Quantum Break

Quantum Break

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iemander 2016 年 10 月 7 日 上午 9:43
Seems Remedy has lost PC community goodwill
Sales are beyond horrific, not even 50k sales.

http://steamspy.com/app/474960

I can understand really. Alan Wake was a massive success on PC and then they just forgot about it again and went console exclusive. It's normal there's no brand loyalty left anymore.

This is the second time they've done so too. Can't count on any goodwill anymore.
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目前顯示第 16-30 則留言,共 123
Hiei- 2016 年 10 月 8 日 上午 4:22 
引用自 iemander
引用自 Frag Maniac
Alan Wake did about 1.5 mill units in sales on all platforms globally. So no, not massive, but sufficient to make a profit. Enough so to go on to release the American Nightmare stand alone expansion. The expansion was nowhere near as good as the main game though.

Quantum Break is a mess though. The only ones saying otherwise are on high end GPUs. Like I've said, I can play even Arkham Knight and The Witcher 3 with better looking graphics and frame rates than this horrible looking game that performs like a snail.
That's just false information, Alan Wake sold 1.6 million copies on Steam alone.

http://steamspy.com/app/108710

The expansion pack American Nightmare did like 1.1 million copies
http://steamspy.com/app/202750

You can't really on Steamspy for this game when it was released with Humble Bundle for less than 1 dollar.

引用自 Space Viking
引用自 iemander

It wasn't a big success on PC, it was a massive success. Not just because it was a port of an ancient game.
From a business standpoint in the videogame industry, that is not massive. Not even for the PC platform. This is why companies like CD Projekt RED has to develop a version for consoles, with console sales dwarfing PC sales. Given the fact that The Witcher started out as a PC only title, and The Witcher 2 transitioning to the Xbox 360 later on.

Profit made from the PC version is just a bonus to most companies. Of course, this does not apply for PC exclusive titles.

Examples of massive success on the PC would be Skyrim or Fallout 4. Skyrim PC version took home about 14% of the total units sold across all platforms with a PC sales total of about 3.2 million copies. Numbers are not perfect taking into consideration digital, PC collector's edition and physical copies are hard to track accurately.

For Alan Wake, I'd say it was a big success. Not massive.

I said big, not massive, and only talked about the PC port (I said it was a failure for the console version because it took five years to be released).
最後修改者:Hiei-; 2016 年 10 月 8 日 上午 4:24
iemander 2016 年 10 月 8 日 上午 5:23 
引用自 Hiei-
引用自 iemander
That's just false information, Alan Wake sold 1.6 million copies on Steam alone.

http://steamspy.com/app/108710

The expansion pack American Nightmare did like 1.1 million copies
http://steamspy.com/app/202750

You can't really on Steamspy for this game when it was released with Humble Bundle for less than 1 dollar.

Even if you deduce the 280k it sold on humblebundle, it still sold more than 1.3 million copies on Steam alone. Don't try to minimize the excellent sales of Alan Wake, that game did terrific.
最後修改者:iemander; 2016 年 10 月 8 日 上午 5:24
Frannz 2016 年 10 月 8 日 上午 6:18 
The horrible Windows Store release really damaged the game.
The steam version had almost no publicity, aside from the bad publicity generated by the horrible WS version.

No wonder it didn't sell.
Pecata 2016 年 10 月 8 日 上午 10:19 
引用自 Frannz
The horrible Windows Store release really damaged the game.
The steam version had almost no publicity, aside from the bad publicity generated by the horrible WS version.

No wonder it didn't sell.
The lack of support did...Remedy didn't do anything to address the issues...it just kept saying we released patches...that's good enough. The game even on Steam needs to be better optimized-there is no excuse for the system requirements...
Mittzu 2016 年 10 月 8 日 上午 10:43 
Windows Store sucks
Frogster 🐸 2016 年 10 月 8 日 上午 11:39 
Alan Wake has been out for 4.5 years and on sale for $2.99 at -90%.
mjhcsta 2016 年 10 月 8 日 下午 9:58 
引用自 Robin_CZ
nope I bought the game the first day it appeared on Windows Store
Same...hence why i will continue to boycott these con artists and watch them go into liquidation! :theorder:
Charliebrownau [HIGH] 2016 年 10 月 9 日 上午 2:23 
I can play most games on my system on high or
mix of high+ultra at 60-94 fps on my rig , yet
Quantum break fails to get to 60 stable at its
medium 720p setting its a fraking p1ss poor console port

Then again this is what we get from a game
sponsored by Microsoft ported from console
to Windows 10 store then ported back to Directx11 steam

Its got un-needed mblur junk and the graphics
don't even look that great , another clear example
of console gaming holding back PC editions
and PC games


引用自 Space Viking
I'm pretty sure Alan Wake wasn't a massive success on PC.
Even I had issues running Alan Wake on PC with a GTX 970, then.
At least on my end, it was a bad port.
And it sold about 500,000 copies on Xbox 360.

Despite that, Alan Wake is an amazing game. Beautifully done.
Max Payne 2 and Alan Wake are some of the reasons why I'm a fan and supporter of Remedy.

Having played a bit of Quantum Break today,
the Steam version isn't a bad port. It runs between 55-60fps,
but mostly at 60fps. The cutscenes (not the live action ones)
run at 30fps, so the transition from cutscenes to in-game
(going from 30 to 60fps) sometimes breaks the immersion and
gives me nausea. I cannot play the game for too long.

On top of that, there's a motion blur effect going on even with
characters as they move. Moreover, there is heavy post-processing
effects that cannot be turned off in the game's video menu.
And although the game is has detailed environments,
most of it is muddied by low rest textures and post-processing effects.

