Absolver

Absolver

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iSinner Aug 24, 2017 @ 3:08pm
Is the game p2p or dedicated servers?
So the game is almost out, yet there is no precise information on this matter. So if anyone knows, what is it?
Last edited by iSinner; Aug 24, 2017 @ 3:09pm
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Showing 1-12 of 12 comments
HiJacked Aug 24, 2017 @ 3:59pm 
P2P.
iSinner Aug 24, 2017 @ 4:25pm 
Thanks for the info.

Ripperoni in pepperoni. I don't want for honor v2, it was atrocious, no thanks.
HiJacked Aug 24, 2017 @ 4:28pm 
Originally posted by iSinner:
Thanks for the info.

Ripperoni in pepperoni. I don't want for honor v2, it was atrocious, no thanks.
From what I've seen, the connection is pretty stable in Absolver, unlike the For Honor, and it's only 24$, I would give this game a chance.
Blackdeth Aug 24, 2017 @ 4:40pm 
There is another thread where they are saying they DO have servers....any source for when it was confirmed P2P?
obliviondoll Aug 24, 2017 @ 6:11pm 
Devs have not given a straight answer regarding the way networking functions in the game. The game is somewhat of a fighting game, and those tend to use player-hosting (which is not technically peer-to-peer, although it's related, For Honor is pretty much the only game which uses actual p2p). In smaller player counts like this game has, there are very, VERY good reasons to argue that player-hosted networking is better, it usually results in better stability and faster connections between players because of the direct link rather than having to go via a server to get any data between systems.

Servers are known to exist, but whether they host gameplay or just act as matchmaking (and possibly anti-cheat or data-tracking) servers is currently unconfirmed.

There's good reason to believe it's player-hosted in the model most people think of when referring to p2p, but it's NOT the kind For Honor uses, which is unique to Ubisoft outside of business applications that don't rely on millisecond-scale timing precision.

If For Honor had used conventional player-hosted networking instead of its true peer-to-peer model, it still would have struggled more than Absolver because of higher playercounts which make servers much more important, and much, MUCH larger numbers of NPCs to track, which also add to the bandwidth load. This game is well-scaled for its intended purpose, while For Honor went out of its way to scream "I AM A GAME THAT WILL REQUIRE DEDICATED SERVERS" in every aspect of its design and had none on release because Ubisoft.

The biggest factor in how playable an online game is will usually be the netcode more than the specific type of infrastructure it uses. If the game's netcode is well-designed, it should be stable and reliable for most players regardless of the existence or absence of servers.
Last edited by obliviondoll; Aug 24, 2017 @ 6:12pm
iSinner Aug 24, 2017 @ 6:29pm 
p2p if fine for fighting games coz they are 1v1, and 1v1+p2p is totally fine. When the number goes up and its no longer 1v1, p2p is atrocious. If this game won't have issues, fine, i will try it, but not after like a month after i see all the ♥♥♥♥♥♥ up networking ♥♥♥♥♥♥♥♥.
Blackdima Aug 24, 2017 @ 8:53pm 
You might wanna do some research on P2P before you call it ♥♥♥♥ and decide not to get the game. There is nothing wrong with it inherently, Ubisoft is justy a greedy ♥♥♥♥♥♥ company.
iSinner Aug 25, 2017 @ 3:26pm 
Originally posted by Blackdima:
You might wanna do some research on P2P before you call it ♥♥♥♥ and decide not to get the game. There is nothing wrong with it inherently, Ubisoft is justy a greedy ♥♥♥♥♥♥ company.
I understand that you own the game and when someone calls some parts of it ♥♥♥♥ you go into babyrage mode. It's fine, relax.
Power_Bert Aug 25, 2017 @ 11:44pm 
p2p is completely fine for 1v1 games. If this game supports 2v2 or higher then thats a problem without dedicated servers.
Last edited by Power_Bert; Aug 25, 2017 @ 11:44pm
TARS Aug 26, 2017 @ 12:00am 
P2P = Welcome Cheaters
GG Devs
R.I.P ABSOLVER
Feix Aug 26, 2017 @ 1:09am 
Originally posted by HeiterBisWolkig5:
P2P = Welcome Cheaters
GG Devs
R.I.P ABSOLVER
If those servers Dev mentioned are passive data collectors like obliviondoll were saying, hackers can hack but once detected they will be gone. They can play with each other to get value for their $30.
slcp_vanguard Aug 28, 2017 @ 10:07am 
We currently have servers in NA, EU, and Asia and are working on an OCE server. We'll be ramping up servers in other regions based on demand.
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Date Posted: Aug 24, 2017 @ 3:08pm
Posts: 12