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He'll take some time to get used to, though. Keep your backrow chars safe. His approach can still be messed up by ZOC. Having Veteran on every melee char should be mandatory by now. IIRC, his extra attacks are considered responsive attacks, so they can be nulled with Lightning Reflexes(or it's set). And he has a set which makes him extra tough at 1/3hp, so try finishing him before he reaches that.
Darius has the Final Resistance mastery set, which gives the character a 100% block chance even when frozen/stunned. Said set however only activates if the target's HP drops below 33%. A good way to avoid that is Black Mage Sion and his massive damage. After activating Darius' Impulse Fields, just give him a good shock with Sion.
Berserk is the approach-on-damage-taken skill you mention. If you pay attention to the Berserk max-move-range limit and keep your chars outside of that range, it will greatly help you to avoid any counter attacks from that skillset. It can really hurt you when mobs have it along side a counter skill, but I have yet to find a good way of utilizing it on my playable chars. They always seem to stupidly charge at the ranged mobs that they can never catch up to and hit, so it's like a slow gauntlet death-run if used (in?-)correctly.
BTW if you think Darius is tough, just wait until you get to the DLC map clown mobs. On my first play-through on Normal difficulty, I have beaten every map except for what is (I think) the last map. I completed the DLC maps, I reached the end of the Season 1 scenario maps, but there's still a map I haven't managed to beat. I'm now playing another crew on Cruel, and man, that's a huge step up in difficulty. Hard wasn't hard enough for what I wanted to take as a challenge, but Cruel, is like, well, Cruel is an understatement.
Darius has no non-melee attacks, I tended to kill him by getting Anne to wrap him in vines and shooting him till he stopped moving (which sometimes took aaaages in the early days)
But it also makes me feel that much more that I-accomplished-something-feeling (or alternatively a screw-you-I-finally-beat-you-and-never-want-to-try-it-again-feeling) when I do eventually win the scenario.
I do like this game. A lot sometimes. I do hate this game. A lot sometimes. The more you learn the maps and where the mobs are, and how to approach the pinch-points, and how to get around those, the better your results and the more fun the game appears to be. Just keep in mind, the mobs don't always show up at the same points - especially the boss mobs.
Good? Bad? Indifferent? A bit of them all, but it does make for an interesting game, which I'm now playing over again on a harder difficulty level, doing challenge mode when I can, just to see - Can I beat it?