only repeat more prominent community members. The trick is to understand what the skills do (and more importantly the jargon behind the skills. Difference between armor absorption and damage absorption and what they do for example), and that's how you can find out how different skills can be used in combination. Okay, Anniversary Edition removed the most obvious exploits interesting character development choices, but there are still powerful combos out there.

While these videos were made for the original game, they are probably still quite up-to-date:
https://www.youtube.com/watch?v=6GEcYEmGRvo&list=PLlpmhqJE5XfqT6DeXjPXPhxha5alktVT3
Sebastian Feb 21, 2017 @ 12:45pm 
honestly, you shouldnt be asking "what class should I play?" but instead "how can I play this class that I picked?"
there is no mastery combo that cant work in some way. there are some obvious things like hybrids (caster mastery plus melee mastery) tend to underperform most of the time unless built in specific ways.
basically, there are the melee masteries (warfare, defense, rogue and hunting), caster masteries (spirit, storm, earth) and the ones that work well with either (dream, nature).
dont mix melee with caster and you will probably get a decent class. or do and see if you can make it work nonetheless.
Last edited by Sebastian; Feb 21, 2017 @ 12:45pm
Kendov Feb 17, 2018 @ 7:13pm 
I also have excellent experience with a teplar build, but I went for the literally Immortal build. Trance of regeneration, adrenaline+adds, armor requirement reduction and rally. Items and relic enchantments aim towards HealthRegen+HealthRegen% (more focus on the latter), by the end of the first playthrough I could bruise my way through everything including bosses with peaks of 400 regeneration, built on a solid armor and nothing brought me beneath half health. and if it does? potion, keep going. spare points will be set in titan form and dream offensive skills.
Last edited by Kendov; Feb 17, 2018 @ 7:13pm
Hellborn Feb 18, 2018 @ 5:40am 
Originally posted by ♥♥♥♥♥♥♥♥.seph:
I also have excellent experience with a teplar build, but I went for the literally Immortal build. Trance of regeneration, adrenaline+adds, armor requirement reduction and rally. Items and relic enchantments aim towards HealthRegen+HealthRegen% (more focus on the latter), by the end of the first playthrough I could bruise my way through everything including bosses with peaks of 400 regeneration, built on a solid armor and nothing brought me beneath half health. and if it does? potion, keep going. spare points will be set in titan form and dream offensive skills.
Sounds awesome! Could you give me some more information about your build? I know it's probably farm-related and grinding mobs and bosses but it sounds like one of the most fun builds I could ever try out! Lately I have been getting bored of TQ, and a new build that eases the playthroughs can really cheer me up and help me.
SilentMeteor Feb 18, 2018 @ 6:33am 
Originally posted by Sebastian:
honestly, you shouldnt be asking "what class should I play?" but instead "how can I play this class that I picked?"
there is no mastery combo that cant work in some way. there are some obvious things like hybrids (caster mastery plus melee mastery) tend to underperform most of the time unless built in specific ways.
basically, there are the melee masteries (warfare, defense, rogue and hunting), caster masteries (spirit, storm, earth) and the ones that work well with either (dream, nature).
dont mix melee with caster and you will probably get a decent class. or do and see if you can make it work nonetheless.
I agree with the first half but not the second half. I would prefer the expression "hybrid classes require more knowledge, which includes gearing and attribute/skill points distribution, to fully realize its potential".
Tomcile Feb 18, 2018 @ 9:04am 
Spellbreaker ((warfare + spirit) is a completely viable combo. My main is a spellbreaker and I've breezed through the game playing it. I can understand how someone new to the game might have a bit of difficulty with it though, so let me know if you need tips with it.
Algahzor Feb 18, 2018 @ 10:45am 
My Personal Favourite is a Conjurer (Spirit + Earth), stacking ternion attack, attack speed, Energy Regen and Fire damage. It causes your staff attacks to triple up and EXPLODE! great for clearing out large groups of mobs. Can be combo'd later with Fissure and volcanic orb (for eyegasms of projectiles flying everywhere)

The downside is that Conjurers are pretty squish, My build doesn't rely as much on pets, so lots of kiting late game
Kendov Feb 21, 2018 @ 12:36pm 
Originally posted by Hellborn:
Sounds awesome! Could you give me some more information about your build? I know it's probably farm-related and grinding mobs and bosses but it sounds like one of the most fun builds I could ever try out! Lately I have been getting bored of TQ, and a new build that eases the playthroughs can really cheer me up and help me.
Start with Dream Mastery, Psionic Touch 1P, Distortion Wave 1P if you want, it's not quite my style so I left it alone for a long time.
Then go Dream T2, Lucid Dream 1P and Phantom Strike 1P.
Dream T3, Dream Stealer 1P, Psionic Burn 1P.
Dream T4, Trance of Convalescence, Distortion Field, Distort Reality.
Defense straight to T2, pick up Armor Handling on the way if you have trouble equipping the best you have found so far. I barely ever buy anything but amulets and rings, everything else is usually better taken from the road. Adrenaline 1P, Rally 1P, then keep maxing the Trance, at least 2P per level, the other one on skills you found most useful so far.

By this point you are pretty durable, I recommend going either for better adrenaline (before maxing that, grab the T3 Resilience) or better Damage output, dream stealer or if you have high AS -> Psionic burn, Procs pay off better the faster you hit. In my experience it pays off more to grab many weaker effects than maxing a lower one asap, but trance is a must. 12 Regen per second flat, Rally doesn't need more than 1P, just on basic level it already heals you for a total of ~600 without adrenaline which in total gives another massive boost when you stack it all.
When you pick your equipment, keep an eye on these effects: HealthRegen%>Armor>HealthRegen. Flat is always good, but the overwhelming part of that comes from your Trance. Another great boost comes with the plantoid monsters in China, their artifact gives another massive HealthRegen bonus.

UPDATE: started a new game, almost through the first act and primary weapon is Distort Reality... it onehits all the basic mobs. just pull and press to win, the rest is still stunned. lvl17, hRegen 51, armor 157, dps 117, 0 death. steamrolling everything so far, just the occasional hero monster that got me almost.

UPDATE2: Chang'an, still 0 death, and just so you know: this is literally walkthrough mode... borderline boring. Fighting bosses straight up, just standing there and chopping them up, it's really awkward.
Last edited by Kendov; Feb 24, 2018 @ 6:51am
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Date Posted: Feb 21, 2017 @ 7:52am
Posts: 10