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Knowing where the chests are in advance is not a solution because sometimes it takes time to get to chests. For example I waited three turns before killing the last enemy after I had the chance just because it took one character so long to get to and open the last chest on the map.
I would strongly suggest to make chests auto-loot after missions. To open them during missions gives you the possibility to equip new stuff or refill used potions and that should be incentive enough.
For the most part chests aren't all that important to loot since the stuff they give is mediocre at best and enemy drops can typically match or exceed loot. This is until you start finding around level 35+ equipment at which point it's worthwhile to loot them since they're a nice source of magenta black iron parts when they're salvaged (which are relatively expensive/difficult to get and are used a lot for high level crafting).
Later it will become (a lot) harder to kite one last enemy to loot all chests... ;)
If chests aren`t all that important and the loot they give isn`t all that great I don`t see a problem with auto-looting them after the mission.
In its current interation, it's really meh.
Personally, I feel there's no need for auto loot, you would only loot chest in your level range and once you start crafting your own gear, you never really open chest anymore since you can craft things that are always better then what you loot in chest. I feel the chest are just there for people who don't craft/buy gear/don't have funds, so something gotta give if you want to get gear, and the risk of looting chest during combat is the price you pay.
these bonuses could include things like:
and so on. make them randomized on the map but previewable. so if I find a booster I can decide which character would best benefit from this type of boost right now.