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Even when CA builds theoretically let you maintain control of your character, it tends to depend on countering, hitting, and killing and there are just too many ways for that sequence to be interrupted by the wrong enemy mastery or a bad die roll. Sooner or later you end up as a fancy bollard.
Sometimes a fancy bollard is enough, on late levels at high difficulties it tends not to be.
Hero/counter makes good sense though, when it works your counter attack is legitimately producing that extra AT. SoP/counter has never made sense to me, you can take the counter off and sword of protection still works just fine. It's usually better to just take an extra turn than an extra attack, especially with Albus who can make forestall so dangerous and reset it each turn.
I think there is some misunderstanding here. Irene reached 300 AT because she was attacked by about 10 enemies with ranged attack (most of them were machines), many of them added 10 AT on attack. Let me create another screenshot when I actually counterattack ;)
It's just that there are so many situations where that doesn't happen in practice.
I encourage you to at least try it again ;)
PS. It is double fun when Kylie uses her support to give instant turn to such counterattacker.
But I do believe in experimentation over theorycrafting, sometimes the results are surprising and I've not tried it in a while so I will do as you suggest and throw together the best Irene solo-counter attacker I can next time I play.
Here is my Irene for reference
https://steamcommunity.com/sharedfiles/filedetails/?id=2906604748
I have Flame Regeneration, but it does not work well with this build so I rely on retreat to Anne to restore HP if needed.
And Albus
https://steamcommunity.com/sharedfiles/filedetails/?id=2906606239
However being proactive is always better than being passive. Relying on enemy actions for your characters to do something takes control away from you and puts it into the enemy's hands. Which can lead to more unpredictable and potentially unfortunate situations. The more control you have the fewer unlucky accidents should happen.
E: Plus Forestallment is often just the better Counterattack.
I tried it, but I don't see a way to solve issue with skills: after killing 2-3 enemies Albus is out of skills to use.
I did it for grenadier Ray who can spam basic attack as long as she one-shots things, but Albus does not have anything like Nimble Preparation :(
Maybe it will be available later, but for now Counterstrike solves both vigor and skills problem.
E. "Best condition" is still unknown and I have just realized that I haven't played any ordinary cases except the first one, lol. Playing level 7 scenario designed for 2 characters with 8 characters of 40+ level is extremely boring even in challenge mode :(
E: Also just in general much of what is being discussed here is about lategame. And lategame is vastly different. Early on when characters are slower and weaker in general certain masteries are quite strong. Counterattack can be one of them.