TROUBLESHOOTER: Abandoned Children

TROUBLESHOOTER: Abandoned Children

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Share your Bianca/Alisa builds!
As the title stated wanted to make a thread to share builds for the new characters. Tbh for me Alisa was harder to make a build for that covered all of what I wanted for her but I was finally able to figure something out that got her close to what I wanted, though she needs to stay near allies but I can at least have her and Bianca soloing maps together now, though Alisa tends to die half way through for me >.<.

https://steamcommunity.com/sharedfiles/filedetails/?id=2291915386

https://steamcommunity.com/sharedfiles/filedetails/?id=2290963710

My Immortal Bianca, Witch class is pretty much busted on her, the ability to have buffs pretty much forever means that unless the enemies locks her down endlessly there's no real way for her to die, the only enemies I know that can take her down are rangers since they can increase the CD on her skills rendering her unable to attack meaning she can't build up buffs. She is crazy fast and can do over 10k damage with crits. I use the golden leather set to take care of her poor hit chance and with blood wind's help she pretty much always sits at 100% hit chance or 80% after she moves, with the chance being higher if you use whirlwind. I have wind veil for some extra speed and vigor recovery but it's not really needed and you can swap that out for something else if you want, I was hoping witch's blessing would work with this skill but it doesn't making it pretty meh. The main thing with this build is the need for immortality buff, which ever way you get it you need to have this on her as soon as possible, once you have that on her she is pretty much unstoppable since Witch's Avarice prevents her buffs from being removed from outside sources, and the turn count for her buffs go up when she steals buffs making her great against bosses, or enemies who like to use buffs a lot.

Biggest flaw is she needs to be in combat against enemies who use or generate buffs for themselves, you need to focus those enemies in order for this build to shine, without them her immortality will burn out.

https://steamcommunity.com/sharedfiles/filedetails/?id=2291933834

https://steamcommunity.com/sharedfiles/filedetails/?id=2291930297

My Alisa build i'm the happiest with atm. The main points of the build is Sen no Sen and Overpower, thanks to her high damage output she can capitalize on these two masteries to their fullest and with White lion + Moral Boost she can lower her action time by 10 each kill thanks to undefeated canceling out her AT cost for using overpower. Gear wise I need to get gear that increase her hp, speed, and move distance everything else is honestly a bonus, block chance will also help her survive against enemy range attacks.

Biggest issue I see with White Knight Alisa is she bad against powerful range units like snipers or casters with this build since it's more offensive focused over defense so make use of cover and characters like Anne is key to her survival.

I'm still working with Black mage Bianca and Barbarian Alisa and will uploads those build once I get a build that works for me. Would love to see how everyone else is building their characters to see and compare the different ways to play them.:Sion:
Last edited by Xaxil Nightsun; Nov 19, 2020 @ 5:44am
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Showing 1-15 of 19 comments
Darth Cannabis Nov 19, 2020 @ 11:00am 
Still a work in progress, but I went something similar but different with Alisa.

I also went with quite a few white knight mastery, but the core base is warrior over swordsman. Part of that is to take greater advantage over the increases on the mastery that gives x% block, dodge and something else, based on number of warrior and white knight mastery equipped.

https://steamcommunity.com/sharedfiles/filedetails/?id=2291621066

The benefits are, its only using 46 points, so you can basically put the set up on her, as soon as you get her. Combinations of forced duel, neutralizing counters, forestallment (the only mastery not linked into a set currently) basically has me describing her as a pitbull. Once she is locked in melee, that is it. What she is fighting is locked in combat with her period. In the meantime, fatal bone breaking and some weapon break, leaves that target with a bit of a difficulty fighting back.

Otherwise, its much the opposite where you describe as the biggest issue, since it is more of a defense over offense (not that it lacks that). A lot of excitement buffs, (which blend into the white lion personal mastery), including encouraging others, complete blocking of responsive attacks, and a reasonably high health, has her all set on the defensive. There are also a few ap reductions mixed in, but it really only counterbalances what is loss from the continually being attacked.

