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Which mission is this? I can't seem to remember which one you are talking about. When you say they take turns randomly when not their own turn, have you attacked them or anything? I don't know how that game handles when new enemies enter the battle and if their speed is higher than everyone else if that lets them go first.
I can't remember the name unfortunately. It's about level 25. Story wise there's been a huge car crash with at least 100 dead and you're there to pick up the survivors, then the gangs show up because... Actually, there's not any good reason for them to show up, just that the mission would be too easy without enemies I guess...
It really seems like they just get turns at random. Like, all the enemies spawn in then turns progress normally. I shoot some of them (actually killed more than half of them because heixing's scattershot is crazy), then at some point when it should be my guys moving another 3-4 times in a row, the enemy bosses just decide to have a turn. I didn't move closer to them, I didn't trigger any of their skills, they just decide that that's when they'd like to have a turn. Which is exceptionally annoying because if I had been given those 3-4 turns I probably could have killed the bosses, or at least forced them to run away to heal, instead of them getting to just outright kill one of my units.
Also, why the heck does dodge just become useless halfway through the game? I was quite happy having an invulnerable character out front to soak attacks but now it seems like the enemies are just hitting them every time. Especially the white tiger sword guys (Ralph included). My guy has 60% dodge. Add to that whatever the enemy is missing from their hit accuracy (usually they have about 80%) and I should be dodging them 80% or more of the time. Except they just seem to hit me now, regardless of how high my dodge is. Actually, seems to be white tiger guys in general because I remember the first mission against them was when I started getting hit. It was the one where you have to grab the three police groups and run away from the infinitely spawning enemies. Their gunners seemed to hit my dodge focused character 90% of the time too...
Unfortunately, I don't have all the info on them yet so I can't actually check the 'troublemakers' page to see what might be causing my dodge skill to not work.
They do have special masteries such as, +20% hit against bleeding, +50% hit against enemies hit by friendly etc.
Some enemies reduce the AT of nearby allies when they die.
Some reduce their own time when they see people on their side die (or people on your side)
Some reduce their own time when they're attacked and block (or when they're attacked and dodge or when they're attacked and hit)
Some get to go instantly if their next turn is far enough away (So doing enough reaction attacks makes it their go!)
All of these are things you can do once you've beaten them and have their masteries ;)
If you can spot a symbol floating off them that looks like a clock with a number next to it, that's their AT changing. Figuring out what's making that happen can make a fight a lot easier. It could be you need to stop AoEing the mooks because killing a bunch makes it the bosses turn, perhaps you need to prevent them taking counter attacks using ranged abilities, perhaps you need to hit them a smaller number of times with big single target powers rather than lots fo weak hits. I can't remember this level well enough to say exactly what you need to do, but figuring out why they're getting turns rather than experiencing it as random will be the key to success.
I quite like that the game throws you curveballs and you need to work out new approaches rather than doing the same thing all the time. It does mean that some levels feel like brick walls because your previous tried and tested approach doesn't work anymore. The first bicron level, the draki nest and the skull snipers all did that to me.
Edit: Do you know which chapter the missions is in? If you go to Silverlining and then the office, you can click on Case Record and replay scenario missions. Up at the top there should be indicators allowing you to select which chapter you want to play a scenario from.