TROUBLESHOOTER: Abandoned Children

TROUBLESHOOTER: Abandoned Children

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Echo Mar 16, 2020 @ 6:11am
Albus - Is he really balanced?
After trying to build Albus in a lot of different ways, shuffling masteries, items in an attempt to get a decent result, I can only draw one conclusion:
Albus is worse in all roles than his teammates. I just can't find a way to build him to excel in anything.

I'd like to hear your opinions on where you think Albus fits, and perhaps some suggestions for build tweaks that I've missed, or didn't think of.
The following (wall of text) are my thoughts on the matter. Playing in Hard Mode, Challenge Mode.

Here's what Irene/Leton get as Martial Artists:
  • Extra damage reduction on blocking an attack
  • Lots of extra block
  • Less block/dodge for opponents (from multiple single masteries)
  • Extra retaliation damage
All this while hitting like a truck, one-shotting even (non-mechanical) bosses.

Here's what I use for Irene, for example:
https://steamcommunity.com/sharedfiles/filedetails/?id=2024201567

And here's what Sion/Irene get as Battle Mages:
  • General purpose damage reduction (a crapload of it too, with Iron Heart, Moving Castle, Impulse Fields and Magic Field). This makes them extremely resilient and hard to kill, without making them invulnerable (they are still vulnerable to freeze/panic/confusion/dots).
  • 100% extra block with Magic Armor
  • Free vigor/damage with Magic of Opportunity (CMP stacks)
  • More damage with Supporting Magic Circuit
  • AT reduction with Magic Accelerating Circuit
  • Enemy resistance reduction
  • ESP, HP, Resistance, etc.
Nevermind that Sion still one-shots enemies even while being invincible.

Here's what I use for Sion, for example:
https://steamcommunity.com/sharedfiles/filedetails/?id=2024201523

Take a moment to admire the beautiful synergy of these two builds.

Now what does Albus get?

As a GS
  • Melee damage reduction (less than Martial Artist)
  • Less damage blocked by enemy (far less useful than Martial Artist's reduction to block chance)
  • AT reduction on block (pretty decent)
  • Armor breakdown, which honestly is useless at one stack being 5%, and most things dying in 1-2 hits. Those that don't you don't want to melee anyway.
    Also, Martial Artist has this anyway, at a lower TP cost.
  • Retaliation guaranteed hit/crit (Martial Artist gets the better deal here imo, since they can 1-shot even bosses on counterattack, while Albus lacks the damage to and they will retaliate back and kill him).
  • Bleeding mechanic (with Severe bleeding). This would be useful if it worked with one-shotting enemies, but the whole mechanic (with Drain Liveliness mastery sets) relies on you NOT killing the enemy in 1 hit, thus giving them a chance to retaliate or take an action. This in a game where you either one-shot, or get one-shotted. Absolutely terrible design here.
    This can sort-of work if you build for Bladestorm and hope to 1) Hit and not kill the enemy 2) Trigger Bladestorm with 40% chance. But that takes another 3-point slot in the Attack section, an already overcrowded section.

https://steamcommunity.com/sharedfiles/filedetails/?id=2024201391

The above build does good damage thanks to the very high crit damage (Sword Manual + all swordsman masteries), however:
- No Forestallment, which I feel it's an essential component of a melee attacker's toolkit.
- No 1S1K
- No Catharsis
- No Overpower mastery set (which makes Forestallment so much more useful)
This means you have good damage, but can only kill one enemy at a time, and you have to wait for them to hit you in order to counterattack. This feels slow, especially since Albus doesn't have any class masteries that give him bonus speed and you cannot fit Shukuchi into this build while keeping the damage potential.

As a MK
  • Sustain from Blood Absorbing Sword
  • 30% less damage from criminal organizations (because beasts aren't criminal enough)
  • Better vigor recovery (not an issue unless you go with 1S1K + Catharsis)
  • Slight hit chance/block from Invisible Sword
  • Debuff the enemy with Cursed Sword
  • Stacking buff with Infinity Sword

https://steamcommunity.com/sharedfiles/filedetails/?id=2024201471

Sounds decent but that's only until you look at what he's losing in return.

