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If I had to choose one of the three to keep though it would be the Dark Baron. Here's their setups if you are interested.
https://steamcommunity.com/sharedfiles/filedetails/?id=2179220325
https://steamcommunity.com/sharedfiles/filedetails/?id=2179220349
https://steamcommunity.com/sharedfiles/filedetails/?id=2179220276
https://steamcommunity.com/sharedfiles/filedetails/?id=2179220302
https://steamcommunity.com/sharedfiles/filedetails/?id=2179220369
https://steamcommunity.com/sharedfiles/filedetails/?id=2179220391
If you're limited to 3, I'd go for 2x Melee + 1x Ranged, with the Ranged being Ice.
Draki Queen
https://steamcommunity.com/sharedfiles/filedetails/?id=2161112750
https://steamcommunity.com/sharedfiles/filedetails/?id=2161112794
Draki Ice Prince
https://steamcommunity.com/sharedfiles/filedetails/?id=2161112639
https://steamcommunity.com/sharedfiles/filedetails/?id=2161112694
In general, barons are better as ranged attackers. Fly is essential as an evolution as it's almost always +20% hit and dodge and allows you to benefit from perks that require elevated position all the time.
Monarchs seem to be better tanks, but I'm not even sure about that. They do have a lot more raw stats though.
As far as elements go (as long as you go for elemenal masteries):
-Lightning build will ignore enemy armor/resist which is usually at least x2 damage on same level enemies and potentially way more vs bosses. It also has very high crit chance and damage, but still suffers from enemy block
-Darkness uses attack instead of esp for all their attacks, and draki have a lot more attack than esp. Spirit overcharge build also deals with enemy block and dodge nicely (dodge just by having an obscenely high hit chance)
-Ice can perma CC enemies with absolute zero (and melee ice doesn't even need it because the attacks freeze outright)
-FIre has some nice sustain with debuff removal. heals. revive. Good damage too with overcharge
-Wind have healing and nice at reduction from blood wind
-Earth can have insane block. further physical damage reduction as well as counter enemy block and do nice damage with rock fist if you go for high armor
-Water/Venom will have insane dodge as well as strong debuffs
Overall:
Damage - Lightning, dark barons
Dodge tank/debuffs - Venom baron
Block tank/damage- Rock prince
Support/damage - Wind whatever
CC/tank - Ice prince
Tank with revival/damage - Fire prince
Ice & dark are imo the strongest.
Barons draki have better mobility, are the only ranged focused beast and with the use of Flight personal mastery and Postioning, are the fastest of the draki evos as well as the most accurate and deadly. Spirit Draki is the Aoe king of the barons and can clean up multiple enemies quickly while debilitating those he can't and pretty much has the best hit rate due to being a spirit type, Fire draki can cause mass mayhem and lock down many targets with explosions if you can spread his burn debuff and can multi attack thanks to fire mastery sets, Lighting Baron is the fastest of the barons thanks to the lighting mastery options it has now has insane crit rates and with Sp focused masteries, awakening and lighting charm can gain 65%-75% (I dont remember which) Stun chance with his lighting attacks, and Wind Draki is a great CC Baron who can deal high damage and lock down, slowdown and cripple sturdy enemies while maintaining a good AT control.
Draki Knights are the tankiest beast ability wise and scale armor further reinforces this. With Ice knights frost armor on top of ice masteries and draki masteries your can virtually take no damage from most normal attacks, Earth knight can gain block and Armor to an unlawfully high degree that would render physical attacks pretty much ineffective against it and with such high armor certain earth mastery set would make your physical attacks do Glass cannon levels of damage (damage easily breaking 4k with a basic attack), Water Draki knight has a unique blend of tanky and hard to hit and with it's access to poison it can cripple enemies and weaken them without having to lift a finger forcing enemies to back off and recover and due to poison their recovery would be weaken as well, Wind Knight can gain flat damage reductions against all forms of damage along with the scale masteries will make it hard to take down if the enemy continues to use the same damage source on it.
This is just scratching the surface of it, it's very hard to say what is the beast draki evo, I personally would HIGHLY recommend training a draki for each element for both the baron and Knight line and from among them find the one that sticks the most for you. Like how for Echo the Draki Queen and Ice Knight are his best, or how wind, spirit baron and flame knight are Grim's best. For me Wind, lighting, and Ice Baron are my best. I personally don't use the knights because my Ice tima serves the tanking beast role for me.
Don't evolve the Hatchling to Draki right away, level it a couple more levels and evolve it to the other option (knight).
If you want to benefit from crits, you need to stack damage reduction and lower your block/dodge as much as possible.
Wobbly belly, steel armor for -200% crit damage. Use Red flower to benefit from crits.
There is also sleeping build to make you benefit from crits even more. That needs a lot of work.
Thanks! Yeah thats what I did wrong then. But its fine, I have more unhatched eggs to mess around with...Little monsters were a pain to snatch up too LOL!