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For now, you can always try to kick the joining people out and with that “limiting” the attendees to your friends.
I’m very sorry that I could not provide a fix but I hope the solution is useful.
However I did place other workarounds for the game not working in the other thread where you posted. Please check those!
Also based on the reports we have, yes it's very likely isn't happening for everyone.
As said above, not that it's also possible to kick the players you don't want it. Even though I know it's not the same.
I just guess the intended original roguelite design ended up harming 9P potential a little here and there on several ways.
Unfortunately, things don't always work in a way that something done once can be easily done again. Most of the programmers that worked at Frozenbyte during Trine 2 development (and even many that worked on Trine 3) have left the company. The network and especially lobby code (including code that handles public/private distinction) is a spaghetti monster level mess. It will be updated (rewritten mostly) for Trine 4, but that doesn't help 9P at all.
Of course, you always have to compromise on something. People consider Trine 2 to be rather well-behaving and relatively bug-free game, but it still has something like 500 known bugs.
-JLarja / Frozenbyte
Thanks for letting me know what snobby little brats the community is. I won't be buying this game.
Yeah, heaven forbid in a game with PUBLIC Multiplayer and PRIVATE Multiplayer, I want the PRIVATE Multiplayer to say PRIVATE, and if I want to play with people I've never met before I'll join the, y'know, PUBLIC areas.
Which, y'know, good on the community. But that's also definitely the community making up for a core feature being broken that the developers don't intend to fix. :( It's a real pity.
I like the game, but as it is I will change my review to not recommended, cause it's unplayable in the way that we bought the game for.
If there is no news about a fix for this (btw devs: simplest fix would be to have ANY kind of multiplayer options in the actual gameplay part of the game) soon I will request a refund for the game being unplayable.
The game is still playable, so I can't promise a refund but you do have the right to ask for it. Unfortunately some issues get lost in the game code and might even be impossible to fix. I don't know if this is the case here, but sadly we haven't been able to find any leads that would help to fix this issue.
It's still possible to kick players by writing /kick playername to chat, but unfortunately we don't have any other solutions at this point.
Cheers and still thanks for trying the game (kaot and everyone else)!