First, lack of synergy with his swordsman masteries: none of the MK mastery sets use even one swordsman mastery. They're all geared towards elementalist/mage. That means if you want to use his Infinity Sword (for the awesome factor of Cursed Sword and stacking bonus) and Victory Blade for the Justice (for the extra damage, though also conditional to criminals) you will have 5 slots that won't be used in any other mastery, 3 of which are in Attack section. That is absolutely horrible, considering that they compete with Forestallment, One Shot One Kill, Catharsis and all the other swordsman masteries.

Second, lack of hit chance, lack of extra block chance, lack of AT reduction, lack of speed/move speed, and having a gimped build against machines and beasts.

Oh, and that sustain from Blood Absorbing Sword? You better hope the enemy doesn't have Impulse fields and they don't block, otherwise you don't leech anything. If you kill them on retaliation when they have have 50% or less hp, you leech a pathetic amount of HP.
This means to use this sustain effectively, you need to invest in crit chance and damage, and avoid certain opponents.
But MK also generally lacks in hit chance and block/dodge reduction on attack, so you're going to be missing a lot or getting your attacks blocked, which again limits your sustain.

The above makes MK melee dead in the water for me. It's basically sub-par in all respects vs all other melee teammates.

So what about MK ranged then?
About that...
https://steamcommunity.com/sharedfiles/filedetails/?id=2024201435

The first problem is that he doesn't have a real AoE skill. Fresh Breeze is a bad joke.
The second problem you can see in the build above. To get barely 2 Wind masteries, you need 8 slots, because Wind masteries barely share any masteries! That's unbelievable.
So you're left with Gentle Breeze, and in order to get any mileage out of this build, you NEED 1S1K and Catharsis. Sure it can one-shot regular enemies (again, when it hits and they don't block), but any enemy with Wind Resistance/Massiveness is going to ignore your peashooter.
And you're extremely limited in what mastery sets you can use.

Also, in this ranged role, Both Kylie and Ray exceed Albus in damage, utility and survivability. Hell even Anne as a Witch is much better in this role.

So to conclude (if someone reads the whole thing), I feel that Albus, as he is currently, needs a lot of help to make him viable, and he needs to have a more clearly defined role in the team that he can do best.
The problems I see are:
- Lack of Wind abilities, compounded by the horrible lack of synergy between Wind masteries.
- Lack of block reduction / extra block / speed / move speed
- Lack of HP / attack power / armor / resistance
- Lack of synergy within his class masteries (they are not shared between mastery sets)
- Too many Attack masteries. Some of them should be moved to Ability or Support (why does Heixing get to have Poison Bullet etc in Support but Albus has his Cursed Sword etc in Attack? No consistency there)
- Swordsman mastery set bonuses are weak compared to the other classes

Let me make this clear: it is possible to play Albus, and somewhat succeed. But there is no scenario where I wouldn't want to take another teammate over him.
Last edited by Echo; Mar 16, 2020 @ 6:38am
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RexEviL Mar 16, 2020 @ 6:36am 
Albus can solo any mission,
Echo Mar 16, 2020 @ 6:43am 
Originally posted by RexEviL:
Albus can solo any mission

Are you going to offer some arguments or just throwing in your opinion?
How about a mastery board and video with the lvl 46 violent case on H/C?
Last edited by Echo; Mar 16, 2020 @ 6:49am
Texus Mar 16, 2020 @ 7:15am 
I think at the moment I more or less have him counter everything.
Attack damage a bit up, as much swordmaster or greatswordmaster sets that I could find and stuff like foreinstallment. I believe Bladestorm was another mastery that I use.


I don't think you should throw my Albus just in the middle of the enemies but with only a few levels more than the story mission he tanks some attacks a while befirel they overwhelm him.

