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I also went with quite a few white knight mastery, but the core base is warrior over swordsman. Part of that is to take greater advantage over the increases on the mastery that gives x% block, dodge and something else, based on number of warrior and white knight mastery equipped.
https://steamcommunity.com/sharedfiles/filedetails/?id=2291621066
The benefits are, its only using 46 points, so you can basically put the set up on her, as soon as you get her. Combinations of forced duel, neutralizing counters, forestallment (the only mastery not linked into a set currently) basically has me describing her as a pitbull. Once she is locked in melee, that is it. What she is fighting is locked in combat with her period. In the meantime, fatal bone breaking and some weapon break, leaves that target with a bit of a difficulty fighting back.
Otherwise, its much the opposite where you describe as the biggest issue, since it is more of a defense over offense (not that it lacks that). A lot of excitement buffs, (which blend into the white lion personal mastery), including encouraging others, complete blocking of responsive attacks, and a reasonably high health, has her all set on the defensive. There are also a few ap reductions mixed in, but it really only counterbalances what is loss from the continually being attacked.
Overall, she ended up a polar opposite sword base than my Albus. Where as he is fast and lethal, with a lot of dodging and counter, she is somewhat slower and more defensive, with a stronger blocking of responsive fire and more hp.
So the synergy mostly comes from the defensive aspects of white knight, combined with the continual encouragement of self and other party member, while at the same time, disabling the enemies being tanked (both weapon and armor break, as well as counter neutralization). Make her more useful when not engaged, and among the other party members, or staying back as a melee protector of Anne.
Again, going to describe her as a pitbull, but in this case, think of a mascot. She locks down targets in melee (taunt and those breaks), but she also has a slight cheerleader element as well.
*note, have yet to observe if war cry triggers the taunt or not. If it does, it greatly improves that ability to tank groups. I have observed however, that using sliding to throw the sword and hit multiple targets, does work for taunt.*
https://steamcommunity.com/sharedfiles/filedetails/?id=2291012253
https://steamcommunity.com/sharedfiles/filedetails/?id=2294399528
She get easy killed by sniper or other long-range attacker and can't heal herself
That is Alisa's general problem for most people. No self-sustenance other than the highly unreliable "Drain liveliness" mastery. I myself keep Anne with "Recovery support" near her or Kylie's drone with an Emergency Rescue System. Since she isn't nearly as tanky as my Irene or Albus, I named the build "Glass knight".
https://steamcommunity.com/sharedfiles/filedetails/?id=2295376715
https://steamcommunity.com/sharedfiles/filedetails/?id=2295377388
I capitalized on speed, attack power and AT reduction.
https://steamcommunity.com/sharedfiles/filedetails/?id=2295586089
Very vulnerable to pretty much everything, only has one chance for comeback.
Idea is to cross slash for every enemy with impulse fields, high hp, skull seal or bosses.
One Strike, One Head + Catharsis allow Cross Slash to be available after each 1 Shot 1 Kill
Bloodbath allows her to recover all AP with Cross Slash.
Darkness Hunter only way for her to survive.
You have only 1 chance with this build, if you fail to kill you can either retreat or try again.
Cross slash > Any single target > Cross slash.
Double Cross Slash skull seal and impulse fields.
-25% block all time, -35% when enemy level lower, Sharp Spirit 0-20% to 30% with Peak Greatsword. Extra -15% block with Gold Molar Charm.
https://steamcommunity.com/sharedfiles/filedetails/?id=2295480262
https://steamcommunity.com/sharedfiles/filedetails/?id=2295480287
Pros:
Generates a lot of buffs and gains extra speed and damage from many of them.
As long as a rage buff is present you can tank just about anything, and if something does go wrong you have immortal as a safety net.
The giant potion helps keep the enemies focused on you and lowers dodge, increasing the activation of Lunatic Beast.
Decent damage even without critical hits.
Cons:
No self heal.
Not much block from the build itself.
