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But I wonder if there's any difference in the way the game saves if you're playing online or offline.
The mission is automatically saved every two minutes, so you can continue whenever you restart. So in case of forced shutdown, it can be a rollback about two minutes. And a game that hasn't just progressed for two minutes may not be auto-saved.
Checkpoints are set for each mission. Some missions exist only at the beginning and some occur when the boss is caught, and in some cases when a certain area is moved. These checkpoints are the points that can be returned during the mission.
The reason why we don't directly provide saves on this part is that online, because massive data is generated and cannot be managed. But in this regard, we are looking for ways to support manual saves with offline mode limitations. I'm sorry that I couldn't give you a definite answer because I'm not sure yet.
I'm sorry for the inconvenience in many ways.
Sorry for the inconvenience! We'll do our best to improve it!
Thanks for feedback, giving it another go, gameplay portion seemed pretty solid, and was enjoying character focus.
I played the game for about 2 hours today, and no problems with saving. Hoping this was just a fluke.
Pretty sure this game need to pass atleast 2 to 3 hours of gameplay to actually start to have fun gameplay element.
The entire 1 and 2nd mission is more like a tutorial mode (which each of it will need more than half hour to finish if played slowly)
The gameplay starts to get decent as soon as you reached the mission where the actual tutorial mission took place and continues from there.
(Right before recruiting the 3rd char)
This thread is written long time ago and many game logic have been changed that make hard to find out the cause of the issue. We need your log files. Please send us your log files.
You can easily send us your log files using [Option] → [ERROR REPORT].
Also, if you check "Include all log files" when you send the log file, it will help us figure out the problem.