Absolver

Absolver

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Pink 2017 年 8 月 27 日 下午 8:27
Grappler Fighting Style?
Do you think they will ever releasing a grapple style for this game, if so then that would be awesome!
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Elivil 2017 年 8 月 27 日 下午 8:28 
No, It would break the flow of the fight.
最后由 Elivil 编辑于; 2017 年 8 月 27 日 下午 8:29
Pink 2017 年 8 月 27 日 下午 8:30 
care to explain why it would break the flow of the fight? i mean there are people like Kung-Fu Masters in games such as "Blade and Soul" and it works for them perfectly.
Maximus Autismus 2017 年 8 月 27 日 下午 8:36 
Its simple. Spam. Grappling attacks are very easy to abuse, so integrating them into the already difficult system will break a lot of stuff. So yeah, it breaks the flow of the fight.
obliviondoll 2017 年 8 月 27 日 下午 8:50 
The way this game works, fighting is reliant on players having fluid control at all times. The flow of combat is NOT the same as Blade and Soul, and isn't built for grappling.
FeelingFuzzied 2017 年 8 月 27 日 下午 9:00 
devs said no would break the flow of combat and they dont think it would keep the game fun.

this also isnt BnS
motleyguts 2017 年 8 月 27 日 下午 9:02 
Grappling one enemy while facing 2 others also sounds like a bad time. Grappling might be fun for the grappler, but anything more than a momentary loss of control over your character's fate is the opposite of their goal imho.
Nox Tenebris 2017 年 8 月 27 日 下午 9:35 
引用自 ❤PinkTrifecta❤
Do you think they will ever releasing a grapple style for this game, if so then that would be awesome!
How the hell would we know?
Grunt 2017 年 8 月 27 日 下午 9:49 
it would break the way the game plays with all the other fighting styles
Seb 2017 年 8 月 27 日 下午 10:48 
Can the engine actually have the character models interact like that? Also, wouldn´t the devs had to redo the entire combat system? Like, 24 hours before launch?
Rhawkas 2017 年 8 月 27 日 下午 11:24 
The crying would be endless if they included grappling or throws. Here are some problems I can think of it causing:

Example 1: How would it interact with the defenses?
Windfall would get out of the way, that one is easy.
Kahlt would just take it on the nose like everything else, but how would the timing work? Would it need to be initiated at the moment the grab would connect or when the attack part was done?
But Forsaken would cause the most problems. They would parry it, just pushing the grab off target. But then grapplers would complain that they should still be able to perform the grab, or at least shift to a different one.

Example 2: Why would the grappler ever release their opponent? Why not just combo them to death once they've grabbed them? Obviously it'd be unfair to the one being grabbed, but grapplers would complain that they should be able to as well since strikers can string together long combos.

Example 3: Grapplers would likely want a defense that, when performed right, would automatically grab the opponent, opening them up to their grappling move. But then grapplers would also want to be able to use their defensive move against being grappled themselves and turn the tables on their opponent.

Example 4: It would throw (see what I did there? =P ) the move decks into complete chaos. Where would grapples go? Would grapple moves take the place of unarmed strikes? That'd be problematic, since you'd be limited in what you could do in either grappling or striking mode. Even if there were just striking moves that initiated a grab that, if successful, switched both combatants over to a grappling deck, it would still cause problems because suddenly every deck would need to have a grapple initiating move.

Example 5: They'd need to create grappling attacks for numerous different angles of attack. Standing in front, standing behind, standing to either side, on top on the ground, on the bottom on the ground.

Watch some MMA and see all the different ways people are grabbed and how they fight while grabbed. All that would have to be animated, given stats, and balanced. In short, they'd have to rework much of the game. Just thinking of how much work that is boggles my mind. T_T
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发帖日期: 2017 年 8 月 27 日 下午 8:27
回复数: 10