I got him stuck between 30 enemies once. Well roughly that amount that concentrated on him.

Well that's what I can remember now, Ineeded to close the game because it was maintaine time again. I suppose I use him as some sort of tank and hope that enough enemies kill themself while fighting him.
Echo Mar 16, 2020 @ 8:03am 
That's similar to the build I currently have on GS Albus, if you check my mastery board. As I mentioned in my post, it sort of works, but it has a lot of disadvantages compared to the other classes.
Adding Forestallment in there would replace several mastery sets, and I'm not sure if the tradeoff is worth it, considering it only activates one time without Overpower.
Last edited by Echo; Mar 16, 2020 @ 8:04am
Ordering Mar 16, 2020 @ 8:17am 
I'll only talk about Wind-base MK. Here is my mastery board.

https://steamcommunity.com/sharedfiles/filedetails/?id=2024362310

First of all, while MK mastery set might be not good, wind mastery sets compensates more than enough.

Blood Wind gives regular -30 AT for killing enemies as well as wind SP. On top of that, it boost wind dmg by 20%. This means Blood Wind is combination of "Executioner + Roar of Battle + Magical Acceleration", which make wind build worth it by itself.

Storm Hammer and gives "Destroy Armor" on enemies who are immune to knockback, which usually have high armor to compensate as well as general wind damage boost.

For individual wind mastery, Blood Absorbing Sword combos nicely with Enough Rest and Best Condition since it is easy to maintain 100% HP by just killing enemies.

Now, let's talk about ability. While he is weaker than Ray or Sion, his mobility is vastly superior to them with "Turning Over a New Leaf" and "Wind Walk". He is also only one who can remove various fog by default, and only one who can move enemies from far- which is especially helpful to get enemies out of cover(like denying Cover Move from that Skull Ranger). I don't see how he fall behind on utility level unless you compare him to dedicated supporter like Kylie, Ray, or Anne.
Last edited by Ordering; Mar 16, 2020 @ 8:22am
x_equals_speed Mar 16, 2020 @ 8:29am 
I use Albus in what seems to be an unpopular way: I built around wind curtain and aimed for high dodge over high block (which still having a highish block). I've only just finished the story so I've no idea how he plays out on endgame content on hard, but he felt perfectly balanced throughout the campaign and was a critical member of the team. Towards the end I had battles in which he sat with wind curtain in a smoke grenade and held off 20-30 enemies on his own while the rest of the team worked their way through the rest of the enemies on the level a few at a time.
Echo Mar 16, 2020 @ 8:38am 
Originally posted by Ordering:
Blood Wind gives regular -30 AT for killing enemies as well as wind SP. On top of that, it boost wind dmg by 20%. This means Blood Wind is combination of "Executioner + Roar of Battle + Magical Acceleration", which make wind build worth it by itself.
Yes, Blood Wind is very strong. But any wind user can use it. Why not put this on a Draki Queen instead and kill enemies several times better than a second-hand Wind user such as Albus? Also can tank better than Albus.

Originally posted by Ordering:
his mobility is vastly superior to them with "Turning Over a New Leaf" and "Wind Walk"
Those have a 5 turn cooldown, and Albus has no way to reset or reduce his cooldowns. That makes Catharsis a must have mastery, which also makes 1S1K a no-brainer. So basically all of your slots are taken now, and you're only using Wind masteries.

Now tell me, what's the point of the MK class, if he's only using Wind masteries, with only one single-target offensive skills to boot? Blood Absorbing Sword? Is that the only mastery worth using in his whole MK arsenal?

Originally posted by Ordering:
He is also only one who can remove various fog by default
Ray has Healing Fog, which is bigger radius and does actual healing and regeneration. She can also cast it from a higher range.
Also, fogs are only a problem in the end-game, far past the point where you get Ray.

Originally posted by Ordering:
He is also only one who can remove various fog by default, and only one who can move enemies from far
For knockback, I'll grant you that. But by the end-game (especially Challenge mode), most enemies have Veteran and/or Massiveness, which makes this ability of his much less relevant.

