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Everyone starts on the coast acting as the 'invader' while the enemy has full reign of each continent.
At the start, everyone has a 'ship' that is a one time use, that starts from the invasion point to go towards the coast line, you choose a charter to begin a village for free.
Your forward forces build a outpost and begins a village there while a single one time 'reinforcements' from the homeland slowly move towards that base taking a day or two to finish.
Once they come in, you use said reinforcements to defend your village from AI attacks, or push the AI attacks with your own troops. Since they are a one time reinforcements, they cannot be replenished after they die.
With the current MMO platform they made stronghold kingdoms to be, it's actually possible to revamp the whole thing into a more 'RTS' quick pace, but still taking some time to progress and develop a village into a city. The problem is lack of creativity and always using the original stronghold game as reference for their game mechanics, rather than experimenting anew.
One idea is to restrict resources and power struggles to central parts of the continent, so new players stay in the outer continent where it's safer and simpler to play, while the central areas are rich with resources.
Of course one way to do this is having more restrictive charter points as you head deeper in, causing it to be a competition to claim land, and maybe more smaller 'parishes' deeper in the continent and none on the outside (a non-capital parish so to speak).
But in the end there's always going to be groups of players that will restrict the other players from winning or even progressing, so long as they are motivated and wanted to grief the other players from doing so.
You could force army and troops to be unable to cross water and cliffs, by implementing 'roads' and highways into the game.
Players can build roads to speed up transportation of anything, which is a double edged sword if anything. And building roads between parish or villages requires co-operation, although passing troops and scouts will automatically use those roads with no issue.
Have you even played this game ? I been playing 5 years and almost everything you said does not apply to this game ......... Roads ?? never seen any ,,,,, resources ? they are village based and random stash's ,,,,, This is a war game not farmville