Gameplay and controls are somewhat clunky for a game that asks you to engage in swift movements and time-bending combat mechanics. While they are fun to use and varied, sluggish character movement and controls hamper it.

The story is where it shines, though. Good characters, voice acting, and pacing. In contrast, transitioning through the game is riddled with handholding, along the lines of a story adventure game, more than it being a hybrid story-driven shooter with special powers.
Charliebrownau [HIGH] 2016 年 10 月 9 日 上午 2:23 
If it runs like crud on your PC and you expect higher quality , GET A REFUND and write a bad review!
Serious Pony 2016 年 10 月 9 日 上午 8:20 
引用自 iemander
Sales are beyond horrific, not even 50k sales.

http://steamspy.com/app/474960

I can understand really. Alan Wake was a massive success on PC and then they just forgot about it again and went console exclusive. It's normal there's no brand loyalty left anymore.

This is the second time they've done so too. Can't count on any goodwill anymore.
So many people in the gaming community are so ignorant on the subject,

You're telling this like Remedy are independent studio with the freedom to choose at what platforms their games should be released. In case you forgot, ♥♥♥♥-ups at Microsoft are the ones pulling the strings and making Remedy games exclusive for their precious platform.

This was the case with Alan Wake and only 2 years after that Remedy managed to talk Microsoft into allowing to finally make a port for the PC crowd.

TL;DR
Remedy are creators, not publishers, so decisions about exclusivity were made by Microsoft. Not Remedy's fault.
最後修改者:Serious Pony; 2016 年 10 月 9 日 上午 8:25
Der G! 2016 年 10 月 9 日 上午 9:23 
microsoft killed the game with his store... the same happens now to Gow 4...
thats why i dont buy it now... give the game to steam on release and they sell enough
Frag Maniac 2016 年 10 月 9 日 下午 1:18 
引用自 iemander
That's just false information, Alan Wake sold 1.6 million copies on Steam alone.

http://steamspy.com/app/108710

The expansion pack American Nightmare did like 1.1 million copies
http://steamspy.com/app/202750
I was going by VGChartz, which doesn't show download sales. I wasn't aware there was access to DL sales. That makes it about 3 mill total in sales. Still not huge, but fairly good for horror category. Still well under The Evil Within though, which some claim didn't do well, but shows just over 4 mill on VGChartz alone.
Damien Azreal 2016 年 10 月 9 日 下午 1:36 
引用自 iemander
That's just false information, Alan Wake sold 1.6 million copies on Steam alone.

http://steamspy.com/app/108710

Even so...
Alan Wake released on STEAM four years ago. And it didn't sell that 1.6 million units right away. If there was a way to track, I bet you'd find a lot, if not the majority of those copies were bought during sales over the past few years.

Why don't... we check back on Quantum Break in four years and see how many people own it on STEAM then? Okay... I mean, if we really want to be realistic about this.



Back when it first released, Alan Wake reviewed exceptionally well... but did not sell as well as MS had hoped.
And while the STEAM released was a success in Remedy's opinion, it's sales numbers were still not anything record breaking or amazing. They were solid numbers for an independent release.

Now here, you're trying to compare AW's Steam sales against QB's. A game that's been out less then a month. And, this is it's second release. People alreayd bought it on Win10... and a lot of people were not willing to rebuy on another platform.
So... again... you can not compare.
iemander 2016 年 10 月 9 日 下午 2:08 
引用自 Serious Pony
引用自 iemander
Sales are beyond horrific, not even 50k sales.

http://steamspy.com/app/474960

I can understand really. Alan Wake was a massive success on PC and then they just forgot about it again and went console exclusive. It's normal there's no brand loyalty left anymore.

This is the second time they've done so too. Can't count on any goodwill anymore.
So many people in the gaming community are so ignorant on the subject,

You're telling this like Remedy are independent studio with the freedom to choose at what platforms their games should be released. In case you forgot, ♥♥♥♥-ups at Microsoft are the ones pulling the strings and making Remedy games exclusive for their precious platform.

This was the case with Alan Wake and only 2 years after that Remedy managed to talk Microsoft into allowing to finally make a port for the PC crowd.

TL;DR
Remedy are creators, not publishers, so decisions about exclusivity were made by Microsoft. Not Remedy's fault.
Actually, Remedy is an independent studio so they always had a choice in what publisher they wanted to work with to publish their game. They made much money with Alan Wake as they self published that game on Steam and it sold really, well, so they had every opportunity to make the right choices.
Damien Azreal 2016 年 10 月 9 日 下午 2:14 
Yes, Remedy are an independent studio... that doesn't mean they can do whatever they want.

MS own the Quantum Break IP, even though Remedy created the concept, characters and story. When MS signed on to publish the game, part of the agreement was full ownership of the IP.


With Alan Wake, Remedy fully own that IP themselves. MS didn't have to allow them anything.
They were able to come up with the funds needed, and they partnered with Nordic Games to make it happen.
They did not self-publish Alan Wake, Nordic games published the game in retail form and helped Remedy with publishing on STEAM and GOG.
Even though it says it's published by Remedy, is was not a solo project.


Also, even with however Alan Wake sold, that's not straight profit back to Remedy. Part of it goes to STEAM, part of it went to Nordic. The majority of it goes to funding salaries for employees.
Remedy have long said the one thing stopping them from doing Alan Wake 2 is funding. They don't have the means to self fund, but they want to maintain complete ownership and control of the IP.
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張貼日期: 2016 年 10 月 7 日 上午 9:43
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