Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also don't be afraid to use gravity or exhaust or earthquake. Ledge, no ledge, don't matter. Take advantage of a sea change and spam the hell back if you like your deck for it.
so pretty much just dont try and doge just block till they throw out something too try and break your block
granted i don't spam stagger, and try to actually apply it in a tactical manner, but it can be beaten, it's happened. remember: a lot of stagger players are Normal speed or lower, and the majority spam their buttons - so their attacks are delayed as hell. Sidestep works the best unless they're a sweeper. in that case, spam shockwave/earthquake/gravity, piss them off ;)
Side note: Running some stagger moves with the base decks for windfall/khalt/forsaken is always a good counter, too. I don't ever expect to see those decks using any stagger moves, and if done right they come out fast and surprise the hell out of you.
Honestly? Some stagger moves should be in the "Standard Deck Build", is how good they are. Some moves from each style, but stagger is notable in that some of their fast moves have greater range without sacrificing speed.
That said, I personally find the stagger style itself to be subpar, because of the lack of stamina recovery.
what is sea change?
Hum Ok, you seem to know what you´re doing
Yesterday I made a Khalt ragequit because of that. He would chain combo me if he used gravity, so I countered him by literally running, since gravity doesnt affect running for some reason XD
But the thing is.... If I try to hit and run, how can I backup from those filthy freaking LONG range attacks that literally bend in my direction?
Yeah, I also actually only tend to use heals if im just being destroyed, or in the end of the round.
But its slowy changing, I might change my shockwave (wich is kinda broken, full chain combo breaker while you get stamina and a lot time to breath and think) to gravity (wich can be countered....by running, but if hit, completelly unstopable