Absolver

Absolver

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Delythyx Jun 29, 2024 @ 1:51am
wtf happened with this game
i still dont understand what happened with this game, best fighting game that exists but died in a week or two back in the day.

usually u can tell why a game died and even predict it based on its shortcomings... but this game was such a gem.
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Showing 1-15 of 38 comments
Grondluck Jun 29, 2024 @ 6:47am 
+1
Pettkuo Jun 29, 2024 @ 3:02pm 
true
Pettkuo Jun 29, 2024 @ 3:04pm 
these days you cant make a good game and just let it be though
people wont come back unless ♥♥♥♥♥♥♥♥ updates that add new shiny skins and nerf/buff ♥♥♥♥ every week
Rsdoti+ Jun 29, 2024 @ 5:41pm 
Originally posted by Delythyx:
i still dont understand what happened with this game, best fighting game that exists but died in a week or two back in the day.

usually u can tell why a game died and even predict it based on its shortcomings... but this game was such a gem.
There's a lot of reasons, but it essentially boils down to a bad buggy laggy launch and expectations not being met. Its a bit more in depth than that, but that's the brass tax of it.
snee.scampers Jul 2, 2024 @ 6:08am 
the devs just dropped all support and took the money to pour into a new project leaving the players in their dust !
that's what happened i was there playing it when it took place.
Ace Jul 6, 2024 @ 3:27am 
Originally posted by Pettkuo:
these days you cant make a good game and just let it be though
people wont come back unless ♥♥♥♥♥♥♥♥ updates that add new shiny skins and nerf/buff ♥♥♥♥ every week

But if you make a good game and it dies, is that the fault of anyone or is that just how games are?

A movie being good doesn't mean it has to be re-watched constantly. You can enjoy a game, and your memories with it, but also never want to touch it again.

Absolver could have been bigger, and it could have had more done. For sure.

And honestly, the way the game was laid out, you can tell they wanted to do more...then pivoted halfway and realized that balancing a fighting game with so many moves is a nightmare.

So, yeah. For what it was, Absolver was cool. It was a fresh combat system and just had a neat little style to it. But it was never balanced to be long-term as a game. It was never intended to be something players stuck around playing for years. It was, in effect, a disposable experience. Something that you could only really experience at the height of it's popularity, far before the game was solved.

After that it fell through, and it's something I see in my library and kinda sigh wistfully every time whenever I'm bored when I scroll through my library.
Peaceful Panda Jul 7, 2024 @ 4:55pm 
I don't think they pushed the MP angle hard enough. Including such a fun SP campaign actually worked against it, because so many people loved that and then tried against other players and had a very different experience against real people VS the AI.

They tried to solve this with the DLC, but the community had largely moved on... and it was the MP fighting game folks who would have given the game longevity anyway.

The fact that they went on to make SIFU shows they learned. Instead of being torn between two genres, SIFU fully embraced being a single-player beat em up and was one of the great games of its year - and no one feels the need to ask why it's "dead".
Last edited by Peaceful Panda; Jul 7, 2024 @ 4:59pm
Umbra Jul 10, 2024 @ 8:39am 
the game died simply due to matchmaking and servers if you cant realize that then you are either blind, in denial, or just simply do not know.

They SHOULD'VE matchmade by the amount of playtime based on performance. Actually tracking matches/combat scenarios with players, almost like a meter that comes up during certain sequences in other games, and using that performance reading of Hits Connected, Hits Dodged and Countered, as well as Win totals directly. Don't say it can't be done, it just HASN'T been done.

Then of course obviously that connection especially depending on the platform was just horrendous at times even in PVE scenarios. The devs should've put love into fixing it though for sure, it's surprising that they didn't.

But I severely hope their new secret project will basically be like an Absolver/Sifu styled PVP game since it's stated that PVP will apparently be involved if not the main focus
Edible Eyebrows Jul 11, 2024 @ 1:54pm 
A big part of it was that intentionally or not, all the media buz around it pre-release made it sound like a Souls-like martial arts game.

People were nuts about it, but the actual 'story' content can be beaten in an afternoon and people felt cheated because they didnt understand that its really a 1v1 fighter with a cool exploration based training ground.

If they ever do Absolver 2 i think they should really focus on the overworld aspect though, it was super cool when the game was fresh to bump into other players and train against them, unlike in Souls games where you get actively invaded.

I would spend ages training up new players on the road, it was awesome.

I'd love to see content like Downfall be integrated more into that system, really lean into the 'chance encounter' stuff.
GhostGoose Jul 13, 2024 @ 7:09am 
fr, the game wouldve been fun if they actuially kept some mechanics they removed like the hatch thing and the spawn train and you start in a train and you escape in a train and can spectate
BlackCockDown Jul 13, 2024 @ 11:50pm 
Sloclap didn't just give up on the game, as a good parting gift they also added horrible balance changes that effectively killed Kahlt. Faejin an interesting style but it added too many fast moving medium stun attacks that made it near impossible to play slow decks and this killed build variety as now everyone opens with Faejin in at least 2 slots. After everyone cleared Downfall at least once the playerbase over at SEA practically evaporated.

Not to mention they overcorrected the launch era issue of getting jumped by 4 bots just trying to walk from point A to B, now most locations are virtually ghost towns and you can't get 3v1s as easily.
Last edited by BlackCockDown; Jul 13, 2024 @ 11:58pm
[WTS]Xero Jul 15, 2024 @ 1:15pm 
Because there was pretty much zero advertising for the game. I remember playing the beta and being super hyped so I was talking to friends about it and they had never heard of it. Then it released and I talked to them about it and they'd completely forgotten about it. None of us ended up buying it because we knew it would be DoA with no marketing.
sorryiwasbitter Jul 16, 2024 @ 6:31am 
best fighting game is Tekken 8 :)
sorryiwasbitter Jul 16, 2024 @ 6:31am 
and this game we play at my friend acc like 500 h or something not bad but like average game.
Arzon Jul 17, 2024 @ 11:48pm 
Game as ♥♥♥♥♥♥ af netcode back in the days, now it's surely better but it's too late, that happened...
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