TROUBLESHOOTER: Abandoned Children

TROUBLESHOOTER: Abandoned Children

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Nigrescence Sep 30, 2021 @ 11:16am
Would be better without VHPD units.
As title, I don't mind them for certain specific missions that make sense with a story to have it, but I'm extremely tired of being forced to use these VHPD units. Hopefully later in the game we stop having them crammed into every mission. I understand that early on it makes sense, though.
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Showing 1-8 of 8 comments
The nameless Gamer Sep 30, 2021 @ 11:18am 
You can order them to keep an area secured via the command menu on the left of the screen. That way they will automatically stand by unless an enemy comes their way. Or you can just have them leave via the same menu.
Nigrescence Sep 30, 2021 @ 11:41am 
Originally posted by The nameless Commander:
You can order them to keep an area secured via the command menu on the left of the screen. That way they will automatically stand by unless an enemy comes their way. Or you can just have them leave via the same menu.
Oh, thank you. I was not aware. I'll try that next time.
It's not that they don't help out especially early on, but as I am adding people to my group, they are increasingly cumbersome to just have.
The nameless Gamer Sep 30, 2021 @ 11:45am 
Originally posted by Nigrescence:
Originally posted by The nameless Commander:
You can order them to keep an area secured via the command menu on the left of the screen. That way they will automatically stand by unless an enemy comes their way. Or you can just have them leave via the same menu.
Oh, thank you. I was not aware. I'll try that next time.
It's not that they don't help out especially early on, but as I am adding people to my group, they are increasingly cumbersome to just have.

They are mostly useful for extra grenades in later violent cases. Suppressors usually have either Frost or Smoke grenades and Strikers have smoke and in the case 39 V, they carry EMP 'nades to shut down robots. Too bad the new "shout of concentration" mastery kinda makes Frost grenades almost completely useless.
Blastom Oct 1, 2021 @ 1:10am 
Originally posted by Nigrescence:
As title, I don't mind them for certain specific missions that make sense with a story to have it, but I'm extremely tired of being forced to use these VHPD units. Hopefully later in the game we stop having them crammed into every mission. I understand that early on it makes sense, though.
They generally fill the positions for the missing members in early to middle game. They would be removed completely in late game missions. But as the characters were locked by story in early to middle game, they're needed to increase the scale of combat.

I hated them in early game as well, but now I've found them pretty good in "new game plus".
In middle-late phase, they would even carry emp grenades for you to shutdown enemy machnes.
Last edited by Blastom; Oct 1, 2021 @ 1:11am
sipelgapesa1 Oct 1, 2021 @ 4:36am 
Except Defenders.
Those dudes are really helpful if you position them correctly.
Ashley Oct 1, 2021 @ 6:25pm 
They are extremely useful early on their crits basically takedown most early enemies and they have pretty high hit rate and crit rage. That and they have overwatch which is fairly dependable in this game early on. Strikers are good too and can put in a good amount of work they aren't weak by any means. Unless you're sending both of them against very tanky enemies. They do horribly vs them.

The defenders are a bit difficult to use since they seem a bit low on movement and never seem to work well with squad timing. But the moveable full cover is hugely useful. They can take fire from multiple lesser enemies before their turn and not die either.


They're there mostly for early story because nobody rightfully wants to join a one person Troublemaker Company in lore.
Nigrescence Oct 1, 2021 @ 7:20pm 
Originally posted by Achungus Amongus:
They're there mostly for early story because nobody rightfully wants to join a one person Troublemaker Company in lore.

Oh yeah, they definitely make a ton of sense in the early game until you get three units (by that point those three can handle most maps, with just a few swarm specific maps needing the VHPD units to help), and I also agree that they make sense for certain missions. I just don't like that they're forced into every single map mission. But like I said, maybe that changes later on as you build up your squad. I was just dreading the idea of always having them to manage forever, especially since they can't be upgraded or customized.

Side note, it would be neat if you could customize VHPD units on the maps with a limited amount of masteries. Something that can develop as the game progresses, perhaps.
jerel Oct 17, 2021 @ 9:11pm 
Eventually you won't get VHPD mobs on most of your missions. When you do, you can strategically place them to defend certain areas or keep them with you as needed. They are nice to have for extra support sometimes, but I never expect them to actually do real damage. When they do, it's a nice bonus, but more often I use them to trigger my other character's support/counter/cover/pincer attack skills, to throw grenades, or to block off the attack route to my chars, instead of asking them to do actual damage.
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Date Posted: Sep 30, 2021 @ 11:16am
Posts: 8