Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for Windfall duck and jump will ruin most spammers day but it is the least forgiving style but that makes sense as it also gives the best reward. Windfall also doesn't work as well when surrounded, Absorb, stagger, and parry do much better in that regard.
I do think that the Parry is a bit too good, attacks that break absob should also break parry. There is nothing in this game as funny as doing a jumping attack and then haning mid air for a solid six seconds after being parried.
Stagger style also has the lowest health, and a good windfall deck and build will probally deal higher dps but the stagger will have higher potential damage. But thats deck and stat dependent.
It feels a little needing of adjustment in that regard. Otherwise, it's managable I'd say.
That said actually being good at switching stance and patterns and timing of the alt attacks is eaiser said than done.