Quantum Break

Quantum Break

View Stats:
Er0 Sep 29, 2016 @ 12:52pm
Performance in comparison to the windows store version
I bought the windows store version My specs are -
i7 4710HQ
GTX 970M
8 GB RAM
Game is installed on a normal HDD

Firstly i would like to say i didn't buy the steam version yet. I used a convertor i found at a site to conver the windows version into steam version.

I played an hour or so of the steam version. I can safely say the performance issues have been fixed for me. I play at 30 fps locked using RTSS with upscaling off and everything at medium except for textures at ultra and volumetric lighting at high and shadow filtering at high.

List of improvements-
1)In the UWP version when a prerendered cutscene played while the game was loading, the video would tear. The fix was that i reinstalled game on the SSD. But with the steam version there is no tearing on even the normal HDD
2)In the UWP version there would be stuttering as soon as i would crank the textures to ultra with the starting area stuttering like hell. In steam version i didn't encounter any stuttering till now ( i played upto the first junction).

I really want to get a refund on the UWP version and get this. I'll try to push for that with microsoft support. But really this version is much better performing.

And PS: This game uses realtime global illumination model which is really compute intensive and no game uses it(JC3 has an option but it only enables it for 1-2metres in front of rico not in the complete environment, and crysis 3 only does computes till 1 light bounce). So when rendering that effect at 1080p it is bound to create a huge performance decrease while not making that vast a difference in visual fidelity. Those with performance issues should try reducing global illumination quality first

And the game is missing anisotropic filtering (locked at 4x or less maybe) which i hope will be patched in soon
< >
Showing 1-10 of 10 comments
PallyLIVE Sep 29, 2016 @ 12:53pm 
Originally posted by Er0:
Firstly i would like to say i didn't buy the steam version yet. I used a convertor i found at a site to conver the windows version into steam version.
Hi. I'm an idiot, so I'm going to believe you.
Er0 Sep 29, 2016 @ 12:56pm 
Why would i bother making a post about praising the game's improvements if i didn't buy it
PallyLIVE Sep 29, 2016 @ 12:56pm 
Originally posted by Er0:
Why would i bother making a post about praising the game's improvements if i didn't buy it
I used a convertor i found at a site to conver the windows version into steam version.
Er0 Sep 29, 2016 @ 12:58pm 
I am not that rich that i buy the same game twice on two different platforms for PC itself. I submitted a ticket for refund once that comes i'll buy it. And check my games owned if you think i don't buy games :)
Wrinkly Sep 29, 2016 @ 1:00pm 
Originally posted by Pᴀʟᴀᴅɪɴ Gᴏᴏ:
Originally posted by Er0:
Why would i bother making a post about praising the game's improvements if i didn't buy it
I used a convertor i found at a site to conver the windows version into steam version.

Sounds like one of Gabe's alternate accounts...
PallyLIVE Sep 29, 2016 @ 1:02pm 
Originally posted by Wrinkly:
Originally posted by Pᴀʟᴀᴅɪɴ Gᴏᴏ:

Sounds like one of Gabe's alternate accounts...
https://www.youtube.com/watch?v=y8Kyi0WNg40
SHREDDER Sep 29, 2016 @ 1:11pm 
i also have similar specs(i5 2500k 4.2 ghz 12 gb ddr 3 1600 mhz gtz 970 g1 gaming) . But while on April i had a 21,5'' 1080p monitor now i have 24'' 1440p so the game willl look much better now..... But will it also run better? That the question!!! I had to put most settings to medium then to be playble. And the graphics even on ultra wasnt something special something that we havent see before. The requirements of it for max settings was so high due to bad optimization there is no doubt about it. But what about the steam version? Is it as demanding? Anyway for us to get the Steam version? I dont want to rebuy the game again.
Necropants Sep 29, 2016 @ 1:12pm 

I played an hour or so of the steam version. I can safely say the performance issues have been fixed for me. I play at 30 fps locked

Well no you clearly havent =)
Last edited by Necropants; Sep 29, 2016 @ 1:13pm
Er0 Sep 29, 2016 @ 1:49pm 
The game's requirements are in part because of the realtime global illumination calculation. The results aren't as good visually but the performance cost is quite high. That is why we think game is unoptimized while it isn't for the amount of work the engine is doing. And yes before you ask there is no way they can implement pre baked GI in the game now.
PS: Unreal engine 4 was supposed to have realtime GI but it was also changed to a prebaked solution. People backlashed then about "why is it being toned down... its only cz of weak ps4" and all that but in reality even Unreal would've suffered the same performance issues like this game then. It's not unoptimized; it is simply ahead of the current hardware generation. The noise you see in the game even after turning off film grain is a side effect of realtime GI. You can check iceleglace's demos at his site where he explained the GI noise and all.

TL;DR Its just the modern PC's unable to handle the tech this game uses; the tech in itself will never generate a very different result from less costing techniques but it is the "pure" way of doing it
Er0 Sep 29, 2016 @ 1:54pm 
And please don't use the ingame FPS lock, it doesn't give proper frame times use RTSS always. Finally can use that because of no UWP. Really i pray that forza horizon 3 comes to steam or at least as a non-uwp app in windows store(even though it would be against all odds)
Last edited by Er0; Sep 29, 2016 @ 1:55pm
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Sep 29, 2016 @ 12:52pm
Posts: 10