If you use/lose your rage buff you lose a lot of damage reduction and can not trigger immortality if taken out.
Vulnerable to freeze and attacks with stun chance. Bleeding can be a problem.
Critical chance and hit chance are a little lower than I like, though getting lucky on buffs (or sharing some potions from team mates) solves this problem
I find sending her in with an escort of melee police solves the self heal issue since their potions are good enough to keep her from dipping too low in hp. If any of the missions in the future have a large amount of enemies with freeze or stun built into their attacks you could always drop massive for charisma or regular exercise and mutant for veteran or snowman. This has ended up being a good jack of all trades build in my opinion.
https://steamcommunity.com/sharedfiles/filedetails/?id=2295480195
https://steamcommunity.com/sharedfiles/filedetails/?id=2295480226
Pros:
When in smokescreen you are almost invulnerable to ranged attacks just from the damage reduction.
Great for neutralizing boss enemies thanks to the improved arresting force, buff removal, and illusion.
Good AT recovery, -40 on a kill, -10 on a dodge.
If you get within 6 tiles of a ranged enemy the strong pressure debuff from the improved suppression talent is usually enough to halve their block chance and dodge chance if not more.
Cons:
Reliant on critical hits to kill.
High resistance enemies reduce your damage low enough that critical hits can not one shot them.
If you fail to kill something during her turn she is a bit slow.
Hit chance is a bit lower than I'd like but the concentration potion does a good job of solving this.
Poor protection from melee attacks could result in getting one shot if unlucky
Vulnerable to bleeding if left unsupported.
Poor quality smoke generator might fail to work properly, thanks Kylie.
Thanks to the dependence on smoke I usually keep her near some police too funnily enough, but I use the smoke generator and smoke talents on Leton and one of Giselles pets so she can team up with them if needed. While smoked up she is taking about 3 damage from critical sniper hits, though oddly enough I've noticed that on rare occasions she takes 700-900 damage (Maybe it's a shot from Skull Eater, but the damage seems odd compared to the usual sniper crits). Melee/impulse field enemies tend to counter her pretty hard but it easy enough to let others deal with them and then send her in to do what she is good at, which is flanking and killing soft targets. I've been using Irene as my anti-boss/flanker so far and I'm thinking I might just switch her out for Bianca.
Hmm, haven't considered a smokescreen set up, this give me ideas for Alisa tbh, seeing the biggest threat to her is range attacks. That sudden damage spike your seeing is most likely skull eater if it's a sniper, he can punch through a lot of masteries/ items that are meant to lower range damage, more so if he outside of your vision.
I can never get rid of my Irene, she has become a perma member on my team, once I had my build finally figured out for her ( I had to get myself out of the notion that she HAS to have counterattack...>.>), Bianca has replace my Sion due to the fact that unlike him I can have her be a glass cannon and fight in the frontlines with no fear, once I remove the problem enemies of course, which is mostly just rangers.
Scourge just gives 999 Armor and Resistance; Skull Eater's damage increases when he's attacking an Exposed State target, combined with his large amounts of Block/Dodge reduction.
Ah, I see. My bad then.
https://steamcommunity.com/sharedfiles/filedetails/?id=2295908375
Altogether 8 witch mastery sets, with 3 basic elementalist sets. Enemies want to burn her at the stake, and even thou she has extremely low hp (lowest of the entire company by a margin of around 400 hp), she nor those around her die as she is air shotting things, her due to mutant triggering, others from her spirit harvesting triggering, immortality and other buffs.
On those rare things that get the immortality buff itself, her ability to strip it (and basically all other buffs) while replacing them with debuffs, flips the script entirely.
Of course that low hp, is still the great downside. Immortality is not guaranteed, and it takes time to run thru poison clouds (great synergy with this is the end set using Heixing there), build up those buffs on self. While others are buffed from every visible kill, thru her, protecting oneself comes down to windwalking to avoid danger, keeping wind veil up 100% of time, and not taking a bad shot at the very start of a mission, before your mutant buffs take command of the situation.