TROUBLESHOOTER: Abandoned Children

TROUBLESHOOTER: Abandoned Children

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Custom character creation when?
I really want to make a custom character
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Showing 1-15 of 15 comments
Maybe never.
That seems highly unlikely in a story driven game. Also would lead to some extremely overpowered combinations that you could make. (earth Battle Mage anyone?)
I believe Dandelion stated that the models are static, meaning that you cannot customize them (only reskin them entirely). Although I imagine there is possibility for recruiting enemies similar to the form of beast training in some sort?
Originally posted by TheGrouch91:
That seems highly unlikely in a story driven game. Also would lead to some extremely overpowered combinations that you could make. (earth Battle Mage anyone?)

That already exists actually, as an enemy. Skull Crasher in case 46 V. Gets annihilated by Gold Tongue and Albino Negoori though.

On topic: the 3D engine they're using is actually the biggest obstacle to that, since every model needs separate animation. Custom characters would have to use pre-determined models.
Originally posted by The nameless Commander:
Originally posted by TheGrouch91:
That seems highly unlikely in a story driven game. Also would lead to some extremely overpowered combinations that you could make. (earth Battle Mage anyone?)

That already exists actually, as an enemy. Skull Crasher in case 46 V. Gets annihilated by Gold Tongue and Albino Negoori though.

On topic: the 3D engine they're using is actually the biggest obstacle to that, since every model needs separate animation. Custom characters would have to use pre-determined models.
Yes because his setup is terrible. If you gave his possible builds to a player you would create nearly immortal characters. You can't just compare an AI build with what players can do.
Originally posted by TheGrouch91:
Originally posted by The nameless Commander:

That already exists actually, as an enemy. Skull Crasher in case 46 V. Gets annihilated by Gold Tongue and Albino Negoori though.

On topic: the 3D engine they're using is actually the biggest obstacle to that, since every model needs separate animation. Custom characters would have to use pre-determined models.
Yes because his setup is terrible. If you gave his possible builds to a player you would create nearly immortal characters. You can't just compare an AI build with what players can do.

Not a single build in "Troubleshooter" is without weaknesses. There is a hard counter for everything, including player-made builds.
Originally posted by The nameless Commander:
Originally posted by TheGrouch91:
Yes because his setup is terrible. If you gave his possible builds to a player you would create nearly immortal characters. You can't just compare an AI build with what players can do.

Not a single build in "Troubleshooter" is without weaknesses. There is a hard counter for everything, including player-made builds.
You can get literal infinite turns with just Prosperity, Best Condition, Wandering Brawler and Magic Accelerating Circuit which combined are exactly 36AT reduction. On top of that you only take 16% of post mitigation damage from both physical as well as ESP attacks while having over 200% block so not even the likes of Athaad can crit you. Offensively you still pack as much of a punch as any Battle Mage does just that you now can also ignore 100% or more block thanks to Stone Throwing.

If you want to tell me that that isn't a little ridiculous then idk.
Originally posted by TheGrouch91:
Originally posted by The nameless Commander:

Not a single build in "Troubleshooter" is without weaknesses. There is a hard counter for everything, including player-made builds.
You can get literal infinite turns with just Prosperity, Best Condition, Wandering Brawler and Magic Accelerating Circuit which combined are exactly 36AT reduction. On top of that you only take 16% of post mitigation damage from both physical as well as ESP attacks while having over 200% block so not even the likes of Athaad can crit you. Offensively you still pack as much of a punch as any Battle Mage does just that you now can also ignore 100% or more block thanks to Stone Throwing.

If you want to tell me that that isn't a little ridiculous then idk.

Even the turn of the Fire Draki/Irene with the Joy of Burning combined with Giselle's Fire Trap ends, and that's around -100 AT.
Originally posted by The nameless Commander:
Originally posted by TheGrouch91:
You can get literal infinite turns with just Prosperity, Best Condition, Wandering Brawler and Magic Accelerating Circuit which combined are exactly 36AT reduction. On top of that you only take 16% of post mitigation damage from both physical as well as ESP attacks while having over 200% block so not even the likes of Athaad can crit you. Offensively you still pack as much of a punch as any Battle Mage does just that you now can also ignore 100% or more block thanks to Stone Throwing.

If you want to tell me that that isn't a little ridiculous then idk.

Even the turn of the Fire Draki/Irene with the Joy of Burning combined with Giselle's Fire Trap ends, and that's around -100 AT.
It ends because it has a trigger requirement that is locally confined. What I have described does not.

Anyway you're comparing one imbanced thing with another. That there is other gamebreaking stuff in the game doesn't make this any better. And this was just an example of how players would break the game if they had access to any class/element combination they wanted. And if you think that they won't then you're delusional.
Originally posted by TheGrouch91:
Originally posted by The nameless Commander:

Even the turn of the Fire Draki/Irene with the Joy of Burning combined with Giselle's Fire Trap ends, and that's around -100 AT.
It ends because it has a trigger requirement that is locally confined. What I have described does not.

Anyway you're comparing one imbanced thing with another. That there is other gamebreaking stuff in the game doesn't make this any better. And this was just an example of how players would break the game if they had access to any class/element combination they wanted. And if you think that they won't then you're delusional.

And that's why patching and balancing of games never ends. There have always been exploits like that. And there would be even more if people had access to creating their own characters. I'll admit that I am not committed enough to this game to make builds capable of solo-ing one or more stages. With enough commitment, people will always find a way to "break" any game. Maybe that's fun for somebody but not exactly my cup of tea.

Even if we dismissed the issue, custom characters would only make sense if the game had a mode similar to the "Career mode" in "Battletech". Right now however, there's no really efficient way to cram them in.
Since it's, kind of, on the subject anyway, what would you guys think of a recruiting system similar to the pet taming system for human enemies? You could make it so that you need particular enemies to recruit certain enemies - for example, Giselle could maybe recruit Skull enemies by scaring them into surrendering, while maybe Irene could recruit spoonists by arguing her sense of justice. Something along those lines. And then your recruits would not be part of the company, but supporting your company in battles by form of community service (and possibly atoning). That's all to argue the justification behind it, though. How I imagine it working is just being able to select them as fillers for your missions when you don't have a full, or don't want to bring all of your, roster.
I don't think fully custom characters are good idea in a story driven game - they introduce issues w/ interacting with the preset characters AND are hard to balance. Essentially, I think a developer needs to decide early on, whether the game will be story driven (preset characters) or non-story driven (typically procedural generation). Introducing custom characters now would almost certainly break the balance and introduce a whole host of new bugs. A classic feature creep problem... BTW - a game where the characters are preset, but strongly customizable, within limits, (which this game does), IMHO gives the best of both worlds.
i dont think custom char would be good for this game.
Originally posted by Israly:
i dont think custom char would be good for this game.

agree , it would be a silly idea
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Date Posted: Aug 18, 2021 @ 11:35pm
Posts: 15