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then don't make it PvP focus again.
Indie PvP ALWAYS dies down to a few hardline players incredibly quickly.
Make it co-op / campaign focused instead.
I would kill for a full campaign soulslike version of Absolver, with the move learning / combat deck setting systems and an expanded world. It's so flipping cool.
Can also just imagine a similar game but with elemental combat like ATLA or LOK (avatar). That'd be cool too. It would fit the style
I would like to still have the pvp option but not it being the focus.
You could still have pvp or coop options, just have a core storyline that keeps people invested, which can be expanded upon.