Overall, she ended up a polar opposite sword base than my Albus. Where as he is fast and lethal, with a lot of dodging and counter, she is somewhat slower and more defensive, with a stronger blocking of responsive fire and more hp.
Last edited by Darth Cannabis; Nov 19, 2020 @ 12:01pm
Xaxil Nightsun Nov 20, 2020 @ 3:32am 
I always found it tricky to use her warrior masteries as white knight since they seem to have better synergy with barbarian, I need to play around more with them, I was honestly hoping she would have the guardian class as one of her classes ( the VHPD shielder class). I'm still messing around with barb Alisa but atm the biggest road block i'm having is her AT/speed. Like one I get her to the fight she pretty fast but by the time she get's there Bianca and Albus already cleaned everyone out. Bianca is just really really fast, they added so many ways to reduce delay for casters that it's really easy to bring almost all your skill delay to below 10.
Darth Cannabis Nov 20, 2020 @ 9:48am 
Well to be fair, the main warrior set I am using is Encouraged Warrior, and even as a white knight am also using Warcry from the barbarian skills.

So the synergy mostly comes from the defensive aspects of white knight, combined with the continual encouragement of self and other party member, while at the same time, disabling the enemies being tanked (both weapon and armor break, as well as counter neutralization). Make her more useful when not engaged, and among the other party members, or staying back as a melee protector of Anne.

Again, going to describe her as a pitbull, but in this case, think of a mascot. She locks down targets in melee (taunt and those breaks), but she also has a slight cheerleader element as well.

*note, have yet to observe if war cry triggers the taunt or not. If it does, it greatly improves that ability to tank groups. I have observed however, that using sliding to throw the sword and hit multiple targets, does work for taunt.*
Last edited by Darth Cannabis; Nov 20, 2020 @ 9:53am
2seks Nov 20, 2020 @ 2:20pm 
I've only played Bianca and as a black mage. This is what I have been using:

https://steamcommunity.com/sharedfiles/filedetails/?id=2291012253
2seks Nov 21, 2020 @ 12:06pm 
I am going to see how well Alisa fares with this board:

https://steamcommunity.com/sharedfiles/filedetails/?id=2294399528
Zeabolos Nov 21, 2020 @ 6:38pm 
Originally posted by 2seks:
I am going to see how well Alisa fares with this board:

https://steamcommunity.com/sharedfiles/filedetails/?id=2294399528

She get easy killed by sniper or other long-range attacker and can't heal herself :steamhappy:
Originally posted by Zeabolos:
Originally posted by 2seks:
I am going to see how well Alisa fares with this board:

https://steamcommunity.com/sharedfiles/filedetails/?id=2294399528

She get easy killed by sniper or other long-range attacker and can't heal herself :steamhappy:

That is Alisa's general problem for most people. No self-sustenance other than the highly unreliable "Drain liveliness" mastery. I myself keep Anne with "Recovery support" near her or Kylie's drone with an Emergency Rescue System. Since she isn't nearly as tanky as my Irene or Albus, I named the build "Glass knight".
https://steamcommunity.com/sharedfiles/filedetails/?id=2295376715
https://steamcommunity.com/sharedfiles/filedetails/?id=2295377388

I capitalized on speed, attack power and AT reduction.
Last edited by The nameless Gamer; Nov 22, 2020 @ 8:44am
Xaxil Nightsun Nov 22, 2020 @ 9:28am 
Yeah for the most part I keep her near Anne and Bianca, Anne heals her if need be and Bianca normally one shots whoever trys to attack her via "Cover" which let's her get her turn most of the time due to blood wind, I focus range units over anything else with Alisa and just let the melee come to her to get destroyed like the meat grinder she is.
RexEviL Nov 22, 2020 @ 12:05pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2295586174
https://steamcommunity.com/sharedfiles/filedetails/?id=2295586089
Very vulnerable to pretty much everything, only has one chance for comeback.
Idea is to cross slash for every enemy with impulse fields, high hp, skull seal or bosses.

