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Oh, and being able to play sound effects would also be cool. I could see making hidden pressure plates with player triggers that make a clicking noise when stepped on.
- Zoom in/out to view total level progress and/or proximity to level limit borders.
- Complete tile rotation for more visually/functionally complex level designs. - (Probably not possible)
*- Ability to modify specific NPC movement speed per spawn (ex: setting Guards to move as fast as Ninja units (currently Guards and the like are very slow and levels are restricted to that limitation).
* - Pulsing lightsources, with adjustable timing.
This is done btw.
"* - Pulsing Lightsources, with adjustable timing."
This is achievable with generator (circuit element) connected to a lamp.
I can't quite wrap my head around how generators work, though. Triangle? Saw_A/B? SINE? I don't understand the terminology at all. That's my own fault though.
My drive to continue working on Extermination_2 has pretty much died for the time being, unfortunately. I can't fathom what direction I want to take the map in.
Once again, thanks for continuing to add more and more features to the editor.
https://upload.wikimedia.org/wikipedia/commons/thumb/7/77/Waveforms.svg/780px-Waveforms.svg.png
I understand you're all working hard on polishing the demo levels before release, and it's a minor feature so I won't mind if my request is disregarded.
Never mind all that, Extermination_2 is out! Hope you all enjoy it.