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You can't really on Steamspy for this game when it was released with Humble Bundle for less than 1 dollar.
I said big, not massive, and only talked about the PC port (I said it was a failure for the console version because it took five years to be released).
Even if you deduce the 280k it sold on humblebundle, it still sold more than 1.3 million copies on Steam alone. Don't try to minimize the excellent sales of Alan Wake, that game did terrific.
The steam version had almost no publicity, aside from the bad publicity generated by the horrible WS version.
No wonder it didn't sell.
mix of high+ultra at 60-94 fps on my rig , yet
Quantum break fails to get to 60 stable at its
medium 720p setting its a fraking p1ss poor console port
Then again this is what we get from a game
sponsored by Microsoft ported from console
to Windows 10 store then ported back to Directx11 steam
Its got un-needed mblur junk and the graphics
don't even look that great , another clear example
of console gaming holding back PC editions
and PC games
You're telling this like Remedy are independent studio with the freedom to choose at what platforms their games should be released. In case you forgot, ♥♥♥♥-ups at Microsoft are the ones pulling the strings and making Remedy games exclusive for their precious platform.
This was the case with Alan Wake and only 2 years after that Remedy managed to talk Microsoft into allowing to finally make a port for the PC crowd.
TL;DR
Remedy are creators, not publishers, so decisions about exclusivity were made by Microsoft. Not Remedy's fault.
thats why i dont buy it now... give the game to steam on release and they sell enough
Even so...
Alan Wake released on STEAM four years ago. And it didn't sell that 1.6 million units right away. If there was a way to track, I bet you'd find a lot, if not the majority of those copies were bought during sales over the past few years.
Why don't... we check back on Quantum Break in four years and see how many people own it on STEAM then? Okay... I mean, if we really want to be realistic about this.
Back when it first released, Alan Wake reviewed exceptionally well... but did not sell as well as MS had hoped.
And while the STEAM released was a success in Remedy's opinion, it's sales numbers were still not anything record breaking or amazing. They were solid numbers for an independent release.
Now here, you're trying to compare AW's Steam sales against QB's. A game that's been out less then a month. And, this is it's second release. People alreayd bought it on Win10... and a lot of people were not willing to rebuy on another platform.
So... again... you can not compare.
MS own the Quantum Break IP, even though Remedy created the concept, characters and story. When MS signed on to publish the game, part of the agreement was full ownership of the IP.
With Alan Wake, Remedy fully own that IP themselves. MS didn't have to allow them anything.
They were able to come up with the funds needed, and they partnered with Nordic Games to make it happen.
They did not self-publish Alan Wake, Nordic games published the game in retail form and helped Remedy with publishing on STEAM and GOG.
Even though it says it's published by Remedy, is was not a solo project.
Also, even with however Alan Wake sold, that's not straight profit back to Remedy. Part of it goes to STEAM, part of it went to Nordic. The majority of it goes to funding salaries for employees.
Remedy have long said the one thing stopping them from doing Alan Wake 2 is funding. They don't have the means to self fund, but they want to maintain complete ownership and control of the IP.