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The role I think Irene fits best is cracking really tough enemies.
https://imgur.com/a/tdtkAU2
This build has ~2450 attack, 70% melee dmg bonus and 15% attack bonus - and thanks to the Combat Gloves special bonus it deals 30% extra damage when the enemies armor is lower than Irene's attack. With Flanking / Exposed bonus the crit rate is sufficient, so is the hit rate. She blocks all melee hits and most ranged hits. If you find the right gear you can sacrifice some block vs. ranged for higher speed while maintaining 100% block vs melees.
(6th form can be swapped for 2nd form to pick off weak enemies like snipers)
She makes a really strong frontline against Detrons and punishes them hard.
So as a conclusion:
I definetely disagree that Martial Artist only has counterattacks as its sole selling point. 100% Block vs melee and high block vs. ranged. Great synergistic gear. Flexible cooldown reduction. Additional damage leaver and good scaling make her a strong force to be reckoned with and a good teamplayer that benefits from a support more than Albus or Alisa.
Battle mage has more than 100% block against both melee and ranged enemies so not sure how that's something martial artist can do over battle mage. Flexible cooldown reduction maybe. Great synergistic gear? Dunno what that means, there's good gear for battle mage too. Good scaling what? Battle mage has way better scaling due to support magic circuit. 70-85% damage boost is quite nice but a battle mage can get similar amounts of ESP damage. Also don't forget battle mages also has resistance shred and the absurd multiplier that is magic explosion.
If that might not be enough then battle mage also has insanely high bulk due to iron heart. A schwarz destron easily does 900-1000 damage to my martial artist irene on high risk high reward but only does 200-300 to a battle mage because of it. To further rub salt in the wound battle mage has self HEALING. It's not a pathetic heal like the fire masteries either she can literally full HP heal every turn.
TL;DR I like martial artist too but it's hard to defend that it has that many more advantages over battle mage. Counterattack is the most notable one still
Agree with everything you mentioned here. Also sure counterattack martial artist Irene can do some absurd damage, but she also tanks here AT incredibly fast as well due to all the counterattacking which doesn't help the class at all.
The two things i find that just makes battle mage better in most cases are
1) Much easier to get high block and damage reduction
2) Gets incredible bulk due to the Healing it has access to which just fully heals as soon as she does something
I've tried using her as a Battle Mage a few times and it honestly only works wonders if you use a similar build to Carter, but you get far less turns. In this case, you should use the Personal Mastery that increases her damage against criminal organizations- which is pointless in late game tbh. But either way, the battle mage doesn't really fit for either Sion nor Irene.
Usually I just rush ahead with Alisa, and have Albus/ Lenton fall right behind her supported by everyone else, and then have Irene flank 1 side of the map solo and she usually ends up at the other end of the map all by herself before the rest of my team, taking out any/ all elites by herself. Its really strange how broken of a character she is.
Also, the Lonely Hero is actually a really amazing personal Mastery as if you just send her off by herself with that Basic Mastery (The hero one, idr the name) You get a free buff every turn on top of dodging/ damage/ decreasing AT every time you end your turn/ put an enemy out of action/ Taking an action/ recieving damage. But only as a brawler. At best as a battle mage, self heal using Battle mage skills and fire recovery. ***AT BEST***. Don't count on recovering a lot of AT here, tbh. As a battle mage, you just gotta use her as a shield...but Alisa does that better
Also to the guy who uses Albus as a tank, show me how. Lenton is a far better tank imo. Albus, from what I can see, is just a really speedy character that hits decently and fills in the gaps inbetween the character's weaknesses, with no strengths of his own. Basically, no matter how you build him, he just remains a flexable character that is both replacable and irreplacable in every situation. A really strange character especially as the MC.
0AT builds get boring to play fairly quickly though, I retired the build a while back.
Sure but battle mage has tools to go fast as well is what I am trying to say. Battle mage can use flame explosion on quick succession too if that's what you mean by "cheaper in time". I personally tried berserker + joy of lunacy + berserker seal on battle mage and it is insanely strong. Auto switches to her turn in 4 hits and joy of lunacy clears all of the cooldown on flame explosion as well
There's fast and there's fast. Irene built for speed will clear some maps before a single enemy gets a turn, there'd be no point auto switching when she takes four hits because the enemy won't make four attacks total. It's not much fun to play that way though, I'd recommend doing it once just to see, but I wouldn't use it as a normal build.
Don't get me wrong, I think BM is great and use it most of the time in most practical situations. I'd be up for martial artist getting some sort of boost, but I didn't find it better in every possible way.