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Stagger a few points in mathematics as your research time starts getting out of hand. Research scouts until you unlock Horsemanship for the scouting speed, then max out the speed. # of scouts and foraging capability isn't important yet, because the goal is the beat the nearby players to the ? piles within your honour range. Each is worth ~500 honour, and gets you levelled pretty quickly.
Research the food tree until you can build all 5 of the lowlands food types (everything except fishing, essentially). Max out everything in that tree except bakery, brewing, butchery and fishing. Keep your food at max, build about 3 of each type around your granary, an inn and about 5-6 hops breweries around it, and keep ale consumption at max. For honour gains here, keep your tax at 0 or the lowest possible income (no bribes or you bust).
And always, ALWAYS research arts, literature and decorations as soon as they're available and place those buildings at absolute closeness to the hall. Houses don't need to be locked in on the hall, which is the mistake I made my first run through on a world other than the one I'm playing now. You only need them at a distance that gives you 2 more than you have industry running.
Once you've got that sorted, stockpile and granary research points about 3 a piece, markets and merchant speeds asap. That should set you for honour, as long as you're making sure to grab those ? piles before your peers.
Not a carder and doing pretty well for myself this time around by doing that. Been on Europe 2 for about 4 days and already halfway down the Alderman rank just from scouting ? and keeping my taxes low. Though, the true challenge of a non carder, even a non premium token player, is the wait time for research. Much worth it imo.
That and premium giving you 5 slot queues is a huge advantage... Who's going to login to the world and build 5 buildings exactly after one another ends after 2:30 hours?
Auto-scouting isn't a big deal, until you have like 5-6 villages with maxed scouting capabilities, not to mention paying for constant 3x scout speed and capacity meaning you'll steal the stashes sooner and in greater quantities, oh and this is a mmo so you have like 10+ other people in your faction or region doing the same thing.
Auto-reinforcement is the biggest game changer mainly due to how villagers are recruited and how you have to manually assign them. When you let unemployed villagers stay in your village, they eat up food and gold, and will give negative popularity if their number builds up too much. Auto-reinforcement resupplies the troops without letting your villagers go up too high, but for a p2w player, they just gotta buy cards to add villagers, it's relatively cheap given how much money one booster pack is.
Also, the developers rewards winners of the maps with booster packs that are rarer, and the 'more' faction member in the house, the more card packs that are distributed.
So what say someone who makes like 10 accounts for the sake of this game?
Also: There's a freaking card that instantly completes research, expensive, but someone with deep pockets won't mind.
As for your point about someone making multiple accounts, I guess it's possible if they have multiple machines. Friend of mine had three accounts running for about 3 days on the sly before he had all three closed for doing so. Not saying that there aren't people out there getting away with it, but the people running the game are keeping their eyes out for that kind of exploiting.
Player B - naw this game ain't p2w... RESET!
using peasants to take down such a castle in 1 wave? don't make me laugh...
Arts , Decorations and honor buildings really rank you up quickly.
Just need to think outside the box brah.
Dont get discouraged by players ranking faster as players have different levels of money they can spend its more important build a castle and get a LL that will give you 360 archers and 40 pike as with 360 archers up anyone that scouts cant get a report and if you are in a faction then less of a issue but some players stay neutral and thats daft as you become food for all.
In the end its about team play but as with every battle in game and in real life you have shock troops that make a big impact then the body that populates and provides small arms fire to hold and kill the enemy mid ranks. As was stated previous if you dont know how to fight does not matter how many cards you have you just waste them.
I don't know how things look on English servers, but the German community is very helpful towards new players. Started playing after 9 months of absence (so all my villages got deleted) and hence had to start all over again. Like 5 hours into the game I got poked by a fellow close to me, asking me if I'm active. When I told him that I recently returned he immediately sent me over ressources and weapons to help me out.
Overall I found it a lot easier to start all over again now, thanks to all the ability points I've spent before stopping for a while. Note: Investing into the religious / popularity trees helps you out a lot
With the popularity you get more villagers incoming faster and you can increase your taxes later on without fearing that your villagers will run away. The religious tree helps you out massively if you're in a hostile enviroment thanks to all the different abilities you unlock, e.g. you can make yourself immune against attacks or increase the popularity in a zone :)
Sorry if some terms in this comment seem a bit off, I'm playing the game on German, hence I'm trying to "freely" translate the terms I'm used to :)
I have had fairly average players throw cash at me trying to wipe out my villages only to fail miserably.
IMO there is not much need to pay in this game once you understand it.