Absolver

Absolver

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DAOWAce Aug 3, 2018 @ 2:10pm
FoV scaling is Vert-, unplayable on 21:9/MM setups.
@Sloclap: It took you guys way too long to unlock the pillarboxing which restricted the game to 16:9.

I was excited to see it was no longer locked when I tried out the game again during this free weekend. (tested near release and refunded)

That excitement quickly turned to disgust when I got into the game world and noticed the FoV being incredibly low. Switched to a 16:9 resolution and what do you know, Vert- scaling. Checked for an FoV option to compensate.. nothing. Immediately closed the game.


It's been 8 months since the unlocking of the rendering.. which a user on the wsgf fixed in the first place. It's been nearly a year since the game's release. It's been unfit for widescreen users the entire time.


To any ultrawide/multi-mon* player, the fix is dead simple and utterly baffling as to why the developers don't even bother changing this.


Paste into explorer: %LOCALAPPDATA%\Absolver\Saved\Config\WindowsNoEditor

Open Engine.ini

Add:
[/script/engine.localplayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Save the file.

The game is now using Hor+ scaling, as it should've been on release.. as any game released after 2010 should be.

Oh, and if you use a 16:9 display, this will still help you too (some people hate the camera being so close). Vert- is only designed for 4:3, 5:4 and 16:10.


Whether the developers decide it's worth their little amount of time to fix in the next 4 months, well, who can say.


* The FoV increases too much in UE4 (bug), so it might actually still be unplayable in 48:9 due to fish eyeing. Don't have the setup to test, so if anyone can report about it, I'd appreciate it.
Last edited by DAOWAce; Aug 3, 2018 @ 2:11pm
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Showing 1-3 of 3 comments
Veraxus Mar 4, 2022 @ 6:56pm 
I know this is an ancient thread, but thank you!

After finishing Sifu and giving up on Elden Ring for it's total lack of ultrawide support, I decided to go back and play some Absolver... but on my 32:9 display it is EXTREMELY zoomed in and absolutely unplayable.

This fixes the problem without running afoul of Easy Anticheat. Thank you, again.
DAOWAce Mar 7, 2022 @ 9:11am 
I briefly checked online for any other solutions to this game and.. didn't find any, surprisingly.

I don't consider my fix a proper fix because of the broken FoV scaling in this older version of UE4 when switching scaling methods, but at least it makes the game playable on 21:9 and it seems 32:9 too.

I assume you saw the fix for Sifu: https://github.com/RoseTheFlower/UltrawideIndex/releases/tag/sifu

And for Elden Ring, flawless widescreen has been getting multiple updates to support it: https://www.flawlesswidescreen.org/

https://i.imgur.com/WB7A2Zv.png

There's also a standalone FPS unlock[github.com] fix, and Kaldaien has been adding specific Elden Ring fixes to his SpecialK program (the one who fixed Dark Souls 3 with "Souls Unsqueezed") which you can find on his Discord server.

I knew Elden Ring was going to need community fixes on release. FROM just still after a decade of releasing their games on PC doesn't know how to properly support the platform. Still no PS4 buttons either despite existing in the game files.

Elden Ring is probably good to go now, but waiting a bit longer for more improvements to both the game on FROM's end (that stuttering/performance), and community fixes, would be a better idea.

But anyway, yeah, glad this 'fix' helped. Shame these companies don't bother doing things that require such minimal effort on their end.
Onimida Jan 4 @ 1:54am 
this fov fix only works in the open world, in the roguelike gleam farm gamemode it completely goes.
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