One Strike, One Head + Catharsis allow Cross Slash to be available after each 1 Shot 1 Kill
Bloodbath allows her to recover all AP with Cross Slash.
Darkness Hunter only way for her to survive.
You have only 1 chance with this build, if you fail to kill you can either retreat or try again.

Cross slash > Any single target > Cross slash.

Double Cross Slash skull seal and impulse fields.

-25% block all time, -35% when enemy level lower, Sharp Spirit 0-20% to 30% with Peak Greatsword. Extra -15% block with Gold Molar Charm.
Last edited by RexEviL; Nov 22, 2020 @ 12:23pm
Grimshot Nov 22, 2020 @ 12:37pm 
These are the builds I've worked out for Alisa and Bianca. They've been holding their own in the lvl 46 violent case runs I've done on cruel challenge mode so far. I'll have to run them through Draki's Nest, that lvl 47 violent case, and that violent case full of robots later.

https://steamcommunity.com/sharedfiles/filedetails/?id=2295480262

https://steamcommunity.com/sharedfiles/filedetails/?id=2295480287

Pros:

Generates a lot of buffs and gains extra speed and damage from many of them.
As long as a rage buff is present you can tank just about anything, and if something does go wrong you have immortal as a safety net.
The giant potion helps keep the enemies focused on you and lowers dodge, increasing the activation of Lunatic Beast.
Decent damage even without critical hits.

Cons:

No self heal.
Not much block from the build itself.
If you use/lose your rage buff you lose a lot of damage reduction and can not trigger immortality if taken out.
Vulnerable to freeze and attacks with stun chance. Bleeding can be a problem.
Critical chance and hit chance are a little lower than I like, though getting lucky on buffs (or sharing some potions from team mates) solves this problem

I find sending her in with an escort of melee police solves the self heal issue since their potions are good enough to keep her from dipping too low in hp. If any of the missions in the future have a large amount of enemies with freeze or stun built into their attacks you could always drop massive for charisma or regular exercise and mutant for veteran or snowman. This has ended up being a good jack of all trades build in my opinion.

https://steamcommunity.com/sharedfiles/filedetails/?id=2295480195

https://steamcommunity.com/sharedfiles/filedetails/?id=2295480226

Pros:

When in smokescreen you are almost invulnerable to ranged attacks just from the damage reduction.
Great for neutralizing boss enemies thanks to the improved arresting force, buff removal, and illusion.
Good AT recovery, -40 on a kill, -10 on a dodge.
If you get within 6 tiles of a ranged enemy the strong pressure debuff from the improved suppression talent is usually enough to halve their block chance and dodge chance if not more.

Cons:

Reliant on critical hits to kill.
High resistance enemies reduce your damage low enough that critical hits can not one shot them.
If you fail to kill something during her turn she is a bit slow.
Hit chance is a bit lower than I'd like but the concentration potion does a good job of solving this.
Poor protection from melee attacks could result in getting one shot if unlucky
Vulnerable to bleeding if left unsupported.
Poor quality smoke generator might fail to work properly, thanks Kylie.

