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However, none of these settings worked for me.
What would probably help, if you're able to implement it, is a setting which keeps the view fixed on the exact same point you're looking at while changing gravity. So for example if you walk towards a vertical wall and stare at the wall, then change gravity, you'd then be staring at what is now the floor.
Yes, you'd have to move the mouse upwards after each change of gravity but that mild inconvenience is better than nausea.
Is this something you could implement please?
We'll give it a try.
My initial thought is that it'll be a bit tricky as we'd have to take control of the camera during the rotation movement. Currently we don't adjust the camera, so it moves with the "body" of the player. However, with the technique you suggested, we would rotate the camera counter to the rotation of the body.
We'll look into implementing it. Before we add it to the menu, we might just add a debug command to enable it via the console, and let you know about it. If it helps, we can then make it an option in the settings menu.
Anyway, the game is very intense and immersive so it also feels as a level of experience that I rarely find in games, which is a good thing in some way?