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There's a fight on the last level where there are just a ton of elemental boars, and the fire ones have ice resist auras and vice versa. So only lightning or death work (or steam). Normally it's a tough fight for us with lots of kiting in a confined area and deaths from the elemental trails as the floor is filled with them.
This is right after you get some staff that's floating by itself after a fight with lots of bugs.
We jast stood at the entrance where the boars come and unloaded. Not one boar made it into the room. This is on hard. We all just busted out laughing. I wish I had Frapsed it.
It was 3 corneliuses and one carabel, and the carabal may as well not have been playing the whole time.
Corny is a bit OP ;)
This only works for ALTERNATING spells.
Eg; casting fireball 8 times only grants 8% spell power. Casting it ONCE, grants 8% spellpower.. casting it once and switching to a dif spell, and casting that spell (after the first cast) grants +16% spellpower, etc etc etc.
It's not that great.
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>Specialists, on the other hand, have extra effects added to their spells, elemental immunity, bonus resistance to party members and capable of bypassing enemy's immunity.
NOTHING breakts through color immunity. (eg; if its red, it cannot be damaged by fire.)
The resistance reduction you are thinking about is the little symbols near the enemy life bars.. eg; a purple mob with a red and green 'symbol' is IMMUNE to death, and 50% resistant to fire and life magic.. which can be reduced by talents.
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@OP
The 2 best damage dealers based on talent setups and theoretical output are the Lightening owl, and the Death cat. Cornelius has the benefit of being a bit of 'jack of all trades' and therefor not dependent on getting certain specific spells to do extremely well.
The owl requires max level to be good.. due to his scaling talent.. and his weakness is shielded (actual reflecting hand held shields) due to how most lightening spells work - The best one being the little bolts that you get 8 charges of, which bounce everwhere (and cause LOTS of friendlyfire.)
The Cat requires around level .. 48 I think (2, 21 point talents, +5 more = 48?).. and gains even better with the last 12 levels. My Cat has... 40% melee DR, 25% ranged/spell DR, and is healed by 15% of ALL (any party members, any enemy's) death damage dealt.
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@OP
The remaining specialists are just that, specialists;
- The frost mage chick having talents which add additional duration and % slowing effects, bonus damage for the party against slowed/frozen targets, among other things (It's been awhile since I've played her)
- The fire guy I'll agree SHOULD be higher and amazing with fire.. but the problem is his talents are based around DOT effects.. and in any good party, everything dies too quickly for him to get any traction in damage dealt.
- The steam guy can output quite alot with good talent setups.. but is almost useless in a party situation due to friendlyfire issues with him trying to melee and getting TK'd.
- Armadeus can be utterly amazing and instantly gib most targets in the right hands... but leveling him is painful as all hell.
- Life magic chick is a healer in a game where you get healed to full after every minibattle.. and where everyone can get their own healing spells that don't need to be empowered by +%healing talents like she has... Dev design utterly failed by bringing her in... in how the game ended up. (Its possible when she was originally designed and implemented that healing was actually needed. Now it's not.)
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All this being said; I'd also like to say that certain fights have healers or what feels like never ending fights.. and its very easy to 'rack up massive damage' as any hero in that fight if your 'friends' are dead, or don't know what to do, or worse; didn't get the right spells to deal with the situation.
Lastly, if you want to see a level 60 death cat in action, add me to friends -- assuming you are in the Americas... if you are EU, the ping would be REALLY bad I think. :(
Good post, thanks for all the info.
Are you sure about this part? With the -25% fire resistance talante on Marvik I can damage all the red/orange mobs who are normally immune to fire. Normally I would see no numbers above them but when I have that talent my meteor storm and other fire spells damage them.
I haven't tested with the auras (large circles on the ground) which grant immunity, which I think is what you're talking about.
Same w/Owl's talent and lightning guys.
I 'could' be mistaken.. at one point I picked up the death cats version of this (-25% death spell resistance).. and swore I wasn't doing damage to purple mobs.
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Anyways, did you want to try partying up? It's been a few months since I've played and am always interested in grouping with people if they have room.
My favorite character is Marvek, so I show you how I set the talents and I'll explain the key points of my construction:
Branch C:-Heat stroke is the strength of my fire wizard, it is essential to have control of the situation and this talent is ideal for my way of playing.
for this reason the C branch of talents is the most important.
-mana barrier is another essential talent that can be accessed, but 2/5 points are more than enough in my opinion.
-on branch B and A we can access "hotspots" to counter the waves of elements of fire that we will find on our way, "trailblazer" and "flame wards" to help the party survive our waves of fire (lol). they are great for playing with other players, for a solitary game version you can edit.
all other talents are set to increase% crit chance and spell power.
Branch C:
-liveliness 5/5 - mana flow 5/5 - ice resistance 2/5 - lightning resistance 2/5 - firebrand 1/1 - mana barrier 2/5 - rising spirits 3/5 - heatstroke 1/1
Branch B:
firepower 5/5 - inflame 5/5 - hot spot 5/5 - blowtorch 5/5 - trailblazer 1/1
branch A:
spellcraft 5/5 - homework 4/5 - thik skinned 1/5 - flame wards 5/5 - backbone 1/1 - simmer 1/1
As for Cornelius dealing more damage than others... Are you sure you use the right talents with Marvek for example? This huge damage difference is only possible if you don't have the right spells or if your talents are wrong. Or if you are bad, but we can rule that one out IMO.
You appear to be replying to someone I have blocked.. as I didn't say anything like that.. and the only person I have blocked who frequents 9p discussions is Frog something or other... and yea, he's got some really whack ideas on how 'his game' is suppose to be played which can almost always be proven wrong.
Level 40 (for hardcore work at unlocking gilded); https://npskills.github.io/hardcore/Rudolfus.html#0000000000050050050300555041001
Level 48 MY build: https://npskills.github.io/hardcore/Rudolfus.html#0000000000050050055510555041001
Level 60 MY build: https://npskills.github.io/hardcore/Rudolfus.html#5500001000050050055510555051001
Optional 'solo' oriented build (uses poison ticks and stun% which is really nasty in co-op if you accidentaly friendly fire.): Level 33; https://npskills.github.io/hardcore/Rudolfus.html#0000000000050050000000505501501
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edit;
Notes; I use the 50 dmg melee staff that grants 5% crit to self and party. This makes my melees 100 dmg with that melee talent in the mid-right talent tree.
I also generally only use the gilded cat character selection (for his 3 starting spells).. I recall 1 of the non-gilded cats starting spells was ok, but the other 2 were TERRIBLE, causing much friendlyfire and were generally badly designed/hard to use death spells.
L40 HC build to work on getting gilded char unlocks; https://npskills.github.io/hardcore/Cornelius.html#00000000005500005401155500000030
Pure damage L40: https://npskills.github.io/hardcore/Cornelius.html#55000502105500005401100000000000
Endgame L60: https://npskills.github.io/hardcore/Cornelius.html#55000505115500505501150500000000