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I think you'll also find that responses from players playing will be 'yes' and the 'no's from those who left or didn't play much after launch.
Edit: duh! the healing is automatical, those were just taunts. Now beat some lvl 30 guy with twitch.tv in his name, by mostly spamming quick attacks and mixing in a few slow ones. So the gear and level doesn't beat skill/beginner's fighting luck. Good to know. The game has a nice campaign with coop enabled by default and I'll be continuing to play it.
Would have never bought it without the free weekend because I have only core 2 dual and the store page says massive i7, yet it runs here.
https://steamcharts.com/app/473690
Gear is mostly cosmetic, though having around 40+ blunt resist is recommended, and the level difference in terms of HP between 1 and 60 is maybe 2-6 hits. Level 2 vs 48 isn't that much of a gap, it's a playtime difference of maybe 4-5 hours. It's when you get matched with people who have hundreds or even thousands of prestige levels above you that people get somewhat understandably annoyed, but it's a great opportunity to learn since most veterans will be more than happy to give advice and/or beat the crap out of you and expose the flaws in your playstyle.
That said, good to hear that you're enjoying it. I'd recommend getting through the PvE, checking out the tips section in practice mode, practice your combat style's ability and feinting, and then hopping back into PvP. It's a tough learning curve but incredibly rewarding, and us veterans are here to help if you need it on steam, reddit or discord.
how does that means its dead?
dead implies no one plays it
people play it
its not dead
I was curious too, looks like it's what most people would consider a dead game.
That's because "most people" judge a game on the assumption that it's at least a 5v5 MOBA and recently possibly on the basis of it being a 50+ per match battle royale game. And on those games, 150-ish players as a peak concurrent playercount in a day IS dead. But in an indie fighting game community, even 100 player in a DAY - let alone peak concurrent playercounts 50% higher than that - are considered stable communities where you can regularly find unique opponents.
but i guess what he said...
50 - 100 players isn't really alive. Except that it was consistently 150+ on a daily basis. And that's (still) 150+ in a game where that's more like 1500 players compared with the usual standard people measure your playercount against.
Fuccin aye m8 in april they didnt even get to 150 PEAK players let alone avg.