Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There are several sections that you have mentioned quite well, including that Stronghold does not have a skirmish mode and a pesimous IA. Is it so difficult to make a videogame with the quality of those from the past and the graphics adapted to the new times?
We can divide the Stronghold saga into two timelines. Something quite chaotic and that in my opinion did not help at the time. The main story takes place in 1066 between England and Wales. The secondary one tells the adventures of Matthew Steele and Lord Williams. Other than that Stronghold 2 and Legends (I don't like it at all) needs a graphical update like Age of Empires. And this could have been done with the assets used for Stronghold 3, and would have been a success.
On the historical issue I would have developed another argument. After the defeat of the Rat, the Snake, the Pig and the Wolf (I hate when characters are resurrected to commercially squeeze them), the events would have taken us a few years ago, taking the Wolf and the forge of his kingdom as the main plot. Starting when he takes the line of succession and begins his journey through the kingdom. Eventually leading to an ambush in which they kill the Boy's father.