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Nobugz Dec 7, 2017 @ 8:30am
Absolver 1.11 Update is Live
Hi everyone!

We've just uploaded Absolver 1.11 on Steam and GOG. The team has been working very hard these past weeks on getting the 3v3 "Overtake" game mode ready for the Absolver community and we're very happy to share it with you today. As you'll notice, the Overtake game mode is still in beta, as we are still fixing some issues, but it is already really fun and we've been having a great time playtesting it at the studio! Other improvements in this update include 1v1 Private Games, a new Shop for equipment, weapons and emotes, full 21:9 monitor support, equipment color dye, as well as the ability to rematch directly from the post-match Combat Trial screen, both in 1v1 and 3v3. Complete release notes are below.

Absolver will be featured from today until Monday morning as the Steam Weekend Deal with a 50% off discount with the goal of inviting many new players into the ranks of Absolvers. We will need your help in getting the word out on this update, so if you enjoy the game and the recent updates, please share the news to friends: we need as many Prospects as possible on the plains of Adal!

We've also been closely monitoring player feedback on forums and social media, although we haven't had time to respond to all your requests and concerns. Sorry for not communicating a lot recently, but next week we will share with everyone more news on our roadmap, and the upcoming improvements that we are planning to implement to Absolver in future updates.

Thanks to all of you for your continued support, and please let us know what you think about this new game mode!

All the best,
Sloclap team

1.11 Update Release Notes

3v3 Combat Trial - Overtake
Overtake Combat Trial is played with 6 players, two teams of 3
"Coop 3v3 Match": play with your coop group against other players in 3v3 game modes
3 Maps are available in this mode

Private matches
Private 1v1: "Friendly Match" play against a player in your coop group

Prestige expanded
Players can now exchange fragments for Gear and Weapons
Players can now exchange crystals for Emotes
New gear is available through the Prestige System
Players can now dye their equipment with fragments

Anticheat v.1
Detected cheaters are now automatically kicked from online play. Additional measures may be implemented, please let us know if you encounter cheaters/hackers.

New screen ratios support
21:9 monitor are now fully supported, as well as other screen ratios

Players can now customize their emote wheel with newly obtained emotes
Equipment menu have been slightly updated to fit better with the new features
Log feed has been updated
Matchmaking can now be launched from the post-fight menu in Combat Trials

Players can now fight in both Day and Night versions of the Combat Trials maps
Combat Trial Maps are now running at 60FPS on PS4
Various debug in the Main Map (collisions, LODs, shader optimization)
Lighting issues have been fixed, no more black assets
[FX] Various debug on all FX

- active frame reduced from 7 to 5 (same value as absorb ability)
- hit character goes in overweight state
- overweight now also impact lockmove speed
- guard impact reduced from 50 to 15
- stun reduced from 32 to 20, and block stun from 18 to 12
Earthquake & exhaust
- “charging” property replaced by Absorb property during buildup
- add Absorb property during buildup

Fixed some issues regarding keyboard + mouse behavior when scrolling and right-clicking
Fixed some issues with sound, especially regarding to reverb effect and missing audios on some attacks
Fixed some infinite loadings issues
Kuretz & Risryn now give the intended amount of XP
[Gameplay] Avoid successfull now always affects opponent (slow down)
[Gameplay] Player cannot use shards after being silenced anymore
[Gameplay] Charging attacks are now always interrupted when hit twice

Known issues
- GOG overlay is currently not functional, this will be fixed very soon.
Last edited by Nobugz; Dec 8, 2017 @ 10:27am
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Showing 1-15 of 56 comments
Trin Dec 7, 2017 @ 8:33am 
I love you guys! <3
Poop Tickler Dec 7, 2017 @ 8:33am 
Ya'll are fantastic. Keep up the great work!!
Geekstrom Dec 7, 2017 @ 8:35am 
Ping Pirate Dec 7, 2017 @ 8:40am 
HYPE AS FUDGE. Can't wait to test it out!
Melloe Dec 7, 2017 @ 8:42am 
Its like... How can I marry a game company?
definitely looking forward to seeing these changes in game :steamhappy:
Pitchforque Dec 7, 2017 @ 9:38am 
WOOHOO! Thank you devs, this is very exciting.

I won't be able to play til later tonight, but does anyone know if there's a way to preview dyes before committing the shards to purchasing it? I've been thinking about this since dyes were first mentioned and I think it's an important feature.

Also, lol @ "overweight"

Oh one other thing, anyone know the stun frames on parry? Wondering how the new gravity stacks up to it. Seems like we're not gonna see any more gravity > spinning high kick anymore. I usually use gravity into side kick, which seemed like a slight waste before, but now it might be the best punish.
PinkKush Dec 7, 2017 @ 9:58am 
Nothing about haymaker :steamsad:
Aden Phoenix Dec 7, 2017 @ 10:24am 
Any chance we'll ever get a trade function? Fragmenting duplicates is nice and all, but I've gotten duplicates of nice masks I wouldn't mind giving to friends.
Originally posted by Treecko:
omfg my character got deleted again wtf
i was combat level 127 with tons of attacks
Why complain about that here instead of sending an email to Sloclap about it?
SimoneX93[ITA] Dec 7, 2017 @ 1:20pm 
havent played in a while but i love how you keep working hard ^_^
Dye System Waiting Room
HOLY ♥♥♥♥ DUDES AND DUDETTES I ♥♥♥♥♥♥♥ LOVE YOU ALL!!!!! :steamhappy: :snaggletooth:
Sticky Dec 7, 2017 @ 2:19pm 
You guys are fantastic, keep it up! Much needed update, and much appreciated by the community! <3
philo💚 Dec 7, 2017 @ 2:54pm 
ohhhh yes I hope the new gear is worth it for my fashionsolver
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Date Posted: Dec 7, 2017 @ 8:30am
Posts: 56