Originally posted by Ordering:
I don't see how he fall behind on utility level unless you compare him to dedicated supporter like Kylie, Ray, or Anne.
Dedicated supporters? All 3 of them can do both large amounts of damage and support well. At the same time. Hell, both Kylie and Ray have better defensive stats than Wind Albus.
And what exactly does Albus bring to the support table? The suppresion ability on his Gentle Breeze? Or the fog clearing for which you almost have to get into melee range? And would you rather waste a full action on clearing fog rather that taking out 1 or 2 enemies, or at least delaying them so that other damage dealers can finish the job?
Fog cuts both ways, so you can use it as both a smokescreen and a defensive mechanism for enemy melee.
Last edited by Echo; Mar 16, 2020 @ 8:47am
Echo Mar 16, 2020 @ 8:43am 
Originally posted by x_equals_speed:
I use Albus in what seems to be an unpopular way: I built around wind curtain and aimed for high dodge over high block (which still having a highish block). I've only just finished the story so I've no idea how he plays out on endgame content on hard, but he felt perfectly balanced throughout the campaign and was a critical member of the team. Towards the end I had battles in which he sat with wind curtain in a smoke grenade and held off 20-30 enemies on his own while the rest of the team worked their way through the rest of the enemies on the level a few at a time.

Do you mean Wind Wall? I can't seem to find Wind Curtain in the list of masteries.
And yes, Wind Wall is an essential part of the Wind arsenal, and it's included in the build I linked in my post.
However there are enemies in the game that can cut through your dodge chance like butter. Also, my argument is that a lot of the characters can be built to stay in smoke and just defend. But what can Albus do that no one else can? Or do better?
Ordering Mar 16, 2020 @ 8:54am 
Yes, Blood Wind is very strong. But any wind user can use it. Why not put this on a Draki Queen instead and kill enemies several times better than a second-hand Wind user such as Albus? Also can tank better than Albus.

That is unfair comparison since the queen is competing with other beasts while Albus is competing with other companions. There is no wind PC besides Albus and that is main selling point of him.

Those have a 5 turn cooldown, and Albus has no way to reset or reduce his cooldowns. That makes Catharsis a must have mastery, which also makes 1S1K a no-brainer. So basically all of your slots are taken now, and you're only using Wind masteries.

What is point of MK class? While he might not be able to afford mastery set, individual mastery from MK is still used with combo with other masteries(like "Blood Absorbing Sword" with "Enough Rest" or "Best Condition"). Also, its fixed class mastery boost wind crit damage tremendously since he has high attack.

Ray has Healing Fog, which is bigger radius and does actual healing and regeneration. She can also cast it from a higher range.
Also, fogs are only a problem in the end-game, far past the point where you get Ray.

She can't still get rid of fogs, and it means no-no for combo like freezing + Headshot from Support Fire. Just don't dismiss its usefulness because the utility is essential for other strategy.

For knockback, I'll grant you that. But by the end-game (especially Challenge mode), most enemies have Veteran and/or Massiveness, which makes this ability of his much less relevant.

Sure, but usually enemies have not both, for enemies only have Veteran it is still useful for denying their cover.

Dedicated supporters? All 3 of them can do both large amounts of damage and support well. At the same time. Hell, both Kylie and Ray have better defensive stats than Wind Albus.
And what exactly does Albus bring to the support table? The suppresion ability on his Gentle Breeze? Or the fog clearing for which you almost have to get into melee range? And would you rather waste a full action on clearing fog rather that taking out 1 or 2 enemies, or at least delaying them so that other damage dealers can finish the job?
Fog cuts both ways, so you can use it as both a smokescreen and a defensive mechanism for enemy melee.

He deals the least damage in supporter as you said. However, when compared to characters like Sion or Irene, I don't think Albus falls much behind. Sure, they tank well but in terms of damage I find Albus more useful to them. They are usually slower than him, and their damage output is not much needed anyway because of "Impulse Field" or similar mastery. Since I have two drones for tanking, the least useful member in my team is actually Irene because she is lacking ranged attack more than Albus.

