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After finishing Sifu and giving up on Elden Ring for it's total lack of ultrawide support, I decided to go back and play some Absolver... but on my 32:9 display it is EXTREMELY zoomed in and absolutely unplayable.
This fixes the problem without running afoul of Easy Anticheat. Thank you, again.
I don't consider my fix a proper fix because of the broken FoV scaling in this older version of UE4 when switching scaling methods, but at least it makes the game playable on 21:9 and it seems 32:9 too.
I assume you saw the fix for Sifu: https://github.com/RoseTheFlower/UltrawideIndex/releases/tag/sifu
And for Elden Ring, flawless widescreen has been getting multiple updates to support it: https://www.flawlesswidescreen.org/
https://i.imgur.com/WB7A2Zv.png
There's also a standalone FPS unlock[github.com] fix, and Kaldaien has been adding specific Elden Ring fixes to his SpecialK program (the one who fixed Dark Souls 3 with "Souls Unsqueezed") which you can find on his Discord server.
I knew Elden Ring was going to need community fixes on release. FROM just still after a decade of releasing their games on PC doesn't know how to properly support the platform. Still no PS4 buttons either despite existing in the game files.
Elden Ring is probably good to go now, but waiting a bit longer for more improvements to both the game on FROM's end (that stuttering/performance), and community fixes, would be a better idea.
But anyway, yeah, glad this 'fix' helped. Shame these companies don't bother doing things that require such minimal effort on their end.