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You should consider the fact that he doesn't even own the game, has a private profile and makes sarcastic remarks, that he's probably trolling you.
Plenty of games support VR and non VR. In fact, any game studio worth a damn would do so, because it's stupid to shut out 90% of the gaming market simply because you're too lazy to add on keyboard controls. (which is very easy to add by the way; and yes I have written my own game engine thank you very much).
Any developer who goes VR only won't last very long in the real world. Which is ironic since they are developing for VR, and have VR mentality. (for the slow that means they don't have reality-based expectations).
I think you must not have ever used VR for this analysis to be the result. While some games do support VR and non VR, they are traditional games with VR tacked on, and severely lacking in the experience. Project Cars and Elite Dangerous are great examples where the VR is great, but sub par when compared to true VR experiences.
Considering the number of developers who are having great success with their sales of VR games, and considering the number of games in the works, and the overwhelming support of VR by large and small publishers, I suspect you are incorrect in your assuptions.
I don't expect VR to change gaming, but the idea that every VR game should be able to be played without VR is missing the point completely, VR games are best when made FOR VR. There is no way to substitute it with a traditional monitor keyboard/mouse/controller experience.
Straight trolling but
is just as wrong. I own a Vive. Anyone who puts one on and utilizes the MRI demo in "The Lab" should know rather quickly that VR tech is inevitable once it becomes more affordable and compact. Telepresence is what will sell it, not hype nor video games.