Albus might be not in a plan in your strategy, but that does not mean he need urgent balance. He is fine jack-of-all-trade character with some unique ability, which is fine despite not being best.
Last edited by Ordering; Mar 16, 2020 @ 8:56am
Echo Mar 16, 2020 @ 9:22am 
Originally posted by Ordering:
That is unfair comparison since the queen is competing with other beasts while Albus is competing with other companions. There is no wind PC besides Albus and that is main selling point of him.
Yet. But in the future, we will surely get another Wind user. Hello Bianca! Did you see her Wind skill that completely takes an opponent out of the board for recurring turns? Now THAT is utility, my friend.
If not her, someone else. And while the queen is competing with Pets, they're both wind users. I know I'd be pretty annoyed if my pet actually outperformed my main character in their area of expertise. And it does, if you compare pet masteries with human masteries (Predator vs Blood Absorbing Sword etc).

Originally posted by Ordering:
She can't still get rid of fogs
https://steamcommunity.com/sharedfiles/filedetails/?id=2024414706
Can't she?

Originally posted by Ordering:
However, when compared to characters like Sion or Irene, I don't think Albus falls much behind. Sure, they tank well but in terms of damage I find Albus more useful to them. They are usually slower than him, and their damage output is not much needed anyway because of "Impulse Field" or similar mastery.

So let's discuss this part.
Sion and Irene don't have as much utility compared to Ray or Kylie, or Anne, it's true. But they can dish out a lot of damage in addition to being able to tank well. Both can one-shot pretty much every non-mechanical boss (with the builds I've linked above in my original post) and, best of all, they do so using the class masteries. Sion also has a ton of sustain with Magic Conversion and Magic Relief and can survive without heals.

Sion has 2 AoE abilities that can take out multiple enemies each round. And that's not even counting his overcharge abilities. His ultimate lightning beam can neutralize any boss by destroying their vigor, if he doesn't outright crit and kill them (say, if they have impulse fields).
Even with impulse fields, his chain lightning still hits 4 targets, and those without impulse fields WILL die. The one(s) that don't die from Sion's ability are taken care of by Giselle and Heixing's support fire. BOOM, that's 4 targets dead in one move, WITH impulse fields. Can you do that with Albus? Maybe if they line up like ducks in a row for his ultimate wind ability :D Good luck with that.

Now let's discuss utility. Sion doesn't need any, since he can kill and tank.
Irene has the Dancer class. She can increase enemy AT, decrease ally AT, buff and debuff.
Oh, and she also has an excellent melee AoE ability in her arsenal.
Now tell me, can Albus compete with Irene's utility above? Can you still claim with a straight face that he's not falling behind?

Originally posted by Ordering:
Albus might be not in a plan in your strategy, but that does not mean he need urgent balance. He is fine jack-of-all-trade character with some unique ability, which is fine despite not being best.

I'm sorry, but how can you claim that Albus is a jack of all trades, when you're using him as a WIND RANGED USER? His class masteries are Swordsman, Great Swordsman and Magic Knight. We already have Giselle and Heixing for long range, Ray and Kylie for middle range, and Sion for close and middle range.
Albus is, like... an extra, that does ranged worse than all of the above. He's simply not equipped as well in his skills and masteries to compete with the actual ranged teammates.
And again, first and foremost he's supposed to be a Knight. A swordsman. A melee character. Or at least a hybrid character.

So let me disagree completely with your statement there.

Last edited by Echo; Mar 16, 2020 @ 9:28am
Ordering Mar 16, 2020 @ 10:12am 
Originally posted by Echo:
Yet. But in the future, we will surely get another Wind user. Hello Bianca!
If not her, someone else. And while the queen is competing with Pets, they're both wind users. I know I'd be pretty annoyed if my pet actually outperformed my main character in their area of expertise. And it does, if you compare pet masteries with human masteries.

