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Sounds like one of Gabe's alternate accounts...
Well no you clearly havent =)
PS: Unreal engine 4 was supposed to have realtime GI but it was also changed to a prebaked solution. People backlashed then about "why is it being toned down... its only cz of weak ps4" and all that but in reality even Unreal would've suffered the same performance issues like this game then. It's not unoptimized; it is simply ahead of the current hardware generation. The noise you see in the game even after turning off film grain is a side effect of realtime GI. You can check iceleglace's demos at his site where he explained the GI noise and all.
TL;DR Its just the modern PC's unable to handle the tech this game uses; the tech in itself will never generate a very different result from less costing techniques but it is the "pure" way of doing it