Quantum Break

Quantum Break

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Church.exe Jul 13, 2022 @ 11:02pm
A question on Martin Hatch (spoilers, big time)
I played Quantum Break a few months ago ( maybe over a year ago honestly, didn't keep track all too well ) and at least on my playthrough I got a letter towards the end of the game that was written by Hatch and it's the aspect of the game that has stuck more than anything in my mind. I don't know if every playthrough got it or not. I'd link to it but I can't find anywhere online that has it and it's been so long I certainly don't remember it well enough so I'll summarize as best I can.

Basically, it strongly implied that Hatch was one of the shifters, and whenever time is stopped, they can think more clearly, allowing them to normalize and basically become 4th dimensional, travel through time just as easily as we can travel up and down. So becoming a shifter would be akin to a caterpillar going into a chrysalis, and, if there is a long enough period where time is stopped, people can renormalize. With that in mind, and the fact that time being stopped isn't everyone dying, just a pause on reality that could theoretically be resumed, I have to wonder, does anyone else consider Hatch to be kind of right?

Obviously killing people is wrong (don't think I should have to say that) and he has killed people, but so has our player character, and the only time I can definitively remember Hatch killing anyone personally (in my playthrough at least) was towards the end when he got in an elevator with soldiers who wanted him dead and killed them in self defense, (not like he was in any great danger of course but still, it wasn't completely unprompted) but otherwise he was honestly one of the more reserved characters in terms of flat out violence. I mean you as a player kill far more people for what could be argued is a comparably valid goal. It's not like shifters are some alien species and Hatch wants to kill all the humans to create a shifter paradise, shifters are something humans can directly become, and a pause on reality doesn't even hurt anyone, so long as it gets resumed eventually. Additionally, since shifters are inherently beyond time, once the pause happened ONCE, it'd allow shifters formed at any time in the future or past to stabilize within it. Since shifters are quite deadly, it could be argued that this would actually save a lot of lives, as well as allowing people to quite literally transcend to a higher dimension.

It's one of those villain motivations that you look at, and no matter how many times you run it through your head you can't help but feel there is a bit of a point. I mean, just about every other character in QB is at least sympathetic, with it being quite possible to argue their right. I mean, the main villain Serene isn't even trying to do anything evil, he is equally trying to save the world, he just thinks that it pausing is inevitable because he lived it and finds the future immutable, so he worked it being paused into his plan to save it. Another character who I can't remember their name for the life of me worked for Serene (I believe) and (at least in my playthrough) he went from being a major league ♥♥♥♥ in the beginning to being one of the most emotionally destroying boss fights I think I've ever seen in a game. With that context, Hatch's note has just been pinging around in my mind occasionally for months now and I have to wonder if anyone else has thought about it as well.

might get ♥♥♥♥ for this, might get people agreeing with me, but it's just a thought that's been annoying me for so long I just felt like I had to ask it.

(if the note is choice-specific I can try to boot up my copy of QB and find it, but I'd have to go looking)
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i dont think the note is choice specific as i got that aswell.

from the cutsceenes alone i think i chose the best option for the last level which is to go with hatch. to me it didnt make sense to go along with serenes plan if he claimed he knew that it was inevitable. I am not sure if serene " kills " beth in all the choices but from what i read he does (which makes the ending kinda dumb with the one liner).
Anyways , I feel like the side characters gain more closure if you do so . it is kinda curious you mention he doesnt kill anyone when at the end he definatley kills one different side character depending on your choice..and i find it funny you write here instead of playing the game again haha.,,,

altho now that im writing this that surely means that beth has to survive in a scenario since the fate of a side character does change depending on what you choose. hmmmmmm odd maybe everyone just played it wrong lol
yea so i 100% the game. and can confirm the letter is there regardless of your choices with serene (although some of the notes do change not this one)

the game is just written in a way that beth is unsaveable and the corny one liner is just to make you think she can be saved even though the whole game, wether by notes or characters around you it tells you you cant change the past...whats done is done.. guess its just jack being naive.

the only reason i retried it was because i thought the decisions in the present made by serene would impact him killing her or not...kinda like his decisions DOES affect the fate of the secondary characters around you cause he is making decisions in the present rather than doing it in a different point of time.

But nope..for one reason or another they wrote it so shes unsaveable. my guess is they did it that way to make you not want to side with serene and just kill him for revenge since revenge of your brother is no longer aplicable. / too lazzy to make another level where you team up against hatch in the future (which was what i was hoping for). so yea kinda disappointing to see the end being the same when the past did change left a sour taste tbh..

or they shouldve made her death ambiguous like his brothers death...whatever

ig the victorious always write themselves as right and in this case hatch wins no matter what. so long story short, yes he is right.
Last edited by Barely Average@sptfy/yt/sc; Aug 1, 2022 @ 2:00am
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