Then at least just complain after she came out. There is no use counting eggs before they hatches. Also, the queen outperforming main character might be annoying but it is irrelevant in terms of balance since they compete in different area.

Can't she

She can only get rid of specific kind of fogs(elemental fogs), regular fog from smoke grenade can't be removed. Besides, her healing fog still acts as fog which blocks headshots and give -40% to ranged attacks.

So let's discuss this part.
Sion and Irene don't have as much utility compared to Ray or Kylie, or Anne, it's true. But they can dish out a lot of damage in addition to being able to tank well. Both can one-shot pretty much every non-mechanical boss (with the builds I've linked above in my original post) and, best of all, they do so using the class masteries. Sion also has a ton of sustain with Magic Conversion and Magic Relief and can survive without heals.

I'll not talk about tank since I don't think Albus needs to be tank. How many tanks will be needed in a mission anyway? I use two drones for tank and they do just fine.


Sion has 2 AoE abilities that can take out multiple enemies each round. And that's not even counting his overcharge abilities. His ultimate lightning beam can neutralize any boss by destroying their vigor, if he doesn't outright crit and kill them (say, if they have impulse fields).
Even with impulse fields, his chain lightning still hits 4 targets, and those without impulse fields WILL die. The one(s) that don't die from Sion's ability are taken care of by Giselle and Heixing's support fire. BOOM, that's 4 targets dead in one move, WITH impulse fields. Can you do that with Albus? Maybe if they line up like ducks in a row for his ultimate wind ability :D Good luck with that.

Well, weak mobs can be dealt with 1S1K + Catharsis anyway, and his ability for acting twice can be used in instance for some situation that enemy might need 2-hits. Also, if you count support fire, Fresh breeze can also counted in since most enemies usually need one support fire to be killed. Actually, fresh breeze could be better in several situations because it has virtually non-existent accuracy penalty for distances.

Now let's discuss utility. Sion doesn't need any, since he can kill and tank.
Irene has the Dancer class. She can increase enemy AT, decrease ally AT, buff and debuff.
Oh, and she also has an excellent melee AoE ability in her arsenal.
Now tell me, can Albus compete with Irene's utility above? Can you still claim with a straight face that he's not falling behind?

Sion really needs some utility since he is slow. He frequently lags behind in my team while other character like Kylie is going fast forward with crazy AT reduction. At least Albus has ways to boost his movement to catch up, Sion just continue to run while other member clear out in ahead. For Irene, she has same problem in catching up with others. Also, while her melee ability is notable, her ranged ability is laughable, even falling behind Albus. Furthermore, if you go to Martial Artist for Dancer, she is also squishy since she can't rely on Magical Armor. Dances are very unreliable source for utility because it needs her to be near enemies and its boost might be not usable when you want to most.

I'm sorry, but how can you claim that Albus is a jack of all trades, when you're using him as a WIND RANGED USER? His class masteries are Swordsman, Great Swordsman and Magic Knight. We already have Giselle and Heixing for long range, Ray and Kylie for middle range, and Sion for close and middle range.
Albus is, like... an extra, that does ranged worse than all of the above. He's simply not equipped as well in his skills and masteries to compete with the actual ranged teammates.
And again, first and foremost he's supposed to be a Knight. A swordsman. A melee character. Or at least a hybrid character.

With a wind aura ability that convert melee attack to wind attack, he can perform well in close~middle ranged area. Just killing weak mobs with 1S1K + Catharsis is usually enough. Actual Tough enemies with high block rate/impulse field can be dealt with support fire, or just left to Kylie or Ray if it needs more. Drones can perform tank role with their ability to ignore petty damages. Then, there is literally nothing left to use "that mighty power" of Sion. AT reduction and mobility to catch up is more important than raw power when killing bunch of weak mobs after the remaining team moves for next main target, and that's where Albus excels Sion. If there is an exceptionally tough boss, Albus helps by delaying(he can give +60 AT whereas other can give less than +30 AT to enemy, and his personal mastery("Responsibility") bring his turn fast enough to give another delay to the enemy. He can push out enemies from cover to deny "total cover" mastery as well as clearing fog for headshot. He deals just enough damage and just enough utility to remain useful in most cases.

