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PVE vs AI is fairly easy vs 1enemy, but can be overwhelming vs multiple (whch is often) but very managable with practice.
PVP is great but this late into the game there most players are very good, so I wouldn't reccomend diving head first into without much practice in PVE.
Gameplay is just sooooo good. The main feature of this game is it's gameplay. The combat flow is similar to dark souls or bloodborne but faster. The controls are simple yet have a lot of depth. and the customization really makes your character feel personal.
There is also going to be a 50% off sale this weekend, and for that price this game is more than worth it.
2- After story is done all pve content locked behind multiplaye-pvp. You can't beat bosses wtihout playing pvp.
3- It's unbalanced spam fest.
4- Gameplay is solid in pve but not in pvp.
I don't recommend this game to anybody even with discount.
Story is almost non-existent, meaning that, it's more about the "vibe" than the proper telling of a story. Oh you get a few cinematics here and there, but they leave you with more questions about this world than anything else.
2. PVE vs AI can be... erf :
Sometimes, they're incredibly weak (both HP-wise and Skill-wise) and some other times, the AI will just chain perfect parries/dodges and you can't hit them unless you use feints.
I don't know how the AI scales depending on how many players there are in the area, but this can lead to either short (boring) fights or extremely tedious/hard ones, all of a sudden.
Also, multiple AIs can team up against you and it's a bit hard at first to manage those fights (because of this kind of "tab-target" system the game has, you'll have to get use to it)
Also, what the gamer above me said : Boss fights are locked behind a prestige wall : you have to pvp to 'discover' the sequel of the cinematics introducing them.
3. PVP is frustrating for casual players (like me)
Because people over there knows their deck perfectly and they all have pretty much full-access to all the moves in the game. (and there are some nasty moves... Nothing utterly OP, but still nasty)
Or you just meet Mr Random who spent the 20 last minutes practicing gold-chainning his new deck and now it's time for you to play punching-ball with him. So you might be able to land a parry/dodge/absorb or even two, but that won't be enough.
But 3vs3 is here now and it's surprisingly quite fun. Totally unfair most of the few times I played it, but still fun.
4. Gameplay is good.
Spamming/mashing buttons won't get you very far, because it's really more about proper timing. Building your own combos is something entertaining and testing them is a good way to improve your combat style.
You unlock new moves by either blocking or using your class ability (dodge/parry/absorb) to protect yourself and that's it. Litteraly. Mastering this or at least be decent with it is the key to a fast progression. Because your first 50h will either be ''grinding' for moves vs AIs or begging people to teach you those moves through an 'arranged' combat.
That being said, the game is still being worked on and updated (and it needs and deserves it)
Also :
- depending on your region and time of the day (or night) you play, the population varies a lot.
- Some serious lags sometimes and other it just works like a charm.
I have been keeping my eye on this game for a while and allot of reviewers and etc say there is plenty of pve content if you actually explore and get more moves and learn your paths and so on, to many people complain about games lacking content and rush through the story thats like complaining about bayonetta lacking content when you rush through the story without realizing the many weapons and characters you can unlock.
Last I checked this is another character action game not an in depth rpg with an immersive storyline.
So the type of players who remain playing it make the game bad? Astounding logic my friend.
This game because of it's shoddy launch created an issue that a lot of fighting games suffer from if they have a low population. The barrier of entry is difficult if all you fight are players who understand the game's flow and mechanics.
It can be frustrating to be absolutely bodied and not understand why.
I don't take pleasure in fighting new players, I try to find their bad habits and exploit it to hopefully teach them to stop doing it. (Spamming dodge for instance, I have a chain that will chase you if you dodge, but beatable by defensive actions or fast attacks)
So to go back to the post.
The players that stuck around the most and got better, can be destructive to the game's growth.
ESPECIALLY the people who are meta slaves and use 'that' particular deck setup to make players quit the game.
I had to stop playing the game till the new update cause all I fought were 'that' deck. It was boring, and disappointing.
Why did it deserve to? Or is this a hit and run because you had a bad experience therefore the game is damned in your eyes?
Saying vague things doesn't help a game.
That's the case with any multiplayer competitive game; it certainly isn't a unique scenario with this one. I fail to see how it can qualify as a negative mark on the game, when it's just the nature of the beast. I'm not sure what the Devs themselves can do to remedy it with such a low population that wouldn't exacerbate the issue further. You can force some type of low level matchmaking, if the game doesn't have it already, but that would split the low population further.
Yes the defensive skills are kinda there to break pressure but imo my parry no longer has a punish mechanic, and now windfall does. Yes people say windfall is the harder one because of the 4 directions but what that truly means is you have 4 Options, meaning it makes more sense which direction will dodge what. Meanwhile with party...how do you discern which side is needed on so many forward attacks? Anyway. Game is good