Zombie City Defense 2

Zombie City Defense 2

 This topic has been pinned, so it's probably important
Mozg Labs  [developer] Aug 19, 2016 @ 10:43pm
[Official] Suggestions and feedback
We really want to make this game the most interesting and fun RTS/TD experience around and will work hard to achieve this.

We will continue to tweak, improve and fix the game but we are creating this discussion to propose improvements, which aspect of the game (already present or missing) you would want to see implemented in the game?

Feel free to write any suggestions and feedback regarding our game here.
Last edited by Mozg Labs; Aug 19, 2016 @ 10:43pm
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Showing 1-15 of 91 comments
Steelpoint Aug 20, 2016 @ 4:09am 
One minor suggestion I would make is to set up a hotkey allowing you to swap between the tactical view modes.

It would be far easier to switch between the Tactical View to the Resource View if I could hit a hot key instead.

Also on that note allowing the player to rebind their hotkeys would be a bonus.
doomsday649 Aug 20, 2016 @ 8:06am 
Your game is already pretty damned decent but if you made a "Key" of what all the symbols mean for quick reference such as unit types (maybe assign to a keyboard button) would help a lot of people get into the game.

Also if there was an option to make the info a little bigger =)
Resok Aug 20, 2016 @ 9:21am 
Was about to be an immediate purchase (had it in my cart), then I noticed no Vive support. Any plans on supporting motion controllers and/or room scale?
Mozg Labs  [developer] Aug 20, 2016 @ 1:56pm 
Originally posted by Steelpoint:
One minor suggestion I would make is to set up a hotkey allowing you to swap between the tactical view modes.
Done :)

Originally posted by doomsday649:
a "Key" of what all the symbols mean for quick reference such as unit types (maybe assign to a keyboard button) would help a lot of people get into the game.
That's is in progress.

Originally posted by Resok:
Was about to be an immediate purchase (had it in my cart), then I noticed no Vive support. Any plans on supporting motion controllers and/or room scale?
There's answer for this question in FAQ - it hopefully arrive in october. From the other hand - if you can test it i can create a branch and compile game with Vive support for you to try.
ParaNautic Aug 20, 2016 @ 6:35pm 
Suggestion for the Dev
Is it possible to change the color of the game.
example: can i change the default color of building from blue to a red or white and change the zombies to any color i want.

PS-could this come in a future update?
How come units like sniper can swim at times which some time they don't even dip their toes in water?
Rawly Aug 20, 2016 @ 11:50pm 
Control or Shift + Click doesn't select multiple units
This is needed for RTS style gameplay.
Last edited by Rawly; Aug 20, 2016 @ 11:50pm
Mozg Labs  [developer] Aug 21, 2016 @ 1:11am 
Originally posted by Parasitic:
Suggestion for the Dev
Is it possible to change the color of the game.
example: can i change the default color of building from blue to a red or white and change the zombies to any color i want.

PS-could this come in a future update?

Hi! Sadly no, not now. Maybe we'll introduce some changes for color schemes in the future in one of the updates.

Originally posted by Tag Wolf:
Control or Shift + Click doesn't select multiple units
This is needed for RTS style gameplay.
Okay, we'll implement it soon.

Thanks!
Last edited by Mozg Labs; Aug 21, 2016 @ 6:00am
SLMEPHI[GER] Aug 21, 2016 @ 3:13am 
table overview over the units on field
i would like to have a table/statistic overview about the units with possibility to upgrad them over the table overview directly. especially in the infinity mode the overview is very bad after a few waves.

http://steamcommunity.com/sharedfiles/filedetails/?id=748820733
http://steamcommunity.com/sharedfiles/filedetails/?id=748820794
Mozg Labs  [developer] Aug 21, 2016 @ 5:28am 
Hi! Thanks a lot for your feedback. We'll come up with something in one of the next updates.
SLMEPHI[GER] Aug 21, 2016 @ 5:30am 
Also should be great if a little number would be at the typ label on the field like a 1 or 2 on the left down corner to see faster which level the unit has
ForrestFox Aug 21, 2016 @ 7:01pm 
1: Pressing ESC to bring up the Menu should paus the game. Pressing ESC again should take you out from the Menu and start the game again.

2: You should be able to restart a mission instantly without dropping back to the main map. Its a nuisance when you make misstakes and wanna retry with the same setup.

3: When playing Mission 06 I had the missfortune to get one of my units stuck behind one of the watchtowers inside the starting area. (The one next to the Hospital)
My unit could get in and out of the watchtower, but everytime ended upp between it and the wall and couldnt find a way out :(
King Squishems Aug 21, 2016 @ 9:10pm 
Possibly a way to get more command points? With a limit, of course, having limited choices for what you're going to take in mission is part of the game.

Maybe, we could "buy" more command points, a few more at least, for a ton of TP?

Maybe, the map could feature a couple special missions where you rescue a commander or general that will give a couple more points?

I don't know, I think the current limit is too tight.
Mozg Labs  [developer] Aug 21, 2016 @ 10:42pm 
Originally posted by ForrestFox*RTF*:
1: Pressing ESC to bring up the Menu should paus the game. Pressing ESC again should take you out from the Menu and start the game again.

2: You should be able to restart a mission instantly without dropping back to the main map. Its a nuisance when you make misstakes and wanna retry with the same setup.

3: When playing Mission 06 I had the missfortune to get one of my units stuck behind one of the watchtowers inside the starting area. (The one next to the Hospital)
My unit could get in and out of the watchtower, but everytime ended upp between it and the wall and couldnt find a way out :(
1, 2 - will do that in one of the next updates
3 - yeah, it's a bug. Will fix in in the next update.



Originally posted by S.GTanLeader - Noob Reviewer:
Possibly a way to get more command points? With a limit, of course, having limited choices for what you're going to take in mission is part of the game.

Maybe, we could "buy" more command points, a few more at least, for a ton of TP?

Maybe, the map could feature a couple special missions where you rescue a commander or general that will give a couple more points?

I don't know, I think the current limit is too tight.

We'll add more negative perks later to give you more flexibility.
AmaDeus Aug 22, 2016 @ 8:14am 
Hello. I just bought this game and it is super awesome ! When it comes to suggestions I would like those in game.

Make it possible to create control groups ( CTRL + 1-9 )

Would be nice if there was even faster game option. Right now as I am writing this im playing survival as long as possible currently at day 100 and it takes really long until next wave as I am doing really great and everything is right now mostly automated so I am just looking at the screen waiting for countdown for next wave.

Some research that will let you scout what kind of enemy units are in building.

Some research that will get you some people or units directly to your base possibly with long cooldown so it is not OP or some random air drop you can pick ( for example you call an air drop, it lands somewhere, you have to get there and survive next to that air drop for some time until you pick it up and then you escort it to base ( not like scavange when you are getting resources slowly but steadily ) ) or something like that.

Something like custom game.

To move camera around not only zoom in/out and turn to sides but different angles would be nice as well.

And you already answered those command points, that we need more of, quick restart, ESC to menu ESC back to game, unit levels above them or some kind of information about this, and so on.
Last edited by AmaDeus; Aug 22, 2016 @ 8:17am
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