Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I do not recommend to mix Storm with a mastery that focuses on melee combat, unless you are a very experienced player
Your best options are:
- Nature - Ice Shard build, spam Ice Shard while being protected by Briar Ward and maybe pets
- Spirit - Ternion build (fire multiple projectiles with your staff, instead of one)
- Earth - Elemental caster, very high damage, but fragile
- Dream - Lightning build with Dream for some support skills and passives
Though Act 3 Telkine and Typhoon was a joke - I also didn't die til I reached halfway into act 3.
It's a class that works, it's not too fun to play in terms of variation - but it's fairly easy to progress in a rapid pace, as long as you grind out some levels in Greece first but aside from that - quite nice progress.
Like Somebody points out - dont go melee hybrid into Storm you are def stuck with the options he mentioned.
I personally would pick Spirit/Nature if I were you
I have this problem too. I am still wearing 3/4's of the Oracle set (am missing Oracle's Winding, have been forever). I'm in Act III at level 30 now; my gear is all from Act I but being Blue set gear, not finding any caster friendly gear more than Yellow lately has given me no reason to change.
I'm in a weird grey area where what I am wearing is starting to show signs of losing effectiveness, yet it's still marginally better than what's dropping currently.
By the time I do eventually get the Winding (which requires me to go back and farm Act I like a madman, AGAIN), it won't even be worth having completed the set most likely.
I'll probably take a break from that character and get my others through I and II. Maybe then the Winding will drop.
*Yes, there's an item set called "Oracle's Winding," which is not to imply only the Oracle hybrid class can wear it. Just wanted to avoid that confusion. I am definitely talking about both the class and the item set, coincedentally being that I am playing one, and he is wearing it.
I have 3 classes running atm and it def helps!
I suffered my first death in Act III from the neanderthal boss mob that can stun you like Polyphemus stuns you but then immediately drops tons of ice on you. It nuked my character one hit. That really kinda bothered me lol.
Also, from act 2 normal (or 3? i don't remember) you start getting green amulet and helm with +1 to all skills, try to finish at least half of act 3 and then start refreshing shops until you get both, a +2 to all skills is quite nice.
Dream+anything really. Even with Dream's minor nerfing it's still the mastery that works sooooo damn well with any other.
So happy gaming everyone and thanks for all the help that I'm certain I'm going to need.
Keep fighting the good fight. And remember, when you duck, take your ass with you!
It's not an admitted statistic, but the majority of wound's and death in the battlefield are by both enemy And friendly fire, because the idiot's were too stupid to get their asses out of the air when they dove for cover! It is the highest cause of death in live fire battlegroup training.