Stronghold Kingdoms

Stronghold Kingdoms

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Bullwinkle Mar 5, 2015 @ 11:37am
How are you liking the New Wolf World?
Tell us how you feel about the new world with its PvE focus.

Personally, I don't like having 35 villages in my parish and only a few gigantic resource stashes. Can't use my scouts the get xp from uncovering stashes.

It looks like most parishes are held by one single NPC who has 20,000 castles. I guess the point is for humans to take over. Not sure if this is a really bad game change or a good one.

One other thing is a bit odd: you can only select a random location. You can't manually set down next to your friends. If I had any friends in this game, it might matter more to me, but it does seem a bit odd. My first village was located in a spot where water took up about 1/3 of my honour circle, so I successfully abandoned and relocated to a better spot.

How are you all liking it so far?
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Showing 1-11 of 11 comments
Lexiconical Mar 5, 2015 @ 2:26pm 
If anyone knows a way to pick a location near a friend, let us know. I'd enjoy it more.
Bullwinkle Mar 5, 2015 @ 2:45pm 
I read that you can't.
hodagheppcat Mar 5, 2015 @ 10:10pm 
I think it's ok to be randomly placed. I was a bit "omg" when I saw the millions of troops and thousands of Large villages held by the AI "invaders". I also was placed in a parish with what seems like a thousand other villages...wow. Whatever, it's a game and I intend to have at least a bit of fun. I have been getting strange errors when switching to linked screens, such as mail and logon or accessing world. I see others posting errors and wonder if there may be still a bug or two?
Fremont Mar 15, 2015 @ 4:11pm 
Random placement is okay, but the parish next to me had 45 players to start, but there were only a few in the surrounding parishes. Also, I have researched everything to make and use catapults, and I have plenty in my armoury, but the game won't let me use them. Another frustrating thing is the AI invasions, which don't hit all areas equally, but they manage to hit the same areas again and again. If your village is unluckily placed, you never get a chance to level up quickly by taking out the AI villages because none of them end up in your honour range when invasions occur. Other players get to attack and attack and attack and level up quickly.
Sooner535{UFIP} Apr 8, 2015 @ 10:57am 
can players be killed by the AI?
Aaron Uk Apr 22, 2015 @ 10:52am 
Yes you can be killed by the AI
jawwagner May 1, 2015 @ 8:44pm 
This world is a wate of time ,, righgt idea but as normal Fire Fly cant get it right . If you cant play every day with out taking a few days off dont bother . If you go away for a weekend all your castles will be destroyed and your villages ransacked. I quit after the last update when they didnt fix Interdiction to stop all AI attacks . I go away at least once a month for 2-3 days ,, in the 8 hours after the update my villages where attacked 46 times with 14 buildings ransacked and this is even though I had 1.5 stronger walls and Stone Structures cards in play and 400 Archers in all castles. Just Imagine what would happen if I was away for 3 days .

Kai May 2, 2015 @ 11:55pm 
I got a much better idea:
Everyone starts on the coast acting as the 'invader' while the enemy has full reign of each continent.

At the start, everyone has a 'ship' that is a one time use, that starts from the invasion point to go towards the coast line, you choose a charter to begin a village for free.

Your forward forces build a outpost and begins a village there while a single one time 'reinforcements' from the homeland slowly move towards that base taking a day or two to finish.

Once they come in, you use said reinforcements to defend your village from AI attacks, or push the AI attacks with your own troops. Since they are a one time reinforcements, they cannot be replenished after they die.
Kai May 2, 2015 @ 11:57pm 
Originally posted by jawwagner:
This world is a wate of time ,, righgt idea but as normal Fire Fly cant get it right . If you cant play every day with out taking a few days off dont bother . If you go away for a weekend all your castles will be destroyed and your villages ransacked. I quit after the last update when they didnt fix Interdiction to stop all AI attacks . I go away at least once a month for 2-3 days ,, in the 8 hours after the update my villages where attacked 46 times with 14 buildings ransacked and this is even though I had 1.5 stronger walls and Stone Structures cards in play and 400 Archers in all castles. Just Imagine what would happen if I was away for 3 days .
That's because a MMO requires a much different view to tackle the development cycle, your typical RTS developer who has little to zero experience in MMOs will not likely do exeedingly well in a MMO environment until they got a few years under their belt.

With the current MMO platform they made stronghold kingdoms to be, it's actually possible to revamp the whole thing into a more 'RTS' quick pace, but still taking some time to progress and develop a village into a city. The problem is lack of creativity and always using the original stronghold game as reference for their game mechanics, rather than experimenting anew.

One idea is to restrict resources and power struggles to central parts of the continent, so new players stay in the outer continent where it's safer and simpler to play, while the central areas are rich with resources.

Of course one way to do this is having more restrictive charter points as you head deeper in, causing it to be a competition to claim land, and maybe more smaller 'parishes' deeper in the continent and none on the outside (a non-capital parish so to speak).

But in the end there's always going to be groups of players that will restrict the other players from winning or even progressing, so long as they are motivated and wanted to grief the other players from doing so.

You could force army and troops to be unable to cross water and cliffs, by implementing 'roads' and highways into the game.

Players can build roads to speed up transportation of anything, which is a double edged sword if anything. And building roads between parish or villages requires co-operation, although passing troops and scouts will automatically use those roads with no issue.
Last edited by Kai; May 3, 2015 @ 12:04am
jawwagner May 7, 2015 @ 9:28am 
Originally posted by Kai:
Originally posted by jawwagner:
This world is a wate of time ,, righgt idea but as normal Fire Fly cant get it right . If you cant play every day with out taking a few days off dont bother . If you go away for a weekend all your castles will be destroyed and your villages ransacked. I quit after the last update when they didnt fix Interdiction to stop all AI attacks . I go away at least once a month for 2-3 days ,, in the 8 hours after the update my villages where attacked 46 times with 14 buildings ransacked and this is even though I had 1.5 stronger walls and Stone Structures cards in play and 400 Archers in all castles. Just Imagine what would happen if I was away for 3 days .
That's because a MMO requires a much different view to tackle the development cycle, your typical RTS developer who has little to zero experience in MMOs will not likely do exeedingly well in a MMO environment until they got a few years under their belt.

With the current MMO platform they made stronghold kingdoms to be, it's actually possible to revamp the whole thing into a more 'RTS' quick pace, but still taking some time to progress and develop a village into a city. The problem is lack of creativity and always using the original stronghold game as reference for their game mechanics, rather than experimenting anew.

One idea is to restrict resources and power struggles to central parts of the continent, so new players stay in the outer continent where it's safer and simpler to play, while the central areas are rich with resources.

Of course one way to do this is having more restrictive charter points as you head deeper in, causing it to be a competition to claim land, and maybe more smaller 'parishes' deeper in the continent and none on the outside (a non-capital parish so to speak).

But in the end there's always going to be groups of players that will restrict the other players from winning or even progressing, so long as they are motivated and wanted to grief the other players from doing so.

You could force army and troops to be unable to cross water and cliffs, by implementing 'roads' and highways into the game.

Players can build roads to speed up transportation of anything, which is a double edged sword if anything. And building roads between parish or villages requires co-operation, although passing troops and scouts will automatically use those roads with no issue.

Have you even played this game ? I been playing 5 years and almost everything you said does not apply to this game ......... Roads ?? never seen any ,,,,, resources ? they are village based and random stash's ,,,,, This is a war game not farmville
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Date Posted: Mar 5, 2015 @ 11:37am
Posts: 11