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Basically, this final achievement is a "grouping" achievement - it is rewarded when all the other achievements are unlocked.
However, the Steam achievement system wasn't really designed for the case where an achievement is dependent on other achievements. The achievement system doesn't get initialized until a trophy needs to be unlocked. During the initialization step, the system sets up callbacks and gets the user stats, and sets it as "initialized". However, it isn't actually initialized until it gets the callback from Steam. Essentially, there is a small delay in the information.
So if somebody starts a Steam game and the first thing that happens is they get their last achievement, at that moment it will initialize and mark that last achievement as complete. But because the initialize callback hasn't come in yet, it hasn't received that all the other achievements are unlocked yet, so it doesn't know about them and doesn't unlock that "grouping" achievement (checking all other achievement statuses before unlocking). Next time they launch the game, it sees all the achievements are unlocked, but it isn't checking for those "group" achievements any more so it never gets unlocked.
We're adding a fix to force an early Steam Achievements initialization at the start of a game so that it's ready by the time the achievement is called. This should fix the issue for any new players moving forward.
As for people who should have unlocked it (like everyone in this thread), we'll make a grouping check at the end of the initialization process to see if there were any achievements that SHOULD have been unlocked but weren't.
We'll have this in the next update.
To access the beta branch, in your Steam library, right click Manifold Garden, go to "Properties", and then click "Betas" tab.
Select the branch "beta - Private beta". No access code is necessary.
This should be version 1.1.0.15569 (you'll see the build number in the start screen of the game when it starts up).
It sounds like all of you have 24/25 achievements, so the "What Does it All Mean" achievement should just unlock when you start up.
We've tested this on our end and have verified it works. To get more data points, can y'all try this out and let me know if it fixes the issue for you? Once we have confirmation from a few of you, we will migrate the build over to the main public branch.
Thank again for your help!
Got the achievement on the title screen.
Thanks for the fix ! It's always nice to see game makers interact with the community :)