Elven Huntress: Sunveil

Elven Huntress: Sunveil

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Hello and Thank You for a nice game you developing!
Here are few of my observations that I didn't see was mentioned before.

Character editor

Face and body tattoos reset their color and transparency (transparency not always or at least not completely) after exiting character editor.

I would like to suggest the change of names for body parts.
Shoulder Volume -> Arm Volume, because as of now it changes mostly the arm part and does almost nothing to shoulders. (https://en.wikipedia.org/wiki/Upper_limb)
Same goes to lower limbs names (https://en.wikipedia.org/wiki/Human_leg)
Upper Hip Volume -> Upper Thigh Volume
Lower Hip Volume -> Lower Thigh Volume
Calf Volume -> Lower Leg Volume, because it changes everything between and including knee and heel, and not just the calf.

Magic

I have [Fire wave] 2/3, [Freeze] 1/3 [Health restoration] 1/3 so I will write my observations based on them.

In [Circle of knowledge] spell [Freeze] description of duration has "s" which I assume is seconds and [Fire wave] doesn't.
Also, I doubt that 10s of duration in [Fire wave] is the duration of spell and not the burning effect on enemies, same goes to [Freeze]. When you cast it you don't create entity that exists for 5 seconds and frezees everyone who comes in range, spell just freezes enemies for 5 seconds on initial hit. So, I would suggest to change duration -> status/effect duration, also would be nice to know the damage of burning, or is it deals 50 damage per second for ten seconds, or burning has flat damage and doesn't scale with damage of the hit that ignited enemy?
Also, what units of measure you use for distance, meters? Would be nice to display those too.

Next is the stats that [Circle of knowledge] shows. I assume that what it shows is for the next level that will be learned, because in [Circle of knowledge] it shows 30s cooldown for [Fire wave] 2/3 and 40s for [Freeze] 1/3, but when I cast those spells cooldown timers start from 40s and 50s respectively.
So, if my assumptions are correct, I would suggest that in [Circle of knowledge] you would show stats for both, current and those I will get after leveling spell, just in two columns.
For Example (I don't remember stats of lvl 1 spell, so for this example I will just divide them by 2):
[Fire Wave] 1/3 -> 2/3
Cooldown: 40s -> 30s
Duration: 5s -> 10s
Distance: 8 -> 15
Damage: 25 -> 50

Now I will be writing about the only thing I dislike about this game.
Mana costs, mana pool and mana regen.
I am lvl 6, invested all points in mana, and with equipment have 160+45=205 max mana.
Let's look at [Fire wave] 2/3 which deals 50 damage to everyone in 15 units of distance once in 30 seconds and costs no mana.
And then let's look at [Flame of a thousand sparks] item. Which deals 40 damage per 15 mana. Do you know how long it takes to regen back from 190 to 205 mana? 75 seconds! So the spell which character "weaves" by herself can be cast more than twice as often than small firebolt that is cast with a special tool for it? Yes, there is mana potions, but the melee spends no resources to kill enemies and using [heart of the storm] longsword killing enemies requires same 2-3 (for armored ones) hits by sword (without investments in damage) and same 2 or more hits by firebolt, plus there is a chance to miss because of slow projectile. Something needs to be changed here.
Maybe mana stat should also increase mana regen, or mana regen should be in % from max mana, or maybe even the cost of mana for items should be lowered to something like 8-10 damage per spent unit of mana, because now there is no point in using magic weapons at all, if you can just go to the group of enemies, gather them in "train", press 1, everyone dies, you spent nothing, and when you get to the next group and gather them, the spell is ready.

Other

Is it too much to ask for a slot for arrows in equipment, so they dont take place in inventory?
Also would it be possible for magic swords(wo)man style with [Magic weapon]s in left hand and a sword in right (including or not long sword)?

That's all, have a nice day!

edit:
I just noticed that after last patch with craft alterations, 1 [blue gem] is needed to craft 1 [charged mineral] and 20 of gems - to craft a bow [Song of arrows]. Is it a good idea to use same resources for crafting consumables and equipment?

Also the thing that is used to craft [metal] from, it doesnt have name or anything, only price.
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Showing 1-1 of 1 comments
Thank you for the feedback.
I'll try to make the descriptions clearer. I tried to keep the stats as short and concise as possible, without detailed descriptions, since few people bother reading long stat descriptions.

Regarding burning: it's the total damage from the hit plus the burning. At level one, the hit damage is 30, the burn duration is 5 seconds, and the damage is 2 per second.
Distance is in meters.

Magic in the game is designed to be additional temporary weaponry rather than a permanent one. That is, so the player uses it in the right situations.

I'll recalculate the stats more carefully.

Thanks for the feedback! I'll take your suggestions into account. Regarding the character editor as well.
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