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Segnala un problema nella traduzione
Vit - 20
End - 20
Will - 15
While Str and Dex will vary depending on the style. This soft cap really limits creative characters. Everyone is going to have around the same stat distribution.
Stats unlock new moves (?) no (?) then its not a problem
Well I screwed up then, 20 str, 20 dex, 11 will. And I think end and will are 17 and 18 respectivly
I was referring to attribute wise. I was just hoping that we'd could freely apply points to what ever we wanted to focus on. For instance, I was looking forward to building a durable tanky build that lacked damage but could wear and tire enemies out. But since everyone is going to have the same amount of health and stamina, there's no real difference in that aspect.
18 str
18 dex
16 vit
16 end
16 will
vit/end/will already have most of their value by 16 points and switching to a style that boosts the stat will take it to hard cap, you can just pick which of the 3 to pour the rest of the points in.
Need a respec to do this unfortunately. I went off what the windfall style scales off of and didnt realize I would be using move that have strength scaling too so I'm missing out on a lot of dmg
if you look at your level-- stat investment seems to scale with level.
As someone who has ZERO points in stats, I keep looking at what would happen if i do place my stats.
The thing I noticed is that at a low level, your character benefits more from stats.
Im levle 60 now, but I have to go to 25 stam to get to 255 stam, when I was level 30, I could get to 255 stam with 20 points into stamina.
other than that-- stats seem to have really minimal impact on your gameplay IMO.