Also, the fact that he wield sword is irrelevant to balance. Sure, it might not fit the image people would expect from him, but then just said he should be changed to fit his image, not for balancing. Your strategy might not need Albus as much as you said. However, there are strategy where he is helpful and please don't try to deny it. As I said above, Irene is the least useful in my strategy - she is the least useful character when you don't plan to include melee character in the team.
Last edited by Ordering; Mar 16, 2020 @ 10:14am
Echo Mar 16, 2020 @ 10:36am 
Originally posted by Ordering:
...
It's clear to me that we're playing and viewing the game in different ways, and that's totally fine. I think your playstyle should be just as valid as mine.
I think I've expressed my views on the matter in earlier replies, so I'm not going to argue with you further.

Let's hear some opinions from non-wind users as well, I think.

I don't mind asking though,
Originally posted by Ordering:
With a wind aura ability that convert melee attack to wind attack, he can perform well in close~middle ranged area.
What ability is that? I don't think I've seen it yet, and I've got most of the masteries, except for some rare ones.
Last edited by Echo; Mar 16, 2020 @ 10:38am
Ordering Mar 16, 2020 @ 10:46am 
Originally posted by Echo:
It's clear to me that we're playing and viewing the game in different ways, and that's totally fine. I think your playstyle should be just as valid as mine.
I think I've expressed my views on the matter in earlier replies, so I'm not going to argue with you further.

Let's hear some opinions from non-wind users as well, I think.

Yeah, while I argued for MK, I also find GS build lackluster. I would also like to hear some slashing build. Also I'm sorry since I got somewhat heated in debate and said some harsh words to you.


What ability is that? I don't think I've seen it yet, and I've got most of the masteries, except for some rare ones.

"Calling on the wind" ability mastery, it can be obtained via leveling up class level of Draki Barons. There are versions for all elements other than Spirit. I also equipped Sion and Irene with similar mastery to change their basic attack to ESP-based ability(which has nice synergy with their class masteries)
Last edited by Ordering; Mar 16, 2020 @ 10:46am
Echo Mar 16, 2020 @ 11:02am 
Originally posted by Ordering:
Yeah, while I argued for MK, I also find GS build lackluster. I would also like to hear some slashing build. Also I'm sorry since I got somewhat heated in debate and said some harsh words to you.
It's all good, same here. I'm honestly interested in other people's feedback, since I'm rather surprised this topic hasn't come up before (can't find it on a forum search).

Originally posted by Ordering:
"Calling on the wind" ability mastery, it can be obtained via leveling up class level of Draki Barons. There are versions for all elements other than Spirit. I also equipped Sion and Irene with similar mastery to change their basic attack to ESP-based ability(which has nice synergy with their class masteries)

Nice, my Draki are still leveling so I'll get the ability soon enough. I'll give it a try once I do, maybe I'll find a way to make wind Albus work for me :)

As an aside, you made me go back and check to see whether my Sion and Irene are actually that slow :D
Sion might be a bit, with his 73 Speed and 10 Move speed, but Irene has 95 Speed (vs Ray's 102) and 10 Move speed (vs Ray's 12). And with a better pair of sneakers and the acceleration propeller, I could easily get her to 12 Move speed. So it's not that bad actually. Don't forget that Sion also has an ability that makes him immune to suppression fire delays.

https://steamcommunity.com/sharedfiles/filedetails/?id=2024523722
https://steamcommunity.com/sharedfiles/filedetails/?id=2024523584
林小鹿 Mar 16, 2020 @ 11:13am 
Hardly agree with you... Albus is currently a killing machine at end-gaming part. Try to level up to 50 and play GS. :Albus:
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