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Khalt, IMO, is the weakest right now, mainly because you'll end up in situations where all you can do is eat an endless barrage of punches as windfall and forsaken suffer little to no stamina penalty with combos fast enough to become an endless barrage.
Plus, khalt is the only one whom's ability is unable to counter attack. Where as forsaken and windfall have the ability to execute their dodges/parries and immediate counter attack, khalt actually leaves themselves open to another immediate attack after, rendering the block useless.
Kalht ignores stagger animation in return for taking temporary damage and the ability to counter attack if you're fast enough (which makes Kalht extremely hard to use). You get the Health by doing damage back to the opponent, if you get hit without blocking/defense action. You will lose the Temp health.
They do. It's like nobody realizes that dodges and parries give you a stamina regen buff. If you're facing a windfall, they will punch themselves out if you let them. If you attack them and they use their ability dodge, they get like 5 attacks worth of stamina back pretty quickly.
As far as the button, I'm not sure what its called in the menu, but its the same button you would press for using your combat styles unique ability. On the controller its just moving the right thumbstick in any direction unlike the other two styles where you need to flick it in the direction you wish to parry/dodge.