Thanks to the dependence on smoke I usually keep her near some police too funnily enough, but I use the smoke generator and smoke talents on Leton and one of Giselles pets so she can team up with them if needed. While smoked up she is taking about 3 damage from critical sniper hits, though oddly enough I've noticed that on rare occasions she takes 700-900 damage (Maybe it's a shot from Skull Eater, but the damage seems odd compared to the usual sniper crits). Melee/impulse field enemies tend to counter her pretty hard but it easy enough to let others deal with them and then send her in to do what she is good at, which is flanking and killing soft targets. I've been using Irene as my anti-boss/flanker so far and I'm thinking I might just switch her out for Bianca.
Last edited by Grimshot; Nov 22, 2020 @ 1:11pm
Xaxil Nightsun Nov 22, 2020 @ 12:56pm 
Originally posted by Grimshot:
Thanks to the dependence on smoke I usually keep her near some police too funnily enough, but I use the smoke generator and smoke talents on Leton and one of Giselles pets so she can team of with them if needed. While smoked up she is taking about 3 damage from critical sniper hits, though oddly enough I've noticed that on rare occasions she takes 700-900 damage (Maybe it's a shot from Skull Eater, but the damage seems odd compared to the usual sniper crits). Melee/impulse field enemies tend to counter her pretty hard but it easy enough to let others deal with them and then send her in to do what she is good at, which is flanking and killing soft targets. I've been using Irene as my anti-boss/flanker so far and I'm thinking I might just switch her out for Bianca.

Hmm, haven't considered a smokescreen set up, this give me ideas for Alisa tbh, seeing the biggest threat to her is range attacks. That sudden damage spike your seeing is most likely skull eater if it's a sniper, he can punch through a lot of masteries/ items that are meant to lower range damage, more so if he outside of your vision.

I can never get rid of my Irene, she has become a perma member on my team, once I had my build finally figured out for her ( I had to get myself out of the notion that she HAS to have counterattack...>.>), Bianca has replace my Sion due to the fact that unlike him I can have her be a glass cannon and fight in the frontlines with no fear, once I remove the problem enemies of course, which is mostly just rangers.
Last edited by Xaxil Nightsun; Nov 22, 2020 @ 12:56pm
The Skull Eater's damage spike is tied to him consuming the Scourge potion. It's what all Skulls do. Scourge gives them an extra 999 attack power. (maybe even 9999, I don't remember entirely correctly).
Last edited by The nameless Gamer; Nov 22, 2020 @ 1:19pm
Delayed Hopkick Nov 22, 2020 @ 1:33pm 
Originally posted by The nameless Commander:
The Skull Eater's damage spike is tied to him consuming the Scourge potion. It's what all Skulls do. Scourge gives them an extra 999 attack power. (maybe even 9999, I don't remember entirely correctly).


Scourge just gives 999 Armor and Resistance; Skull Eater's damage increases when he's attacking an Exposed State target, combined with his large amounts of Block/Dodge reduction.
Originally posted by Delayed Hopkick:
Originally posted by The nameless Commander:
The Skull Eater's damage spike is tied to him consuming the Scourge potion. It's what all Skulls do. Scourge gives them an extra 999 attack power. (maybe even 9999, I don't remember entirely correctly).


Scourge just gives 999 Armor and Resistance; Skull Eater's damage increases when he's attacking an Exposed State target, combined with his large amounts of Block/Dodge reduction.

Ah, I see. My bad then.
Darth Cannabis Nov 22, 2020 @ 7:54pm 
I ended up going all witch on Bianca. I can all but guarantee she weighs the same as a duck.

https://steamcommunity.com/sharedfiles/filedetails/?id=2295908375

Altogether 8 witch mastery sets, with 3 basic elementalist sets. Enemies want to burn her at the stake, and even thou she has extremely low hp (lowest of the entire company by a margin of around 400 hp), she nor those around her die as she is air shotting things, her due to mutant triggering, others from her spirit harvesting triggering, immortality and other buffs.

On those rare things that get the immortality buff itself, her ability to strip it (and basically all other buffs) while replacing them with debuffs, flips the script entirely.

Of course that low hp, is still the great downside. Immortality is not guaranteed, and it takes time to run thru poison clouds (great synergy with this is the end set using Heixing there), build up those buffs on self. While others are buffed from every visible kill, thru her, protecting oneself comes down to windwalking to avoid danger, keeping wind veil up 100% of time, and not taking a bad shot at the very start of a mission, before your mutant buffs take command of the situation.
Last edited by Darth Cannabis; Nov 22, 2020 @ 8:24pm
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Date Posted: Nov 19, 2020 @ 5:40am
Posts: 19